Baldur's Gate 3

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Shivero

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Shivero

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26 comments

  1. HeadBangingDead
    HeadBangingDead
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    Is there a video Walkthru of this somewhere? 
    I'm finding it hard to follow.  At step 6 it is saying to find the spell I want to work on, but makes no mention of what folders I'm supposed to be searching or even where I'm supposed to be looking for the UUID'S to search the index with. 
    1. Shivero
      Shivero
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      You use the index search to navigate to the folders actually. 
    2. HeadBangingDead
      HeadBangingDead
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      Sorry, I guess I meant WHAT am I supposed to be searching in the Index?
      is it the UUID's that you have pasted onto the description page of VFX Library part 1?

      Like specifically where I'm confused, at step 6..
      It says refer back to the spell you want to change.

      There are 3 lines of code, I do not know which file you are looking in to find these
      it syas
      Trajectories - 348013df-7958-xxxx-xxxx
      Prepare Effect - f9785481-e126-4499-b00e (this is the Id that you copied and pasted into Index search, but WHERE did you find this?)
      Cast Effect

      LIke the process seems so simple, I feel like I am overcomplicating this lol.

      Maybe I'll just have to stare at this screen until it clicks. Thank you for doing the hard part and collecting the data. I understand that, I had to do it for audio files
    3. Shivero
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      Well at first you need a spell to work on for example

      new entry "Projectile_FireBolt"
      type "SpellData"
      data "SpellType" "Projectile"
      data "Level" "0"
      data "SpellSchool" "Evocation"
      data "SpellProperties" "GROUND:SurfaceChange(Ignite);GROUND:SurfaceChange(Melt)"
      data "TargetFloor" "-1"
      data "TargetRadius" "18"
      data "SpellRoll" "Attack(AttackType.RangedSpellAttack)"
      data "SpellSuccess" "DealDamage(LevelMapValue(D10Cantrip),Fire,Magical)"
      data "TargetConditions" "not Self() and not Dead()"
      data "ProjectileCount" "1"
      data "Trajectories" "792ba497-a6ea-46bc-81cb-deb78e4dd9d3"
      data "Icon" "Spell_Evocation_FireBolt"
      data "DisplayName" "h7fddad46g70f6g4c7dg8109gab93722b0495;1"
      data "Description" "h111ae255g55f1g4a55gb958g517af226971b;4"
      data "TooltipDamageList" "DealDamage(LevelMapValue(D10Cantrip),Fire)"
      data "TooltipAttackSave" "RangedSpellAttack"
      data "PrepareSound" "Spell_Prepare_Damage_Fire_Gen_L1to3"
      data "PrepareLoopSound" "Spell_Prepare_Damage_Fire_Gen_L1to3_Loop"
      data "CastSound" "Spell_Cast_Damage_Fire_FireBolt_L1to3"
      data "PreviewCursor" "Cast"
      data "CastTextEvent" "Cast"
      data "CycleConditions" "Enemy() and not Dead()"
      data "UseCosts" "ActionPoint:1"
      data "SpellAnimation" "3ff87abf-1ea1-4c32-aadf-c822d74c7dc0,,;,,;38cdb41c-2eec-4e03-bb31-83cff0346c35,,;85414f5f-b448-4dda-9370-1b6c4b38b561,,;d8925ce4-d6d9-400c-92f5-ad772ef7f178,,;,,;eadedcce-d01b-4fbb-a1ae-d218f13aa5d6,,;,,;,,"
      data "VerbalIntent" "Damage"
      data "SpellFlags" "HasVerbalComponent;HasSomaticComponent;IsSpell;HasHighGroundRangeExtension;RangeIgnoreVerticalThreshold;IsHarmful"
      data "HitAnimationType" "MagicalDamage_External"
      data "PrepareEffect" "c88e9cfa-df92-477a-ae75-cbfb932350b4"
      data "CastEffect" "e235ca47-1bf5-4587-9475-cf191b6005f9"
      data "DamageType" "Fire"


      So in this case i searched Firebolt in the Index, found Spell_Projectiles.txt looked the Firebolt and now i could change the VFX using the UUIDs from the Library or whatever
  2. BG3AddictedGal
    BG3AddictedGal
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    Hey, Can you please tell me the steps to add one of your weapon vfx weapon as a dependency for a weapon?  And will the shape of the weapon being different affect it?
  3. LittleK0i
    LittleK0i
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    Thank you for the excellent guide.

    I am trying to increase the size / scale of Phalar Aluve aura VFX. I suspect it is stored in "VFX_Status_MAG_SingingSword_Sing_Aura_Root_01.lsfx" for "Sing". I've tried to change various boundary sizes and radius, but no luck. Effect in game remains unchanged.

    Maybe I am looking in the wrong place. Any advice?

    Thanks again!
    1. Shivero
      Shivero
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      Uniform Scale and Radius is where to look at 
    2. LittleK0i
      LittleK0i
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      "Uniform Scale" works perfectly from visual standpoint! Yeah baby, thank you very much!

      Do I have to change Radius on BoundingSphere? Is it going to affect anything?
    3. Shivero
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      BoundingSphere does nothing at all
  4. bluejoe1
    bluejoe1
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    Thank you for the guide! Will you add a section where you can manually update the VFX? I want to be able to change the color of divine smite.
    1. Shivero
      Shivero
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      On this one have fun, even I took 3-4h on that one

      Don't get me wrong, this effect has components buried like 4 layers deeper.

      Making a tutorial on this would be like explaining someone on how to build a turbine at home
  5. PinkConfetti
    PinkConfetti
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    thanks for this resource, very helpful! do you know of a way to modify the scale of a VFX using the multieffectsinfos file?
    1. Shivero
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      no you need to edit the VFX files itself. Changing scales in MEI didnt wor as i tested
  6. skystryke468
    skystryke468
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    Heya Shivero! I was wondering if this guide is still current? I'm trying to follow it and I remember it working an update or so ago but it just refuses to cooperate now and I'm wondering if I'm screwing up or something has changed.
    1. Shivero
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      We managed to solve that via Discord :D
  7. LoneWolfy2
    LoneWolfy2
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    is there a way to go about removing VFX? I want to remove the 'Blue engine heart' light effect on karlach that plays during her romance scenes in act2 and act3 but im not sure how. I think I found the lsx file but idek what im doing lol.
    1. Shivero
      Shivero
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      Search for EffectComponents by its name and delete node of the one you think disturbs you
  8. morepeacocks
    morepeacocks
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    Could you use this to make a spell effect appear on a weapon?
    1. Shivero
      Shivero
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      Depending on VFX it could be possible 
  9. DarthRen
    DarthRen
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    AAAAAAAAAA THANK YOU SO MUCH GOD BLESSS YOU 
    1. Shivero
      Shivero
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      :3
    2. DarthRen
      DarthRen
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      i shared your mod in my discord and told everyone to endorse it and support ur mods <3 i hope u dont mind that <3 <3 u deserve the support and downloadsss 
    3. Shivero
      Shivero
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      Thank you for sharing :D
  10. Echelon
    Echelon
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    Bless!