Baldur's Gate 3

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VamaAchara

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VamaAchara

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21 comments

  1. rollandpoke2000
    rollandpoke2000
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    Got this mod and Syrchalis' rebalance common effects mod to work together and my god, heat goes from being an undercooked status to on power with arcane acuity, but oriented towards damage. 
    1. halfcore
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      What does the rebalance mod add that isn't added here?
    2. VamaAchara
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      From what I've seen Common Effects Rebalance only reworks the status itself (but also reworks other statuses in the game like chilled or lightning charges), wheras this mod focuses strictly on Heat/Fire damage, but adds several new passives and effects around it in addition to changing the mechanic itself. I think what we do to Heat itself is slightly different as well, but I'd have to look it over to say for sure.
  2. Eslin629
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    https://bg3.wiki/wiki/Ring_of_Fire what are your thoughts on reimplementing this ring, along side minor buffs (maybe making its fire boost 1+heat degree?)
    1. VamaAchara
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      There are a few reasons I didn't, mainly that it just does what Heat already does so it seemed redundant so my thinking was why make people use another equipment slot?

      I have thought about increasing the damage of Heat a bit, but I'm on the fence about it since I didn't really want to change the vanilla balance. I just wanted to make Heat actually as functional and interesting as some of the vanilla alternatives (and also make some hopefully fun side-effects too). Increasing the damage bonus can get pretty wild with multiattacks/bonus action attacks/spells like magic missile and scorching ray, etc.

      but if it would be more fun for everyone that way then I'm happy to do it cause imo fun > balance. I just don't really know what anyone thinks about 1.4 cause the comments have been quiet for a while, so thank you for actually taking the time to post your thoughts!
    2. Eslin629
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      Instead of what i previously put what about it giving fire resistance, as a early game was to help mitigate heat damage while also making it do a touch more? You’ll probably have to find a good place to leave it, maybe an imp corpse at the crashed nautiloid?

      also slightly unrelated but blurg seems to no longer sell the cinder shoes, so i can only get the one pair from Arron
  3. Eslin629
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    with allowing fire cantrips as a bonus action do you think the healing effect of fireheart should be moved to the self immolation ring?

    1. VamaAchara
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      I thought about it, but for a few reasons I decided not to. I wanted the necklace to offer something to non-casters as well, and the ring already does quite a bit. also I wanted to make sure that no matter what path somone takes through the campaign they get something useful for heat, even if they miss some other pieces.
  4. Yohsouu
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    This paired with Boznaz's Heat Convergeance Buffed mod makes for a devastating pyro build and I love it. Both of these together puts fire on par with ice and lightning with their wet conditions. Very nicely done u two. 
  5. VamaAchara
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    Apologies for the excessive number of minor updates all! I've been running different playthroughs as different classes to try and pin down all the issues I can and as I find them and I happened to find a couple really important ones (that are now fixed as of 1.2.5.3) that I wanted to address as soon as I found them, but before I had time to finish some of the minor design changes I wanted to make.
  6. tempest781
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    awesome :D
  7. Eslin629
    Eslin629
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    Did you miss the thermodynamo axe? Its not even mentioned in “related vanilla items” section of the google doc
    1. VamaAchara
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      Oh yeah I looked at that, didn't really think that there was anything wrong with it to change so I didn't think to add it to the list, but I'll do that!
    2. Eslin629
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      i see, it just feels a bit underwhelming now compared to the gold wrymling staff, what about adding a D4 or D6 fire damage when burning or heated?
    3. VamaAchara
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      Took me a minute because I wanted to roll some other things into the update, but I think you're right about the axe. I added 1d4 fire damage to it with the latest version. ... and I went to take a screenshot of it on an old save and realized that because editing the roottemplate only affects items generated after the change old saves will not have the updated version... you'll have to console command it in if you want to use it on old saves.

      TemplateAddTo("b8f28da8-f8f5-4679-8c5f-ecc505811208",GetHostCharacter(),1)
  8. Zero1610
    Zero1610
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    EXACTLY what i thought heat would be like in the game! Love the idea sir. Now if only we had a lightning charge rework... hint hint 
  9. Kriana
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    Loved all the other special mechanics in the game except for Heat, now I can give Heat a chance! Thanks!
  10. alterNERDtive
    alterNERDtive
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    I think temporary hitpoints would suit Cauterize more, flavour wise. You know, since it doesn’t actually heal anything, just stems the bleeding.

    Just a thought :)