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MaskedRPGFan

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14 comments

  1. CobraChai
    CobraChai
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    think we can do the same for darkness?  remove concentration? or make it ritual?
  2. quabityassuance
    quabityassuance
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    Is it possible to make a version of silence that functions like it does in The Elder Scrolls, where it's cast on a single target rather than a dome? Essentially, making the spell function the same as the sussur weapons do. I'd be willing to lose the aoe effect if it means not potentially nerfing my casters as well.
    1. deleted176097885
      deleted176097885
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      +1 for this, the dome is very annoying. Or a way to exclude party members
  3. eothainanos
    eothainanos
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    does this affect enemy powers as well? if not, is there a way for me to have this apply to enemies too for my personal use?
    1. MaskedRPGFan
      MaskedRPGFan
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      Should work for enemies as well :)
    2. eothainanos
      eothainanos
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      perfect, thank you!
    3. AkimboDK
      AkimboDK
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      If you mean that the enemies are using it on themself or their allies, then so far, from the very start when finding Withers, the skelletons there still cast the bubble on the ground, and still had concentration because after killing the one that cast it, the silence bubble disapeared. 

      But this is the only enemy type so far I have encountered using the spell, and it still works the original ways.
      the version you cast yourself is cast on you or your allies, and the person inside it and moves with the silence aura can still cast spells, but everyone else entering is being silenced.

      I am guessing because there are more than 1 Silence spell in the game, and enemies are using their own version of silence from the spell lists.

      so far as I can see there are these spells in the game from Silence:

      "Projectile_AiHelper_Silence",--
      "Shout_Silence_TollCollector_Face"
      "Target_CHA_Silence_Skeleton"
      "Target_LOW_Silence_Trap"
      "Target_Silence",--Silence
      "Target_Silence_3",--
      "Target_Silence_4",--
      "Target_Silence_5",--
      "Target_Silence_6",--
      "Target_Silence_BookOfAncientSecrets",--
      "Target_Silence_Drider",--
      "Target_Silence_Monk",--Shadow Arts: Silence
      "Target_Silence_Ritual",--



    4. MaskedRPGFan
      MaskedRPGFan
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      Yes. I only changed the default Silence spell and if any NPC is using it, it will work the same as for the player.

      Skeletons are using
      Target_CHA_Silence_Skeleton
      the rest is just copying default silence.
  4. Dx1n
    Dx1n
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    Hi. Amazing mod. are u able to make monk cloak of shadow invisibility work without being in obscured state 
  5. Turkfire
    Turkfire
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    Can you make a Darkness mod that would allow you to cast it on players and objects? The other mod that did it is broken.
  6. DamarStiehl
    DamarStiehl
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    Outstanding. Concentration SUCKS!
    1. MaskedRPGFan
      MaskedRPGFan
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      Thank you :)
  7. AkimboDK
    AkimboDK
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    Amazing work as always, again super thanks for making this one :D Now this spell has become alot more useful than the original version :) ! 
    1. MaskedRPGFan
      MaskedRPGFan
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       :)