Baldur's Gate 3
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sigilbaram

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sigilbaram

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About this mod

A collection of mods that implement some of the optional variant features for Half-Elves from 5e.

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A collection of mods that implement some of the optional variant features for Half-Elves from 5e. Each mod either adds, alters, or removes a feature, letting you build your own similar to the Variant Half-Elf rules in 5e. It's up to you if you want to balance the pluses and minuses out or not.

+1 Feature:
  • Half-Elf Variant - Skill Versatility: Adds the default 5e Half-Elf feature from the PHB, letting you pick 2 skill proficiencies. These can be changed with Withers despite coming from race as the Ability panel is shared.
  • Half-Elf Variant - Weapon Training: Adds a choice of Civil Militia, Elf Weapon Training or Drow Weapon Training. All 3 options are part of Half-Elf itself at the moment, rather than different options based on subrace. Does not remove the default Civil Militia, see Half-Elf Variant - No Civil Militia for that (suggested, but not required). Depending on which weapon proficiencies you have from other sources, such as your class, these will be greyed out and unselectable. Changing to a class with fewer weapon proficiencies will make these available and the game will remind you if you haven't picked one before trying to continue.


-1 Feature:
  • Half-Elf Variant - No Civil Militia: Removes the default Civil Militia passive.


Requirements:

Potential Conflicts:
  • Other mods that edit Half-Elf, esp without using Compatibility Framework