Baldur's Gate 3

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labotor

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labotor

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  1. labotor
    labotor
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    FAQ

    Why is the body neon blue?
    You didn't install Trips' Old Shader Pack.

    Can I request a CC patch for x?
    Yes, but I might decline the request or am unable to get permissions from the original author. You are not allowed to create CC patches for this mod without permission from me, I generally prefer to create and host them on my own end regardless.

    Why do the legs glitch with x armor/clothing?
    Please see the list for compatible armor/clothing on the main page. I have to manually edit each and every armor's code (and very rarely the model) to remove any pants that could overwrite the Satyr legs. If this happens with compatible armor/clothing, completely uninstall + delete the mod, then redownload and reinstall - also check you're not using mods that alter vanilla armor/clothing.

    You can request specific vanilla armor/clothing for me to add in a future update. Custom armor/clothing I will not do, at least not for the forseeable future, due to the long and tedious nature of this task!


    Why don't the satyr ears work for the half-elf/CC patched heads?
    Because each set of ears requires seperate rigging and importing into the game - with the base heads alone that totaled to 5x6=30. Maybe in the future I will add ears to some CC patched heads, if I have permission to do so.

    Skinnier legs/other leg designs?
    I plan on at some point making a UT add-on that would allow alternate leg designs as one of the options. It's just not much of a priority atm.

    Strong bodies?
    No, sorry.

    Unique Tav support?
    See the patch made by KittHaven here!

    Can I add/edit x so it more closely fits my satyr's design?
    Yes. But only for personal use - this does not give permission for my assets to be used outside of this race! Please also be mindful that using any assets that you don't own might require permission first from the original authors, even if it's for personal use.

    Can I use the heads/tattoos for non-satyr races?
    See Faces from the Feywild in my misc mod collection. Optional tattoo replacer will come later!

    --
    Please read the changelog for any additions/changes. Also please please please read the Issues/Bugs section before commenting about issues or reporting any bugs. Don't report duplicate bugs either, only one person needs to report it!
  2. labotor
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    WARNING FOR v2.9!

    I overhauled a bunch of base files for the race to get rid of uneccessary/EA data and there is a huge chance that this causes issues for existing saves! I recommend starting new saves with this update only, but you can always roll back regardless.
  3. labotor
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    I've released a small outfit pack for Satyrs - check it out! 🐐🌿



    Faun-tastic Fashion (Outfits and Accessories for Satyrs)
  4. GreatOldOneBob
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    What effects modify "Ram"?  Is it treated as weapon, unarmed, or that mysterious other?
    1. labotor
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      unarmed, should stack with most unarmed focused feats
    2. GreatOldOneBob
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      Great thank you!
  5. 2salahds
    2salahds
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    I absolutely ADORE the tails you've made for this!! Do you think you would ever consider making a separate mod that allows players to use the donkey tails for tieflings? 
    1. labotor
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      thanks, its been asked quite a few times but its a very soft future maybe because of the amount of work involved
  6. kishikita
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    Begging for a more neutral option in satyrs TT I tried adding the mod that allows for female bodies to not have breasts but it doesn't work (understandably so) and I really would like to be able to have an androgynous looking satyr as that's my current dnd character and I feel like the male body is too manly/hairy/tall
    1. labotor
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      at some point i'll add TMTS compatibility, just need to hunt down the author for permission
  7. ChubbyMunchkin
    ChubbyMunchkin
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    This mod is AMAZING! Started a new playthrough just to play with this race. Thank you so much for making this mod and the clothing pack you added for them! On the heads you made, would it be possible to add fangs as an option?
    1. labotor
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      thanks! that's not something i'm interested in doing, you'd be free to add them yourself for personal use
  8. Gwennifurry
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    Heads 4, 5, and 6 are missing the fluffy ear options as of the current version in spite of the description. I unpacked your mod to look around in the _ears.LSX and Resources folder; it appears that they don't exist yet. However, I did note that the ears were misnamed; the type 1 ears without fluff were named 'Head 4' on Head 4.
    1. labotor
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      I already specified this in the changelog, they'll come with a later update
  9. TheIridescentSiren
    TheIridescentSiren
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    Would you ever consider making a Nymph race? We see them in the game and it would be so interesting to play as one. Nymph (5e Race) - D&D Wiki (dandwiki.com)
  10. zanysatsuma
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    No requests/complaints/bugs, just wanted to say how much I absolutely utterly love this mod, playing through it right now. And I was shocked but delighted (in a good way) when I saw a Satyr-tagged dialogue line with Bex and Danis. Even just a few of those sprinkled along the way adds so many layers of immersion and I love this mod to pieces both on it's own and specifically for that.

    Thank you for this!
    1. labotor
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      tysm! <3 I technically dont add any dialogue for satyrs myself, its rather an existing Rare tag that has some dialogue attached - its tag name changes based on the race its attached to so hence it just looks like its Satyr-specific
      not to burst the immersion bubble but its not something I can take credit for is all haha
    2. zanysatsuma
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      Ah, fascinating.  With what I've seen in this and other mods including yours I assumed the tag was taking advantage of something already in the game but it's fun to learn more about the inner details.  

      Thanks again! In Act 2, still loving this run thanks to this mod. 
  11. Pooptrainconductor
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    Any clothes with a skirt/ tabard clip through the legs. Is there a cloth physics fix?
  12. realredrabbit
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    Tried to install but Satyr body color is blue for some reason, as though a texture isn't installing right, even after multiple clean installations
    1. labotor
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      please read the faq and check the requirements, youre missing Trips' Shaders
    2. realredrabbit
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      I had Trips' Shaders, but I guess it wasn't loading right before. Uninstalled and resinstalled it which fixed the problem! Thank you, I couldn't figure out which mod was messing up. Really looking forward to my adventure as a Satyr
  13. gamingchelsey
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    I love your races, I hope you make a mermaid or siren styled one
    1. labotor
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      thanks! unfortunately not something i'm interested in but a friend of mine has a project like that in the works