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DemonG

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Quasarum

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65 comments

  1. chareloy
    chareloy
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    God, you saved my day. My game crashed and generated 4 traveller chest in my camp, which is fine untill the elf song, took so much sapce and cause me wont be able to pass without constantly jump in my camp. This mod is a god saver.
  2. TheDeadKennys
    TheDeadKennys
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    Still may favorite mod by far! Now that photo mode is finally out, I was wondering: will you ever add control options to the "apply random visual effects" button?

    Those effects have really enhanced a lot of the photos I've taken, but it's kind of a pain in the ass to randomly shuffle through that button until the one I'm looking for shows up lol. Plus it'd be kind of cool if we could "lock on" an effect so it stays on the target object through a save instead of vanishing when you reload. 
  3. faizetto
    faizetto
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    Most underrated BG3 mod ever, so useful for a lot of things
  4. TheDeadKennys
    TheDeadKennys
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    Is there a way to clear out saved presets so you can make new ones? Or at least a way to save and load more than 200 of them? Or, failing that, a way to uninstall this mod so it can be reinstalled with a clean slate?
    1. stephloum
      stephloum
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      The presets are saved under C:\Users\[YOURNAME]\AppData\Local\Larian Studios\Baldur's Gate 3\Script Extender\RingOfMoveAnything. They can be deleted from there or you can simply move them elsewhere.
  5. Stormglorious
    Stormglorious
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    Is there a tutorial on how to use this mod?
    1. need too, I just do not know how to rotate and move :(
  6. Grygoryk
    Grygoryk
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    This mod is truly fantastic and I’m not sure if it is still monitored but I wondered if it would be hard to add a utility that can “set” an item such as a bed to be a party members “end of day” bed. Not sure how this is programmed if it would be easy to “set party member 1” end of day location via the ring or if it would be to complex.

    trying to think of ways to manipulate Tav and partners end of day location to make them sleep in same double bed via manipulating the item tags with the ring.

    fantastic mod though!
  7. SynovaStella
    SynovaStella
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    This mod is a lifesaver, but group rotation isn't working for me. Instead of rotating, the selected objects move slightly offset separately.
    1. Quasarum
      Quasarum
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      well, whole group of items rotating around pivot (center), not on their own axes. when i made it i thought that when multiple items selected, they all have their own different rotations, so rotating them all by same 15 degrees won't make much sense. thus i made group rotation around center, mainly for XZ plane.
    2. SynovaStella
      SynovaStella
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      Sorry I guess I wasn't clear, they aren't rotating around the center axis, or rotating at all, they're just moving slightly.
    3. Quasarum
      Quasarum
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      Hmm, well there might be couple of reasons. Firstly, rotating group around center is basically moving items in space. And range of this movement regulated by Move Step, not Rotation Step, so if Move Step is set very low, movement won't be very noticeable. Secondly, said center is defined when and where casting Group Selection spell, its basically the point where click was made (or position of the first item in the group if choosing add item to the group without any other items selected), soo if other items are quite close to that invisible center, their movement around center won't be very noticeable too.
      Sorry if its confusing.
      Also, in new version there will be a switch that makes group rotation either rotate (move in fact, sorry) around center like it already do, or rotate each item on their place on their own axes.
    4. SynovaStella
      SynovaStella
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      I made a video so you can see what I'm talking about

      https://drive.google.com/file/d/1xD37am6uvXOXfIZCTIoNernm5XzzKIC4/view?usp=sharing
    5. bobalotl
      bobalotl
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      hi sorry im adding on to this so late but did you ever find a solution? just discovered this mod and im running into the same problems :(
  8. Fidchel
    Fidchel
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    Hello! I am attempting to remove some camp tents that got stuck in the ground due to a mod incompatibility error, but try as I might I cannot seem to actually pick up the tents. I have increased the group pickup radius to 8 or so, and I'm picking things up that appear to be waaaaay under ground level (I'm using a camera mod to clip into the ground to try and target better) but the tent is just not being included in the group. Is there something I need to configure to capture it? Any help would be appreciated.
    1. Quasarum
      Quasarum
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      Tents in vanilla are part of the scenery. Unfortunately, I don't know methods to manipulate scenery objects in-game in any capacity.
    2. Fidchel
      Fidchel
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      Thank you for the response! Figured it was worth a try.
  9. LucianVVV
    LucianVVV
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    I really appreciate your mod, but I have one problem. I'm trying to move some NPCs in camp, but they go back to their old place/position whenever I move them. For example, Wylls dad is stuck in a corner at the Elf song camp, so I want to move him. But when I relocate him, he keeps going back. How do I make them stay put? 
    1. Quasarum
      Quasarum
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      There's a mod for that - Stay still in camp and play idle animations everywhere . Though I've no idea how my mod would interact with that one.
    2. LucianVVV
      LucianVVV
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      Sadly, I think it only works on playable characters. My main issue is that I try move none-playable characters(in camp), like Sharts parents and wylls dad. 
  10. Cowbutch
    Cowbutch
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    I cannot tell you what a gamechanger (no pun intended) this mod is!!  My friend and I have been lamenting wanting to decorate our companions' tents with little gifts and keepsakes and how we wish we could make our own tents customized to our characters, and now we can!!  Thank you so much for putting in the time and effort to make all of this possible, I can't imagine how much thought must have gone into ensuring the entire game doesn't break lol