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This page was last updated on 04 May 2025, 12:27AM
- Changelogs
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Version 1.17.02
- Dashwood now receives Armor of Agathys at the start of combat, has Hex (STR). Added player-facing version of Dashwood's GFB.
- Chadrick's CON reduced by 1, added Resilience_Constitution. Recevied Tough.
- Kimiko received a few proficiencies, Skilled.
- Yara's DEX increased to 18. Yara's LA now uses anims from Valkrana's Spellbook. Yara now has access to Valkrana's Negative Energy Field.
- Boosted base attack for Yara's LA minions, and ensured accurate unarmed damage in the process (a pittance—it's the reverb that can hurt).
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Version 1.17.01
- Removed some animation crap that was still on Yara's Astral Step from testing.
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Version 1.17.00
- Fixed critical issue affecting some creatures where inheritance wasn't pulling across files in the same mod after breaking up into multiple files.
- Partitioned code on the Lua side to multiple libraries for organization.
- Skeleton Crew's disabling toggle is no longer removed + added on saving the game (which would turn it back off afterward). Instead, a command to remove toggle has been added.
- Yara immune to thunder, silence.
- Yara's glaive does normal damage with bonus psychic (versus all psychic).
- Yara can now use her LA 3 times per turn.
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Version 1.16.02
- Split data into multiple files for organization.
- RootTemplate parity.
- Fixed Aheram tentacle summon call (if he ever uses it).
- Gave Chadrick some forced Moonbeam upcasts. Lowered ScoreModifier from 3 ro 2.
- Archetypes with missing BlockRegainHP(Construct).
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Version 1.16.01
- Added vision block to Yara's Astral Step.
- Copied "Stand Here" toggle from Command Undead mod, allowing LEB followers that can't be ungrouped to be left to stand in place.
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Version 1.16.00
- Added a third tier pool of skeletons for parties of levels 8 and higher. Moved archetype skeletons and a few other stronger skeletons to this tier. Updated code to facilitate this change.
- Yara's player-facing glaive moved to treasure table, and added one to her template. Yara now drops a couple scrolls from the necro scroll table—don't ask me why they aren't all necro.
- Removed petrification immunity from shadow-touched skeleton to prevent issues with VUE.
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Version 1.15.07
- Changed STATUS_EASY difficulty statuses from player bonus to health reduction. No hard difficulty bonuses or maluses. I think this is the best setup for mobs that can be allies or enemies, and don't want them to benefit from mods that hook into or edit the hard difficulty status.
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Version 1.15.06
- Set combat group to empty when cleaning.
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Version 1.15.05
- Remove CONSTRUCT tag from Varg. Interfered with some HasAnyTag calls.
- Fixed typo in Varg's template for the Hold Monster skill.
- Changed to custom Action Surge for Varg that can't be used unless it's within 30 feet of an enemy. Far fewer Action Surge -> Dash combos at the beginning of a turn.
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Version 1.15.04
- Fixed cleaning alchemist pots after death. Data file updated with correct mapkey for alchemist.
- Aheram warlock archetype no longer drops equipment.
- !vsc_freeskeleton command on Feat version still had old command name. Fixed.
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Version 1.15.03
- Moved Anna's legendary action to Undead Encounters.
- HasDamageEffectFlag(DamageFlags.Hit) to LEB aura, if it wasn't already there.
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Version 1.15.02
- Added class tags to archetypes. Useful for Lesser Skeleport AI. Useful for automation in AD++ and (soon) Automated Summons. Maybe other stuff.
- Added Legendary Resistance to Yara if playing on hard or higher.
- Added the usual lower HP status to Yara if on easy mode.
- Fixed Yara's Planar Reverb icon.
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Version 1.15.01
- ----- Kimiko the Rogue -----
- Kimiko the Rogue: Gave Wails from the Grave from the Phantom subclass to better reflect tabletop character subclass.
