File information

Last updated

Original upload

Created by

kharneth

Uploaded by

kharneth

Virus scan

Safe to use

238 comments

  1. kharneth
    kharneth
    • premium
    • 1,127 kudos
    Locked
    Sticky
    Elven Blades has one year!

    There's a new anniversary update with a new blade!

    Many thanks to everyone who downloaded the mod! And don't forget to endorse if you like it!


    Update 2.2:

    -New Blade

    -Common blade can randomly spawn with an alternative skin, this is mostly for a future mod use.

    -Minor code updates and some SFX/VFX added/improved.


  2. SilverW0lff92
    SilverW0lff92
    • member
    • 0 kudos
    I'm having Issues getting this running on patch 8, is there going to be an update? or is it just me? and would you be willing/able to make a version for console?
    1. kharneth
      kharneth
      • premium
      • 1,127 kudos
      Sorry, no tk version so no console version.

      It should work fine, can you elaborate the exact problem?
  3. VictorNoctarius
    VictorNoctarius
    • premium
    • 0 kudos
    Thanks for the mod.

    Lets say i want the look of the mastercraft sword on Corellon, how would I go about that?
  4. callmechul
    callmechul
    • member
    • 0 kudos
    Sir! Aerasume. This weapon is invisible when you keep away from the screen.
    It's visible when zoomed in close. (Colleagues' weapons are visible.)
    1. kharneth
      kharneth
      • premium
      • 1,127 kudos
      Thanks for pointing it! LOD for it isn't correct, I'll fix it on the next update.
  5. zoraiku59100
    zoraiku59100
    • member
    • 0 kudos
    Any idea where I might find the Ring of Swordsmanship I've found it in my first playthrough, I started a new game but I don't remember where I found the ring in the first place, thank you for this mod 
    1. kharneth
      kharneth
      • premium
      • 1,127 kudos
      You can find it on the ruins in the beach. But as many hidden items on my mods, it will only appear randomly. Also it can be random loot from the "bag of many things" if you have Academy Robes.
  6. TrueNeutralGimp
    TrueNeutralGimp
    • member
    • 0 kudos
    Does the main file make them available in the tutorial chest ?
    1. kharneth
      kharneth
      • premium
      • 1,127 kudos
      No, you need Elven Weaponry - Tutorial Chest for that.
  7. alien2godlike
    alien2godlike
    • member
    • 0 kudos
    Nothing shows up in the shop
    1. kharneth
      kharneth
      • premium
      • 1,127 kudos
      For the items on merchants, you need to take a long rest for them to restock after enabling the mod.

      Also read descriptioon, there's only a few items for sale.
    2. alien2godlike
      alien2godlike
      • member
      • 0 kudos
      The problem is that it's actually gets removed from my load order.. is this compatible without patch 7?
    3. kharneth
      kharneth
      • premium
      • 1,127 kudos
      Should be
  8. sophiaferdinnand
    sophiaferdinnand
    • member
    • 1 kudos
    Hey there Kharneth. First of all, I want to say that I love your mods, so thank you for your hard work. I have a few mods from the Weaponry series installed, and every time I start the game, a bunch of messages appear in the Script Extender console saying, "is unavailable to give item to." Is this normal, or did I do something wrong? Is it safe to ignore them?

    Thank you very much!
    1. kharneth
      kharneth
      • premium
      • 1,127 kudos
      Thanks, glad you like them!

      No idea what those messages are, but I strongly doubt they have something to do with any weaponry mods, none of them use script extender for anything neither require it or even add items throught scripts (items are just added to normal tresaure tables).
    2. sophiaferdinnand
      sophiaferdinnand
      • member
      • 1 kudos
      Strange, these lines in SFE disappeared when I uninstalled your mods. I will try to do a test run to check if I can safely ignore them. Thank you for quick reply!

      Edited: I asked ChatGPT for some explanation, and it gave me the following response - "The 'is unavailable to give item to' error message in the Script Extender console usually indicates that a mod is trying to add items to a specific NPC or container at the start of the game, but it can't find the target (e.g., an NPC isn't loaded in the game world yet, or the mod's logic is running too early). This is a fairly common issue with mods that introduce items to vendors or other world locations."
    3. kharneth
      kharneth
      • premium
      • 1,127 kudos
      well, honestly I never bother with even activate script extender console, but if that explanation is correct seens totally normal to have them for any mod adding items to the world, so everything should be ok. In fact in this case the problem will be not having said logs.
    4. sophiaferdinnand
      sophiaferdinnand
      • member
      • 1 kudos
      Thank you again for the quick reply!
  9. yosuke33
    yosuke33
    • member
    • 0 kudos
    Maybe this is a modconflict for me, but the highest quality variant of the weapons go to my headslot instead of my weapon slot?
    1. kharneth
      kharneth
      • premium
      • 1,127 kudos
      Mod conflict, you either have a mod editing items, or just don't follow the install description
  10. PaladinStallion80
    PaladinStallion80
    • member
    • 2 kudos
      Good stuff, and thanks for not following that trend where modders are creating weapons the size of flagpoles.
    1. kharneth
      kharneth
      • premium
      • 1,127 kudos
      Thanks! Glad you like it!
    2. linehand
      linehand
      • member
      • 17 kudos
      Love all your elven mods, though to be honest, I do wish most of the weapons were just a bit smaller. Hate to nitpick though. Thanks for all the great work you've done!
  11. FunkFabulous
    FunkFabulous
    • member
    • 0 kudos
    Would you ever consider bundling all of your weapon mods into one super mod where they're all included in one download? I think it would be really cool.
    1. kharneth
      kharneth
      • premium
      • 1,127 kudos
      That's unlikely; merging mods is a pain, but even more than that is working on updates with big files (also imagine the file size and what a pain will be redownload a file like that because mod X change Y minor thing).
    2. FunkFabulous
      FunkFabulous
      • member
      • 0 kudos
      Understandable!