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Tiefling - Heads - 1.3
These various mod files replace or add heads to the existing Tiefling heads as described.
# REQUIREMENTS #
• Baldurs Gate 3 Mod Manager
• Baldurs Gate 3 of Course
# INSTRUCTIONS FOR REPLACEMENTS #
• Simply place the included "Generated" folder in the "Baldurs Gate 3 > Data" folder.
• supports body type 2 best
• To uninstall, remove the included files from the "Generated" folder
# INSTRUCTIONS FOR NONREPLACEMENTS #
• Drag and drob this mod into the Baldurs Gate 3 Mod Manager Window
• supports only body type 2
• Aktivate the Mod and Export to the Game
• To uninstall, change your head to one of the default heads and only then uninstall it with the mod manager
# FEATURES #
All heads come from the game and have only been adjusted by me
• Head A - Nose made narrower, cheeks and jawbone reduced, chin pushed higher, horn and forehead textures adjusted
• Head B - forehead area pushed inwards, eyes set deeper, cheeks, cheekbones and jawbone widened, chin made narrower,
pushed up and inwards, nose pushed down and inwards, nostrils widened, canines lengthened, horn and forehead
textures adjusted.
• Head C - forehead area pushed inwards, cheekbones and jawbone narrowed, chin made narrower and pushed up,
nose made narrower, canines lengthened.
• Head D - forehead area pushed inwards, eyebrow area pulled down, cheeks, cheekbones, jawbone and chin narrowed,
chin pushed up and inwards, nose and nose tip overall reduced in size.
• Head E - forehead area pushed inwards, jawbone and chin narrowed, chin pushed up and inwards, nose narrowed,
ear tips bent upwards, texture adjusted
• Head F without horns - forehead area and skull smoothed, nose, jaw, chin and mouth reduced in size, canines lengthened, horn bases
removed from the textures
• Head F(G) with horns - forehead area and skull smoothed, nose, jaw, chin and mouth reduced in size, canines lengthened, horn bases
removed from the textures, small horns reworked and textures added.
The following additional heads are only included in the Non replacement version:
• Head H - just like head B only with narrower cheeks, texture of head E
• Head I - Half-elf head E with a slightly larger nose and the horn ends on the head
• Head J - Human head G with a narrower nose and the horn ends on the head
• Head K - just like head C but with narrower cheeks, larger nose, eye distance reduced,
lips smaller, chin pushed back
• Head L - but with narrower cheeks, larger and pointed nose, eye relief reduced,
lips reduced, texture of head E
# Update report #
• 1.2 - Gap between ears and head of head B closed
• 1.3 - Thanks to KittHaven's work, tattoos can be attached to the unique Tav folder
# KNOWN ISSUES #
• Slight transitions on the neck of head F and I
• Piercings only work to a limited extent on head A, B and H due to mesh or base changes