I'm having Issues getting this running on patch 8, is there going to be an update? or is it just me? and would you be willing/able to make a version for console?
Any idea where I might find the Ring of Swordsmanship I've found it in my first playthrough, I started a new game but I don't remember where I found the ring in the first place, thank you for this mod
You can find it on the ruins in the beach. But as many hidden items on my mods, it will only appear randomly. Also it can be random loot from the "bag of many things" if you have Academy Robes.
Hey there Kharneth. First of all, I want to say that I love your mods, so thank you for your hard work. I have a few mods from the Weaponry series installed, and every time I start the game, a bunch of messages appear in the Script Extender console saying, "is unavailable to give item to." Is this normal, or did I do something wrong? Is it safe to ignore them?
No idea what those messages are, but I strongly doubt they have something to do with any weaponry mods, none of them use script extender for anything neither require it or even add items throught scripts (items are just added to normal tresaure tables).
Strange, these lines in SFE disappeared when I uninstalled your mods. I will try to do a test run to check if I can safely ignore them. Thank you for quick reply!
Edited: I asked ChatGPT for some explanation, and it gave me the following response - "The 'is unavailable to give item to' error message in the Script Extender console usually indicates that a mod is trying to add items to a specific NPC or container at the start of the game, but it can't find the target (e.g., an NPC isn't loaded in the game world yet, or the mod's logic is running too early). This is a fairly common issue with mods that introduce items to vendors or other world locations."
well, honestly I never bother with even activate script extender console, but if that explanation is correct seens totally normal to have them for any mod adding items to the world, so everything should be ok. In fact in this case the problem will be not having said logs.
Love all your elven mods, though to be honest, I do wish most of the weapons were just a bit smaller. Hate to nitpick though. Thanks for all the great work you've done!
Would you ever consider bundling all of your weapon mods into one super mod where they're all included in one download? I think it would be really cool.
That's unlikely; merging mods is a pain, but even more than that is working on updates with big files (also imagine the file size and what a pain will be redownload a file like that because mod X change Y minor thing).
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There's a new anniversary update with a new blade!
Many thanks to everyone who downloaded the mod! And don't forget to endorse if you like it!
Update 2.2:
-New Blade
-Common blade can randomly spawn with an alternative skin, this is mostly for a future mod use.
-Minor code updates and some SFX/VFX added/improved.
It should work fine, can you elaborate the exact problem?
Lets say i want the look of the mastercraft sword on Corellon, how would I go about that?
It's visible when zoomed in close. (Colleagues' weapons are visible.)
Also read descriptioon, there's only a few items for sale.
Thank you very much!
No idea what those messages are, but I strongly doubt they have something to do with any weaponry mods, none of them use script extender for anything neither require it or even add items throught scripts (items are just added to normal tresaure tables).
Edited: I asked ChatGPT for some explanation, and it gave me the following response - "The 'is unavailable to give item to' error message in the Script Extender console usually indicates that a mod is trying to add items to a specific NPC or container at the start of the game, but it can't find the target (e.g., an NPC isn't loaded in the game world yet, or the mod's logic is running too early). This is a fairly common issue with mods that introduce items to vendors or other world locations."