Baldur's Gate 3

File information

Last updated

Original upload

Created by

Loz

Uploaded by

OhhLoz

Virus scan

Safe to use

127 comments

  1. NeedAMedic
    NeedAMedic
    • member
    • 0 kudos
    Hey! I'm really impressed by what you've done here!

    I'm not sure if you're still updating this mod, but I've been playing through and have noticed a few inconsistencies/bugs.  First, when using polearm master with the 'Fallen' subclass, Blades of Judgement does not apply to the bonus action attack.  Interestingly, it does show the correct formulae in the attack's tooltip, but calculates with strength in the event log for both the attack bonus and damage.  This is inverted from the default attack which works correctly in the event log, but doesn't always show an accurate tooltip.

    Second, with the 'Iridescent Shield' Unsealed Aspect, using the reaction seems to add to the attacker's roll rather than to the defender's AC.  I have only been able to test this when the Vessel is being attacked, so I am unsure if this also applies when using the reaction to protect an ally.

    Finally, the 'Vexing Strike' Unsealed Aspect states 'when you hit a creature with a melee attack' it gives that creature disadvantage against all creatures other than you.  However, it seems to be implemented as a one time use reaction, so a character with multiple attacks cannot proc it on each of their attacks as the description would imply.

    Thank you for all the work you've done on this mod! It is quite the undertaking and being able to play with this interesting and innovative class is really awesome!
    1. NeedAMedic
      NeedAMedic
      • member
      • 0 kudos
      After further research and testing, it looks like this mod really isn't to blame for anything involving Polearm Master--that's base game bugs.  I was also wrong about Vexing strike only activating once per round.  That seems to have been an issue with the second attack coming from Polearm Master.  It works perfectly fine while dual wielding.  Using this mod (https://www.nexusmods.com/baldursgate3/mods/1054) I managed to get it working with Polearm master's bonus attack as well, though the bonus still relies on strength.

      As for Iridescent Shield, I've poked around in the mod's code a bit, but haven't been able to fix it so far, though I have managed to get it to /mostly/ work, just subtracting one from the roll instead of the full charisma mod.  I'll reach out more directly if I manage to find a solution.
    2. NeedAMedic
      NeedAMedic
      • member
      • 0 kudos
      I have managed to integrate full functionality for the Polearm Master bonus attack and iron out the messiness with Iridescent Shield so that it consistently does what it says on the tin.  I was going to attempt to contact via discord, but can't seem to do that, so I'm posting here to let you know.  I'd be more than happy to send the code along or discuss the implemented fixes if you are interested!
    3. SantaStolle
      SantaStolle
      • member
      • 0 kudos
      Any chance you would send it to me? I'm doing a playthrough with this mod, but Iridescent Shield doesn't work at all. This mod seems to be abandoned.
  2. MrWeenis16
    MrWeenis16
    • member
    • 0 kudos
    Awesome mod dude!! One thing I will mention, it seems to make the Slayer form's basic attack only do 0-9 damage (although i have read elsewhere that the slayer form is kinda bugged at the moment, at least regarding the ability score)
  3. 541885414s
    541885414s
    • member
    • 0 kudos
    Hey guys, does anyone know the unsealed aspect:  ethereal tendrils ability does? When I learned it and used it, it didn't seem to do anything except add an icon to the status bar of the avatar.
    1. 541885414s
      541885414s
      • member
      • 0 kudos
      Looking at the skill description, I thought it would allow me to use a push or attack once per turn in combat without costing bonus action point, but it doesn't seem to.
  4. gummshots
    gummshots
    • member
    • 0 kudos
    hello, i was trying out your mod sir, but i dont seem to get the part where i only get 2 vessels, meaning i can only cast 2 spells from the idk 15 i have to pick? 
    2 spells is really really low at level 11 before i got to do short rest? or am i missing something
    1. Ekised
      Ekised
      • premium
      • 1 kudos
      Vessel was designed as a half-caster, so them having only 2 spell slots vs warlock's 3 at 11th puts them roughly in line with the paladin/sorcerer difference. 
    2. gummshots
      gummshots
      • member
      • 0 kudos
      my issiue is more that , you cant even buff yourself or its already over with ur vessels before you even leave camp...? nah , this wont work , you get a spell or even 2 spells, every level up ..., but you can only cast 2 evert rest ? at level 12 to only have 1 cast left after putting armour of agathys on me , i got 1 left ... to make a choice wether i will do 1 cast of dps , or 1 heal or maybe a debuff?
      as a half caster, to put all the spells on vessels imo , like bane, the armour/shield buffings or increase it with a few idk 
      atm this aint working out for me 
    3. Ekised
      Ekised
      • premium
      • 1 kudos
      That's fair. As far as tabletop goes, the level 11 feature is supposed to mitigate this, but for some reason it doesn't seem to work in this mod. 
    4. gummshots
      gummshots
      • member
      • 0 kudos
      just need a little touch really , a little notch in usage of skills, cause when i play multiplayer on my level 4 sorcerer , i can cast already more then i would be able to at level 12 on this, but maybe its only my issue and i got used to having skills for quit longer time or have more of them ^^
  5. ArcaneInterrobang
    ArcaneInterrobang
    • member
    • 0 kudos
    When my character is in the Ascended Archon Form, the Arcane Blast only deals damage based on their Iridescent Strike’s damage dice rather than the full Iridescent Strike damage (for example, 1d6 rather than 1d6+3). This makes it considerably worse, since it’s largely worse than cantrip damage.
  6. Cierwal
    Cierwal
    • supporter
    • 0 kudos
    Hello,

