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kharneth

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  1. kharneth
    kharneth
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    Hello!

    This will be the share crafting utility for Elven Weaponry. Added as a separate mod for easy of acces to all mods using it

    Since patch 6 and latest updates, crafting is even more nitpicking with equipped items and you'll recibe an invalid combiantion and lost the item when trying to customize an equipped item. Always unequip items before crafting. This has been fixed now.

    Important: This is the same exact file previously on Elven Weaponry Chainmail optional files. If you already have it, you don't need to change to this one.
  2. ChronicHaze1995
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    does this mod not work anymore? I have the tutorial kit version and the kit does not show up in the crate

    Disregard.. im just an idiot
  3. ilovsapinta
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    So I'm a little bit dumb and just need some clarification: use this instead of transmog or is this different than transmog? Does your gear not work with transmog and this is the alternative?
    1. kharneth
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      It isn't related to transmog at all

      This mod change between optional predefined visuals (and sometimes stats, tipes...) of some on my mods items. Basically, it makes optional versions of the items.

      What it exactly change for an item (if anything) is detailed on the Cuztomization section of each mod.
    2. ilovsapinta
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      Ohhh, got it! So sorry, I need to read things better, lol.
  4. Edhelnaur
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    Is your mod compatible with Patch 7?
    1. kharneth
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      yes
  5. MajorTom80
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    Quick question: So is this compatible with JWL crafting framwork? Or is it one or the other?

    Thanks
    1. kharneth
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      They are compatible  but they are different things and not are interchangeable, you need both if you have mods for each.
    2. MajorTom80
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      Ok perfect thanks! So maybe I'll have to just mess around with it to figure some stuff out, but to be very specific, I already have JWL crafting and do the soul coin upgrading (for example phalar aluve to "very rare" then to "legendary") and doing that uses a newly introduced "anvil" but I really like the idea your dwarven rune crafting and I know that uses an anvil too but different name "runic anvil" so what I intend to do is craft runes with your mod into an already modified "legendary" phalar aluve. I hope that all makes sense?
    3. kharneth
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      That's not a problem, my runes will work with any weapon base game or modded. To explain it simple think of them as coating oils from the base game, but with permanent effects.

      The only thing you need to take into account is that due how crafting work in the game, Any rune weapon you use in crafting (ie, for example improving it with soul smithing or one of my weapons changing it looks through this mod) you will lose any rune on it (As crafting as a technical level destroy the item and create a new one). This is already mentioned in the rules of the runes in the mod description and on the in game book.

      So ideally you first do any improved that involved crafting, like soulsmithing, then add thing like my runes that are no crafting improvements.
  6. lucas160204
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    hey, thank you for the really cool mod, but i'm having a little problem, when i try to combine itens with the smithing tool it just says invalid combination and i cant seem to make it work
    1. kharneth
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      combinations from what mod/s exactly have you trying? there's a lot of it but no combination info is there in this mod
    2. lucas160204
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      all of the elven weapons, other than that only some cosmetics like faces of faerun.
      I will add a note that i tried using the tool with some armors and another weapons and it seems to me that it just wont work with long and short bows
    3. kharneth
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      shortbows don't have any combinations. Are you sure you are combining the tool with the correct items?
    4. lucas160204
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      oh, i didn't know short bows don't have any, but it does not work with the elven long bow
    5. kharneth
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      Not all elven longbows have combinations either, only the ones that originally have spikes in order to return the look

      Have you look at the customization section of the mods pages to see which ones are possible?

      Seens to me that you are just trying to combine things that don't have any combination
    6. lucas160204
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      oh, ok now i understand, thanks and sorry to take your time
  7. Phi2358
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    I tried using this with one of the daggers from the rogue set and it just instantly crashed my game =/
    1. kharneth
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      Can't really replicate this, all four turn into shortswords fine for me.

      Are other crafting features working fine for you?

      Look at several things:
      -You need the last version of BOTH elven daggers and rogue mods, shortswords didn't exist before.
      -Load order is correct: Elven rogue must load AFTER elven daggers
    2. Phi2358
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      Yep I have all the latest releases and yes I do have them loading in the appropriate order. I will try it again and see what happens.
    3. Phi2358
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      Can confirm. I tried again and it instantly crashed my game again =P
    4. kharneth
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      You must have something messing with crafting or with the items itself for that to happen.

      You should check if other crafting work or thisd only happens to daggers for start
    5. Phi2358
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      What other things have interactions with the smithing tool?

      Smithing tool works for everything but weapons. Just crashes the game with weapons for some reason. It's probably because I have another mod that adds finesse to all longswords. That's the only mod I have that interacts with weapons that I can think of. But I still don't see how that would affect changing a dagger into a shortsword as neither are longswords.
    6. kharneth
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      That really weird

      I doubt making longsword finesse have something to do. Most likely something like interface mods even a corrupt file on your game files save. If not something messing with the very base of the root templates for weapons, as there's really no difference betweem crafting formulas from armor and weapons.
  8. blightings
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    finally gonna try this out for some of your cool armor and clothes. question, because i didn't read it anywhere: does load order matter? should we load the smithing kit first and then the outfit mods, or vice versa? thanks!
    1. kharneth
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      Shouldn't matter, just to be 100% safe put the smithing kit first but in theory there's no diference
  9. skystryke468
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    Might be the easiest flavor text pass yet with such a small mod lol

    "It can cut even the finest plate armor, but Nathaniel gives me an earful every time I try to use it as a weapon" Lithien Echginiel, Moonrangers Captain

    Just needed a little cleaning up for syntax and flow but it's a really good text for the item.
    1. kharneth
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      Thanks as always!

      I already add the changes to the blades mod. Next one, the katana.
    2. kharneth
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      Change! This one was quick XD