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EvilHHenchman

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EvilHHenchman

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9 comments

  1. Raisenshi
    Raisenshi
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    It would be great to have a version that my Open Hand Monk can use.Here the mod only works with weapons (ranged or melee).
    I don't need the spells for that because my monk goes into close combat.

    I know will be hard but can't you find a ring/amulet at the beginning that only buffs the attack (melee/ranged/unarmed/all spells)??
  2. FlamenWolf
    FlamenWolf
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    Will this stack with other uses of the spell? Like if I use the ring and amulet will I be able to get two effects? And if I use the staff's version can I get three?
    1. EvilHHenchman
      EvilHHenchman
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      No.  They do not stack.  Having all of those items will allow multiple castings before having to short rest but each spell will not stack.
  3. Fomothug
    Fomothug
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    wheres the ring located?
    1. EvilHHenchman
      EvilHHenchman
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      Please read the entire description here...  https://www.nexusmods.com/baldursgate3/mods/4513?tab=description .

      Thanks.
  4. c00ky
    c00ky
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    Neat! Was definitely hoping for rings and amulets with this effect to be modded in eventually.

    I know your description states that it can apply a damage rider to weapons, but just to clarify, this part does not extend to unarmed strikes? I would love to have this elemental flavor on my Four Elements Monk while freeing up the gloves and weapon slots using this ring or your other amulet mod. If that's not possible, all good!
    1. EvilHHenchman
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      Unfortunately I do not know how to make a spell add damage to unarmed strikes.  However, if there are already such spells in the game or other Nexus mods then it can be done.  Perhaps the damage effect could also be added to gloves or a specific set of gloves when the spell is cast but again, I would need to examine a preexisting spell that does also does that, in order to make it work.
  5. jaykade
    jaykade
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    Are you guys still getting the weapon effect or was it removed?

    All i get now is a circle under my chars feet. with both the staff and the ring/amulet when the spell is active.

    I'm not sure if my game is bugged or this was changed in one of the patches
    1. EvilHHenchman
      EvilHHenchman
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      I tested the mod earlier today and it was working fine.  If you are using other mods, it might be conflicting with one of them.  *shrugs*