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23 comments

  1. Mxylptzk
    Mxylptzk
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    Is there anywhere I can check for a list of BodyVisuals? I'm trying to make a small mod for me to change the player Mind Flayer Model into one of the regular enemy ones.

    Sorry, searched everywhere and can't seem to find it.
    1. korraka
      korraka
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      You can use https://bg3.norbyte.dev/ to search, or use the "Search Index" part of the BG3 Modder's Multitool (which is what I'd recommend personally, since then you can preview the files)
  2. zeroblox
    zeroblox
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    Thank you for all your work. Do you know where to add the icon to the subrace? In which file, with what code?Thank you for your generous help.
    

    1. zeroblox
      zeroblox
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      ALLright,is here:……\Races\Races.lsx,    <version major="4" minor="0" revision="9" build="330"/>
  3. Skelemun
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    If only I knew how to model lmao. I've wanted an Automaton Race mod for a while now, but I feel like that'd be a pain in the ass to model. xD
    1. will252
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      ik you posted this months ago and have probably come to a similar conclusion but you could just use the automaton models from the underdark tower, of course the size may be an issue and you would still have to learn to model but still definately easier to model in general, but yes besides using the gloves you get from barcus that glaive is unusable and its rather annoying
  4. MakingReady
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    Thank you for making this. I'm struggling with some early step and I'm sure I'm just missing something obvious. I seem to be losing data just in creating the PAK file. Even if I change nothing about your template except for the description strings, then repack it with the multitool, nothing shows up in game. To be clear my repro steps are:

    1. Take your template.
    2. Make a new folder and rename the three folders to the new name.
    3. Update the folder name in Meta, then update the strings in Meta and Localization.
    4. Drag the main folder into the multitool to get a zip.
    5. Unzip the file and get the PAK.
    6. Drag the PAK into Mod Manager and save the new list.
    7. Load game, nothing is there.

    I confirmed that if I just take the PAK file in your example it does show up, so I know I can load mods. Any clue how I'm losing this with almost no changes? I'm not loading both at the same time so it shouldn't be a UUID conflict, though I did a longer experiment with unique UUIDs and it didn't fix anything. Sorry for the novice question.
    1. Trips
      Trips
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      You need Impoved UI afaik.
    2. MakingReady
      MakingReady
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      Yup, I have the latest version of Improved UI installed, along with ModFixer and 5e Spells. I have no problem loading the template race or other race mods and seeing them (I did my whole first run of the game as a Shadar-Kai), but I disable all the other races when I test mine to make sure there's no conflicts. It must be something I'm doing with my file creation process. I think later today I'll try the Flowerborn class tutorial since other folks had luck with doing that first, and maybe I'll figure out where I'm going wrong along the way. If you think of anything else it might be please let me know.
    3. MakingReady
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      Just reporting back that I think I figured out my rookie mistake, in case anyone else finds this in the future and is having the same first time issue. I wasn't hitting "Rebuild" in the multitool after making my changes, I was only dropping the files into the blue box. It seems you have to do both.

      Thanks again! Hopefully in a few days I'll have my first mod up thanks to your template!
  5. Z4hr4
    Z4hr4
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    hello im back again, this template been massive help! thank you for your generous helps in making these template! so far so good, this template and bg3 community library modding guide been massive helps for actual noob.

    but kind of stuck how to add beards? i did manage to add head and horns in charactercreationvisualpresets (add my race uuid and generate unique uuid), but i haven't got any clue where to start to add beards or anything in charactercreationsharedvisuals...
  6. Z4hr4
    Z4hr4
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    I cant wait to try it, i've been looking for "bhaalspawn" themed race/classes with unique passive to be more powerful, but with a risk of selfharm/madness, the mod that almost matched with what ive been looking for is "better dark urge" aaand im being greedy, really wants get similar passives/feature but with level progressions (still confused if i should start to make it as race or class, since im real noob ill settle with race, sounds to be more simple and more flexible, downside is maybe only provide humanoid body like human/tiefling), and hopefully if i turns to be really actually start to make it, i really hope there is a way to give unique new spell based on achievement (like this : if you have "bhaalspawn nomore!" Achievement, you got new necromancy themed spell...like maybe dance macabre? as a symbol of gift from our new daddy since he said he invested a little of his remained power for redeemed durge, and you wont have it as regular tav or remained to be your daddy choosen)
    1. Meeawrion
      Meeawrion
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      Hello Z4hr4! Did you manage to do it? I wanted just the same. I actually made a prototype, but it don't work yet.
    2. Z4hr4
      Z4hr4
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      hello! still in the making while figuring out the code mechanics, so far i got my race working, whole new race and subraces, little bit custom spell and all, this template been massive helps. i still havent got any clue how to add unique spell as achievement reward trough....maybe ill need unpack about dozen achievement related mods to figure things out...
  7. GagexXx
    GagexXx
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    hey beginner modder here. like brand new beginner. i only just barely made a nightblade class from the flowerborn youtube video just a couple days ago. so that was a big thing for me. however im a visual learner i tried using some of the same techniques in that video to here but obviously there is still quite a bit i need to learn. is there anyway you could make a step by step in depth tutorial video or something? im trying to implement the pathfinder 1e fetchling race here and not exactly sure what im doing.
  8. Z4hr4
    Z4hr4
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    little help here? where can i find list of uuid of vanilla ingame resources? like i want to change "base elf reference" uuid to "base tiefling reference" uuid without unpaking anohter tiefling mod just to grab that?
    1. SassandraBaerne1
      SassandraBaerne1
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      There's a "Shared" folder, (I believe in the modder's resources)
  9. ZabieruSama
    ZabieruSama
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    Thank you very much for the template. And I'm trying to make certain modifications to get started. And for example, I want to change the body model of my new Race to that of the Tiefling. I understand that for that I would need to modify the merged.lsx and merged.jsf.lsx files once the mod is unpackaged, right? And as I saw in the third photo third photo in this line

    <attribute id="BodySetVisual" type="FixedString" value="38cee76d-1a75-4419-9293-52e47fda65e9" />
    You refer to a body type. So my question is, how do you know which elements certain UUIDs refer to? Is there a place where those UUIDs of elements that are in the game and I want to reuse come from or how does it work? Greetings and thanks in advance for your hard work.
  10. gaymiens
    gaymiens
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    i JUST started coding a genasi race mod yesterday following the community library tutorial- this is going to be an amazing resource