- Removed Assassin's Initiative.
- Fall damage immunity moved to unique Feline Grace passive.
- Added modified Feline Agility feature: free Dash once per turn when not within 30 feet of an enemy. (Larian's tooltip warning says ally, but it's wrong.)
- AC equivalent to studded leather armor.
- ---- Misc ----
- Gave boss nameplate styling to Yara the Planar Bladesinger.
- Removed Dark One's Blessing from Chadrick the Druid.
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Version 1.15.00
- Added Aheram the Warlock to the pool when the Dread Overlord mod is active.
- Added Shadow-Touched Skeleton to the pool.
- Added 3 rare buffs to the pool when the Lich Feats mod is active.
- All archetype skeletons have been given titles suited to the character that inspired the skeleton.
- Changed modded buff chooser code to account for multiple mods.
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Version 1.14.09
- Javelineer's javelins now return when thrown.
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Version 1.14.08
- Added support for Sedrick from Casamir and Sedrick - Crawling Hand Pets.
- Small change to modded skeleton table structures and accompanying insertion code.
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Version 1.14.07
- Removed stack limit from Zandro's Ajax so that multiple Zandros can whistle in multiple Ajaxes. Has an ICD of once per combat anyway.
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Version 1.14.06
- Fixed mini-map issue when switching from keyboard to controller.
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Version 1.14.05
- Removed Shield from basic Mao the Vampiric Illusionist.
- Limited-Edition Bone skeletons can now act immediately when summoned during combat.
- Moved most variable info to Data module.
- Boot message with version number.
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Version 1.14.04
- Made changes to Alchemist stat block where it was inheriting from what became Mao.
- Aligned formatting between lsx files between the two versions.
- Some things I forgot, but nothing anyone would notice.
- VSCrew's Mao won't spawn in Trials of Tav if Countess Mao exists from Undead Encounters.
- Changed Mao's Shadowblend animation for better transition and less downtime.
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Version 1.14.03
- Skeleton buff now uses custom Skeleton Crew icon.
- Feat version will also be added as an unlock if running Trials of Tav.
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Version 1.14.02
- Subscribed some mod-dependent stuff to SessionLoaded to give this mod more freedom to be moved around in load order.
- Better controller UI icon for LEB's Lesser Skeleton Crew.
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Version 1.14.01
- Quick update to add Trials of Tav compatibility for Mao the Vampiric Illusionist.
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Version 1.14.00
- Named archetype skeletons have been given custom appearances and portraits based on their namesake characters.
- These same archetypes have been overhauled to reflect their namesakes mechanically (if only superficially), resulting in fresh fights and more nuanced creatures.
- Mao has been given a much better portrait in kind.
- Mao has had her AI improved. Also, she can only go invisible every other turn, but it no longer costs an action.
- Javelineer portrait brightened.
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Version 1.13.02
- Added custom character visuals for both Mao the Vampiric Illusionist and Yara the Planar Bladesinger, and updated their portraits to match.
- Added Skeletal Javelineer, who hails from Buck's Chuck and Cluck, who also has custom character visuals.
- Sadly, retired Gabriella the Monk due to weird-ass AddPassive() idiosyncracy for monk stuff when using CharacterUnarmedDamage().
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Version 1.13.01
- (Mostly) fixed too much cold damage.
- Added higher level spells to a few spellcasters in the event that other mods increase their levels.
- Added scrolls to Mao's loot.
- Nerfed Gabriella the Monk because her cold damage is TOO DAMN HIGH.
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Version 1.13.00
- Added Valkrana's Skeletal Bludgeoneer. Big ole ogre club. is_stinky = true;
- Naomi the Wizard becomes Mao the Vampiric Illusionist, a tougher opponent and better representative of the superlative class (and Valkrana's adoptive daughter). A pain in the ass.
- Sorcerer renamed to Lina Inverse the Sorceress. Added a 3rd-level spell in case her level is increased.