    Thanks for your amazing mod.
    I would like to know if it is possible for the archon form to retain your character appearance, or at least gender, during the transformation ?

    I remember a previous version, my character would only have a glowing effect rather than changing gender and race/appearance.
  7. VividBlaque
    VividBlaque
    • member
    • 0 kudos
    [N/A]
  8. Ekised
    Ekised
    • premium
    • 1 kudos
    I'm not sure if this is a me issue, but it doesn't look like my character receives a feature at level 11. Am I not looking in the right place, or is Unchained Power not implemented? 
  9. Thevenom35
    Thevenom35
    • supporter
    • 0 kudos
    Is this class not meant to work with monk? I get -50 dmg for flurry of blows and the bonus action extra unarmed attack from the monk passive, tavern brawlers works normal but the normal dmg rolls add up but get -50 from iridescent strike resulting 0 dmg from the normal bludgeoning. CTRL + F the comments and description and only came across the monk bug about double dmg. 
    1. Thevenom35
      Thevenom35
      • supporter
      • 0 kudos
      for anyone else in the future who bothers to look through comments and gets confused like i did think of it like those unarmed attacks being iridescent strikes rather than added on damage, took me a minute to understand but i get why the -50 now. 
  10. Delta1506
    Delta1506
    • supporter
    • 0 kudos
    Hello, first of all amzing mod I have been enjoying it very much. But I think I have a problem where some of the modded spells doesn't appear when I level up. For exemple when I got to level 4 I could see most of the spells that was in the base game but when i checked there was no modded spells and when i checked  again, there was invisible spells without any names or description. There was à reaction spell and two normal ones. I have installed both improved ui and it's assets and doesn't know what causes the issue can someone help me pls ?
    1. OhhLoz
      OhhLoz
      • premium
      • 45 kudos
      Thanks! Sounds like you dont have 5espells
    2. Delta1506
      Delta1506
      • supporter
      • 0 kudos
      I do have 5e spells install but maybe I do not have the right load order ? Do i need to load 5e spells before or after this mod ?
    3. OhhLoz
      OhhLoz
      • premium
      • 45 kudos
      I would say before but im not certain it will make a difference
    4. Delta1506
      Delta1506
      • supporter
      • 0 kudos
      ok so i tried to load 5E spells after but the problem persists. BUT I also tried to load 5E spells before and when doing so, the problem seems fixed.