Dude, I created the ID to say just thank you. This mod is really Neat and Lovely, the best mod you've made actually. Although it hasn't been noticed by many, I know the value of your mod and will use it all the time. I think this is why great engineers need marketers and designers to help them sell their product to people, LOL. Anyway really thank you again, Georfrey1 :)
This mod is really perfect, but it's distraction to see the condition and passive panels bouncing around every time I examine a character. Can you please make a version that just stays like in infinite states?
I increased the base buff duration to 2 turns to avoid that problem. I should have done this a while ago >.>
I had originally tried to make the buffs infinite while within the aura then transition to limited turn buffs on exiting, but no matter the syntax I used the buffs would simply remove themselves completely on leaving, so I had to make the auras instead apply a buff that applies the original buff in tick cycles.
You mean like Paladin's Auras, right? I think it would be very balanced to have it work like Paladin's Auras.
If it's not too much of a tiresome, could you make that version of your mod? Of course this isn't forced, I'd say thank you in any case. Actually I've tried to modify your mod on my own, but with my miserable coding skills, I don't know how to do it, LOL
I've never played but the concept was based on modern mmos. These days having a certain class in your party generally provides you with passive buffs in some way. It makes you actually bring a class with you. In vanilla wow, players could stand outside of an instance and have random people buff them up before going in; a terrible mechanic. Using hirelings to do just that in BG3 gives me the same vibes, so I fixed it.
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What? Who does that?? There are actually people who struggle so much on explorer difficulty they go through the trouble of doing this???
I had originally tried to make the buffs infinite while within the aura then transition to limited turn buffs on exiting, but no matter the syntax I used the buffs would simply remove themselves completely on leaving, so I had to make the auras instead apply a buff that applies the original buff in tick cycles.
If it's not too much of a tiresome, could you make that version of your mod? Of course this isn't forced, I'd say thank you in any case. Actually I've tried to modify your mod on my own, but with my miserable coding skills, I don't know how to do it, LOL