- Monster block adjustments to several higher-power mobs to add missing proficiencies.
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Version 1.12.08
- Adjusted some monster blocks' ability score data, partly for AW compatibility, partly because.
- Switched code to use AddPassive() instead of AddBoosts() to cover mid-battle reloads. Had to add a score of tiered passives to support it.
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Version 1.12.07
- Code no longer auto-equips some of Larian's weaponless skeletons. VSCrew's child versions of these creatures now have equipment sets assigned.
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Version 1.12.06
- Ensured skeletons are actually immune to Turn Undead.
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Version 1.12.05
- Removed Fast Hands from Skeletal Alchemist (still on Potion Seller boss).
- Skipped two in version numbering to bring main in line with Feat version for the sake of my sanity.
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Version 1.12.02
- Pruned Skeletal Alchemist's equipment to mainly have basic grenades and potions, leaving the advanced stuff to Anna in Skeletal Encounters.
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Version 1.12.01
- Prints are now Valkrana-colored.
- Added a small diag print & return for the odd occurence in Skeletal Challenge where CreateAtObject() returns nil. This'll both provide info and avoid interrupting later spawns.
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Version 1.12.00
- Added a toggleable passive that allows you to temporarily deactivate skeleton spawns.
- Added skeletal alchemist to unarmed exemption list so that they stay unarmed.
- Creatures revived (reanimated) by Death Shepherd will now die when it dies.
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Version 1.11.0
- Bringing a few errant pieces of the Feat version in line with the main version.
- Skeletons stripped of any base inherited factions. Replaced instead with many goose eggs (they're all oologists).
- Added Skeletal Alchemist.
- Prep for Undead Encounters 1.01
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Version 1.10.04
- Preparation for Valkrana's Undead Encounters.
- Added custom portrait for Yara.
- Yara and Gilded now drop their loot on the floor so it's dirty. Additional Gilded loot.
- Added combat groups to skeletons and their summoners.
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Version 1.10.03
- Removed Animate Dead's ranged skeleton from Tier 1 skeleton pool.
- Added !vsc_sweeper SE console command to clear all active skeletons.
- Added short rest listener that clears skeletons on a short rest.
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Version 1.10.02
- Changed monk archetype attack to fix missing animation, and added stuff to make up for it.
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Version 1.10.01
- Decided to limit Yara to Skeletal Challenge.
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Version 1.10.00
- Adds Yara the Planar Bladesinger as a full-fledged mini-boss with a legendary action. When you first defeat her, you'll get her weapon. (Will only spawn for party levels 8 or higher.)
- Adds the sorceror class archetype.
- Removed "Valkrana's" prefix from class archetype skeletons' names.
- Fixed mismatched UUIDs that caused a couple skeletons that should've remained unarmed to swipe a shortsword or two.
- Fixed the Entombed Scribe's name entry.
- Class archetype skeletons have been given subclass stuff.
- Only one of any given class archetype will spawn per combat.
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Version 1.09.00
- Added the paladin, cleric, druid, warlock, bard, monk, and barbarian archetypes as custom skeletons, for a total of 25 custom skeletons.
- Shifted to mod-custom templates and monster blocks for Larian skeletons in order to facilitate edits and fixes.
- Fixed Giant Skeleton portrait.
- Removed XP reward from skeletons.
- Lowered gilded skeleton cold dmg.
- Added support for the new Dread Marksman from Valkrana's Spellbook.
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Version 1.08.00
- Gilded Skeleton has been re-reanimated. Now has new mechanics, a legendary action, and rewards gold. Cold damage has been noticeably reduced, but should still be a significant concern.
- Gilded Skeleton gets free javelins.
- Maul skeleton is no longer muddy, because it was too tough to see. Now leaks poison.
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Version 1.07.10
- Accidentally left most skeletons commented out from testing (in non-Feat version).
