New CC icons matching vanillas Eyes animation fixed
FAQ - Heads aren't attached to the body, how to fix it? Heads may float separately from the body. Set "Animation LOD Detail" setting to "High" to fix it.
- Is there will be an option for the buff bodies (body types 3 & 4 )? Maybe. Not in the near future. It's a lot of work to do.
- Can you change *Head Name* features? I'll not change any features. All the faces are as I want them to be. The only reason I can change one of the faces is a visual or animation bug.
- Can you add the *NPC Name* head? No. There will be only my unique models.
Good day, my liege. I cannot express how deeply I thank and admire you, and it is no exaggeration to say that your mod is one of my biggest motivations for playing Baldur’s Gate. It is an absolutely flawless creation. However, I’ve encountered a minor issue—during Patch 6, this mod seemed to coexist peacefully with UTAV and other glow-eye mods, but now, likely due to the official mod manager’s load order changes, the glow eyes from Eyes of the Beholder no longer work on Themia’s face. Strangely, other face mods function just fine. Would it be possible for you to create an optional patch to fix this? Alternatively, perhaps you could release a version that replaces the game’s head models with generate folder resources—as far as I know, that should also work.As far as I know, Myky's faces mod series has already released patches specifically for UTAV and Eyes of the Beholder. Thank you once again!
Does 2.0.2 work for patch 7 or I should stay on 2.0.1? When I try 2.0.2 it say I miss "Gustave X" and huh yeah I ain't sure what it is,2.0.1 don't ask for that.
Hello! Need help with floating head. All settings on ultra and high but problem not solve. Downloaded from in-game menu on clear game. Other heads works well but this one is so precious :c
Hello! sorry to bother you if this question has already been answered. First of all I wanted to say that I love your work on these sculpts. The 'Flare' head in particular has really captivated me. I was wondering if you modeled the head off of someone because she looks very familiar to me but I can't put my finger on who. I really hope this isn't a rude thing to ask. You see the truth is I've been using her as a reference for drawings of my characters and I was wondering if there were other references I could use for my artwork haha.
Hey! Thank you for your appreciation! It's not rude at all. Flare was inspired by Anya Taylor-Joy, William by Michael Fassbender and Adaline by model Vanessa Axente. The others were made using random photos from Pinterest, but one specifically. I usually take a few different people with a similar facial type as a reference.
I'm using the mod by downloading it in-game menu. One of Themia heads, the eyes is not glowing while speaking with dead & when first time absorbing the worm, no purple puddles on face skins. I only use this mod.
Your faces don't play well with piercings. They jump around the face abruptly when the character changes emotions. Is there anything that can be done about this? The original faces are fine.
Hello again. I've just tested with only my mod active, everything seems to be fine. If you have any mods that edit piercings, it might be some sort of conflict or bug from this side.
Hello! No, there are no piercing mods, no new races, and so on. It didn't strike me right away either, only after a while. At first I thought it was normal, but when I compared how the piercing behaves on an ordinary original face and with a face from fashion, I realized something was wrong.
Good day, my liege. I cannot express how deeply I thank and admire you, and it is no exaggeration to say that your mod is one of my biggest motivations for playing Baldur’s Gate. It is an absolutely flawless creation. However, I’ve encountered a minor issue—during Patch 6, this mod seemed to coexist peacefully with UTAV and other glow-eye mods, but now, likely due to the official mod manager’s load order changes, the glow eyes from Eyes of the Beholder no longer work on Themia’s face. Strangely, other face mods function just fine. Would it be possible for you to create an optional patch to fix this? Alternatively, perhaps you could release a version that replaces the game’s head models with generate folder resources—as far as I know, that should also work.
Hey, love this mod! I found an issue in Patch 8 in which the mod causes the spell UI in the spellbook tab to duplicated (so two copies of the UI side by side). I was able to replicate this bug in a new save with just this mod enabled, but I was wondering if other people have encountered this as well.
I did, but I found the issue to be coming from the new ImpUI that was made for Patch 8. Turned that off, and while I got hit with a missing dependency notification on BG3MM for Faces of Faerun, mod still works and don't have the issue with the spellbook anymore. I know you mentioned turning off all but this mod, but maybe you have the same situation with ImpUI? From what I read in other forums, Larian came out with their own version through the patch, and others have not encountered any problems so far from disabling it. Same for me, nothing missing so far.
851 comments
Eyes animation fixed
FAQ
- Heads aren't attached to the body, how to fix it?
Heads may float separately from the body. Set "Animation LOD Detail" setting to "High" to fix it.
- Is there will be an option for the buff bodies (body types 3 & 4 )?
Maybe. Not in the near future. It's a lot of work to do.
- Can you change *Head Name* features?
I'll not change any features. All the faces are as I want them to be. The only reason I can change one of the faces is a visual or animation bug.
- Can you add the *NPC Name* head?
No. There will be only my unique models.
If you have any mods that edit piercings, it might be some sort of conflict or bug from this side.
Turned that off, and while I got hit with a missing dependency notification on BG3MM for Faces of Faerun, mod still works and don't have the issue with the spellbook anymore.
I know you mentioned turning off all but this mod, but maybe you have the same situation with ImpUI?
From what I read in other forums, Larian came out with their own version through the patch, and others have not encountered any problems so far from disabling it. Same for me, nothing missing so far.