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Joco

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acignacio1

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16 comments

  1. Mark8147
    Mark8147
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    Just tested this with a fresh save on patch 7. Seems to be working fine. Added through Vortex
  2. redneck1st
    redneck1st
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    Anyone know if this works with Patch 7 and if it can be added through the BG 3 MM and if so how?
  3. Yosharian
    Yosharian
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    Hello, is this mod still functional on the latest patch?  Thanks
    1. Siritalis
      Siritalis
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      Did you ever find out? Any clue if it works with Cunning Strike?
    2. SeanStorer1990
      SeanStorer1990
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      i dont think so no matter where i place it in my load order it doesnt seem to give rogues a second attack
  4. Bizmofunyaz
    Bizmofunyaz
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    Is it save game compatible?
  5. satvara
    satvara
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    Do you know if this mod works with a mod that changes rogue like Rogue Unchained or Rogue Class Buff
    1. acignacio1
      acignacio1
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      Rogue glass buff should be compatible. Rogue unchained probably won't be because both that and my mod touch level 5 rogue.
    2. satvara
      satvara
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      Alright, thank you.
  6. llanga
    llanga
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    That was the mod I needed. But I feel EA at level 5 with sneak attack could make rogues more OP than a fighter, so a delayed EA like bards could balance it a bit. Would you mind to make a version with extra attack at level 7?
    1. acignacio1
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      It's not that OP. Bards are delayed a bit probably because they are full casters, and +3d6 per round on sneak attack isn't really huge. Flourishes give extra utility. Most martial classes get EA at level 5 + something extra anyway to improve their martial capability, e.g smites for pallies or maneuvers for bm, even extra d8 for hunters and a whole attack at rd 1 for gloom.
    2. llanga
      llanga
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      Hmmmm... you might be right, I will use your mod as it is.

      Thank you
  7. redneck1st
    redneck1st
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    So does this replace the "Uncanny Dodge" that rogues normally get at 5th level or is this in addition to?
    1. acignacio1
      acignacio1
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      It does not replace anything. You get extra attack alongside everything else rogues are supposed to get at level 5.
  8. Timbo01
    Timbo01
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    Bravo. Doing what Wizards should have done from the get go. Will there be any problems if I uninstall this mod mid playthrough?
    1. acignacio1
      acignacio1
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      Should be no problem.