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Version 1.07.09
- Added more strict bonus damage checks to prevent proccing cold damage on trailing or non-attack/spell damage.
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Version 1.07.08
- Patch 6 is stupid, screw whoever reconfigured entity data. Removed DisplayName duplication.
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Version 1.07.07
- Limited Edition Bone skeletons are now properly removed on death, and added support for multiple characters having a LEB.
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Version 1.07.06
- This mod's custom skeletons can now interact with doors and certain other game objects. Extends to mods that use this as a library, such as Valkrana's Skeleton Emporium.
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Version 1.07.05
- Can't reproduce them sticking around, but added a second pass to get rid of skeletons that leave combat. This time on CombatEnded.
- Added IsCharacter() check for enemy list to filter out objects in Is_InCombat table.
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Version 1.07.04
- Brought base VSC skeleton character more in line with 5e skeleton. Stronger skeletons adjusted accordingly.
- Added "STATUS_EASY:PLAYER_BONUSES_EASYMODE" so that ally skeletons have (or don't have) the correct difficulty boosts.
- Minor code change to how tRealSkeletons is used.
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Version 1.07.03
- Applied bonus cold damage hit application restriction to the Gilded Skeleton.
- Added two new rare skeletons: chromatic mirror image and explosive barrel.
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Version 1.07.02
- Fixed typo in Feat version.
- Made bonus cold damage a bit more strict in hit application.
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Version 1.07.01
- Fixed some hiccups in new approach, including: no longer spawns another skeleton when reloading while in combat, no shortswords for all skeletons.
- Fewer calls to modvars.
- Moved base skeleton boosts outside of SkeletonRattler() in order to choose the values on a per-mod basis.
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Version 1.07.0
- Improved code and better prepared for use as a library for other mods.
- Added !valkranaleb console command.
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Version 1.06.03
- Fixed missing Key value in the tables for modded skeletons specifically. Removed placebo nil fixes.
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Version 1.06.02
- charID should never be nil when SkeletonRattler() is called and yet... added nil check on the passed parameter variable.
- Weaponless skeletons' shortswords have rusted because the base version looked like a toy.
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Version 1.06.01
- Skeletons should now be immune to their own tentacles.
- Increase surface area of a couple surfaces.
- Rare buffs made to re-apply when re-entering combat to better support Lesser Skeleton Crew's long-lasting Daves.
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Version 1.06.0
- Added 7 new custom skeleton variations to round out the smaller pool (and add to the main pool), for a total of 19 custom skeletons.
- Moved to full name loc for all custom VSC skeletons to reduce overall prefix concatenation on the Lua side.
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Version 1.05.02
- Added unique weapon sets to all custom VSC skeletons to increase variety because variety is the bone meal of life.
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Version 1.05.01
- Missed updating mod skeleton soup kitchen guestbook for tiers.
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Version 1.05
- In trying to make it a bit more balanced at earlier levels: Levels 1 thru 3 now spawn from a pool of weaker skeletons picked from the larger pool. At level 4, the full pool is unlocked. SSR can always spawn.
- Added another base skeleton variant.
- Used skeletal kaleidoscope for better code.
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Version 1.04.01
- Changed code to look for any non-summon party member both for initial detection and enemy dowsing. This circumvents most issues that may arise from an MP host either not entering combat or entering combat late with creatures that weren't initally hostile to PCs.
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Version 1.04.0
- SSR skeleton now drops Valkrana's Limited Edition Bone, a very rare necromancy item.
- Added Valkrana's Lesser Skeleton Crew and all the other underpinning for the above.
- Added several new rare skeleton variations.
- Loop better make better loop.
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Version 1.03.04
- SSR Skeleton: Fix to HP scaling (was using math.min instead of math.math), and Legendary Resistance now properly applies (above a certain level).
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Version 1.03.03
- Added a 10-second internal cooldown to skeleton spawning to prevent loops in the event of either unjust or well-earned skeleton hostility on behalf of Player A, B, C, or D. (Skeletons do the darnedest things.)
