Mod articles
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Dialogue Tags: Wizard / Fighter
Class Features
Hit Points: 8 at level 1, +5 for each level thereafter
Armor: Light Armor, Medium Armor (except Starlit Span), Shield (Sparkling Targe)
Weapon: Simple Weapons, Martial Weapons
Saving Throws: Constitution, Intelligence
Spell Slot Progression
As a Magus, your spell slot progression deviates from that of a standard caster. Starting from 4th level, you possess a total of 4 spell slots: 2 at the highest level accessible to a caster of comparable advancement and 2 at a level lower.
Upon reaching levels 1, 2, and 3, you will be equipped with 1 first-level spell slot, 2 first-level spell slots, and 2 first-level spell slots along with 1 second-level spell slot, respect... -
Arcana
Shielded Tome - Removed.
Capture Magic - Level 7 → Level 5.
Rapid Recharge - Level 11 → Level 7.
Runic Impression - Level 9 → Level 7.
Elemental Burst - Level 11 → Level 9.
Hasted Assault - Level 13 → 9, 2 AP → 3 AP.
Preternatural Parry - Level 13 → Level 11
Whirlwind Strike - Level19 → Level 11.
Arcane Shroud - Level 13 → Level 11.
Charge of the Magus - Free → 1 AP.
Other
Arcane Enhancement - Remove 10 minutes (100 turns) & 1 hour (600 turns) variants. Until long rest costs 2 AP instead of 4....