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emho24

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32 comments

  1. SwiftBlade95
    SwiftBlade95
    • member
    • 1 kudos
    Same problem with other users where Aura of Death is not found. Can we have a fix on this though?
    1. CrystalClient50
      CrystalClient50
      • supporter
      • 0 kudos
      +1
  2. iskabin
    iskabin
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    • 1 kudos
    This mod prevents the game from starting at Patch 7 because it has ModFixer. Disabling it makes the game work again.

  3. moxiegraphix
    moxiegraphix
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    • 1 kudos
    Can we get a version of this without the mod fixer? It's unusable with the latest patch.
    1. KongMemphis
      KongMemphis
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      +1
    2. BigBozat
      BigBozat
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      • 20 kudos
      Rip it out using Multi-Tool, re-pak, install via BG3MM, save & export to game, profit.
      (u might have to dick w/ the in-game mod mgr to ensure it gets enabled)

      From Kestralys, over on the comment thread @ Shivero's VFX Library 1...
      "Gonna teach you guys how to fish ...

      1. Download Baldur's Gate 3 Modder's Multitool and follow instructions for setup
      2. Open VFX_Library_SHV zip folder and drop VFX_Library_SHV.pak onto Multitool workspace
      3. Open unpacked VFX_Library_SHV folder and navigate to Mods\VFX_Library_SHV
      4. Delete Story folder
      5. Drop edited VFX_Library_SHV folder onto Multitool workspace to repak
      6. Depending on how you set up Multitool, it will either:
      A. create a new zipped folder of VFX_Library_SHV, now without Mod Fixer, that you can install, or
      B. place the repacked .pak file directly into your mods folder
      7. Be sure and save, then export load order

      You can now remove mod fixer from other mods that have it as well. Have fun catching fish on your own now :)"

      Took me about 5 minutes (and I'm old & trepidatious) to figure out Multi-Tool, follow the instructions, and produce my own modfixer-free .pak file, while I wait for Shivero to update.

      Edit:
      Obviously, the specific folder names will depend on the mod name, but you get the idea... basically, you're looking to delete a text file that resides in the mod's \Story folder (or sub-folder therein) usually named forcedrecompile.txt or sumpin similar, which is why you're deleting the \Story folder {there's usually nothing else in it, but ymmv i guess}.
  4. Lestacy
    Lestacy
    • supporter
    • 0 kudos
    Hello! Aura of death says Not Found: Not found, is there something else that i need to download for that to work or is it just a current issue?
    Thank you for the awesome weapons!
    1. emho24
      emho24
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      I wish I had an answer that would fix your issue.  This mod has no custom assets, everything is from the base game.

      You may benefit from going to Steam and performing a repair of your installation.
    2. Lestacy
      Lestacy
      • supporter
      • 0 kudos
      I did do that, I am thinking I might need to reinstall the game since nothing seems to be working. Thank you for answering me though! I appreciate the time and help. 
    3. nokturnihs
      nokturnihs
      • supporter
      • 10 kudos
      In the passive.txt your aura display name and description is using a UUID string and I'm assuming it's not present or have changed in the latest base-game PAKs. Try creating your own and it should resolve the problem. Can't actually tell if the aura is actually working or not. I may be missing something but I don't see a localization file in your mod so guessing that's the problem. 

      Like the mod - cool ideas!
  5. Rocketscientist21
    Rocketscientist21
    • member
    • 0 kudos
    Hi, Aura of death says Not Found: Not found.

    Steam verification of files done.

    Help please? 
  6. boofeer
    boofeer
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    • 0 kudos
    Necrotic TWO-handed greatsword +3, but MAIN hand only... huh?
  7. linition
    linition
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    • 0 kudos
    Why do the weapons get such huge flat damage bonuses?

    Is it to make str melee necro wizard builds viable?
  8. EldenHunter01
    EldenHunter01
    • member
    • 0 kudos
    This mod with playable undead is so fun to use. However I would like to say that I wish there was a dagger to use, or a staff for when you choose to play as a wizard character, but hey that's just me. I also hated how you have to get to level 5 to unlock animate undead. It's so annoying. So thank you for making this mod. Now I just wish someone could make a full on Necromancer class. 
    1. emho24
      emho24
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      I added a dagger and a quarterstaff.

      The quarterstaff is not treated as a weapon, it is in line with the other two "caster" items (ie: shield and ring).
  9. ChaoticSky0
    ChaoticSky0
    • member
    • 0 kudos
    Out of curiosity, any chance of your adding a variation that just tosses the different versions in the tutorial chest for people who dont use crafting mods?
    1. emho24
      emho24
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      Added
  10. NapaSinitro
    NapaSinitro
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    • 0 kudos
    How does one acquire the other anvils?
    1. emho24
      emho24
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      https://www.nexusmods.com/baldursgate3/articles/205