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Version 1.03.02
- Attached status to VSC passive to ward off DEEP DARK DUNGEON shadow curse.
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Version 1.03.01
- Attached status to VSC passive to ward off shadow curse.
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Version 1.03.0
- Used modvars to prevent data loss after closing the game. Fixes "Not Found" skeleton names and makes skeleton tracker persistent. Not retroactive.
- Added one skeleton to the pool.
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Version 1.02.02
- Stupid missing quotation mark.
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Version 1.02.01
- Minor loc change.
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Version 1.02.0
- Most skeletons that spawn without a weapon will now be given a shortsword and a few throwable bones.
- Changed prefix to a loc value for better translation support.
- Added two more skeleton variations during the process of updating.
- Added one buff to the random pool.
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Version 1.01.0
- Rewrote much of the code to pull skeletons into combat in the event that they spawn outside aggro range.
- Added a few more skeleton skins.
- The skeletal hero (spirit guardians) is much less likely to spawn.
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Version 1.0.04
- No more inline math concatenation.
- Fixed erroneous extra d4 in Deadly Chill's bonus cold damage.
- Removed floating skull from pool due to model sometimes being completely bonkers.
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Version 1.0.03
- Missed a spot in last update that would've resulted in no reward for ultra rare skeleton if below character level 4.
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Version 1.0.02
- Refactored boosts so that most either don't kick in or are lower before character level 4.
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Version 1.0.01
- Removed Tombstone Undead's gunslingers from the skeleton pool since they were changed to zombies.
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- Author's activity
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May 2025
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04 May 2025, 12:27AM | Action by: actualsailorcat
Changelog added
'Change log added for version 1.17.02'
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04 May 2025, 12:19AM | Action by: actualsailorcat
File added
'Valkrana\'s Skeleton Crew Feat [version 1.17.02]'
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04 May 2025, 12:19AM | Action by: actualsailorcat
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April 2025
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29 Apr 2025, 5:36AM | Action by: actualsailorcat
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'Change log added for version 1.17.01'
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29 Apr 2025, 5:35AM | Action by: actualsailorcat
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29 Apr 2025, 5:10AM | Action by: actualsailorcat
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29 Apr 2025, 5:10AM | Action by: actualsailorcat
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29 Apr 2025, 5:04AM | Action by: actualsailorcat
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29 Apr 2025, 5:01AM | Action by: actualsailorcat
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'Change log added for version 1.17.00'
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29 Apr 2025, 4:55AM | Action by: actualsailorcat
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29 Apr 2025, 4:54AM | Action by: actualsailorcat
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20 Apr 2025, 4:58AM | Action by: actualsailorcat
Changelog added
'Change log added for version 1.16.02'
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20 Apr 2025, 4:55AM | Action by: actualsailorcat
File added
'Valkrana\'s Skeleton Crew Feat [version 1.16.02]'
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20 Apr 2025, 4:55AM | Action by: actualsailorcat
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'Valkrana\'s Skeleton Crew [version 1.16.02]'
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13 Apr 2025, 4:14PM | Action by: actualsailorcat
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'Change log added for version 1.16.01'
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13 Apr 2025, 4:13PM | Action by: actualsailorcat
Attribute change
'Name changed to \'Valkrana\'s Skeleton Crew - Random Undead and Feat\'.
Mod version changed to 1.16.01.'
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13 Apr 2025, 4:13PM | Action by: actualsailorcat
File added
'Valkrana\'s Skeleton Crew Feat [version 1.16.01]'
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13 Apr 2025, 4:13PM | Action by: actualsailorcat
File added
'Valkrana\'s Skeleton Crew [version 1.16.01]'
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07 Apr 2025, 5:01PM | Action by: actualsailorcat
Attribute change
'Name changed to \'Valkrana\'s Skeleton Crew - Random Undead and Feat\'.'
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