Idk if it's due to an incompatibility with something else, but this mod makes all weapons extremely cheap (magic weapons cost 40 gold from vendors in act 1 & 2)
Hi Sabrio204, Are you using the default mod only or the arsenal overhaul compatibility patch as well? I don't know if it is an incompatibility issue yet but please could you give me the list of mods (with your load order) you used when you encountered this problem? Nelenii
Will this mod ever have any form of compatibility with https://www.nexusmods.com/baldursgate3/mods/2370(ARSENAL OVRHAUL -- WEAPON VIABILITY ENHANCED) I want to have more tools for martials. It looks like they both fundamentally change or replace weapons and I was wondering if there was any way to have them just add each other's abilities together or anything like that?
Hi FerrinRedFox, I had a look at how was made the Arsenal Overhaul mod and I can tell you that those two mods are half compatible each other. Depending of your loading order you will enable or disable some features of each mod. There is a way, like you said, to have them add each other's abilities but it needs a bit of work. Would you like me to make those two mods compatible? Nelenii
Hello Nelenii, I would very much appreciate it if you could find a way to make the two mods fully compatible since they both add really cool features to the martial side of the game that I really enjoy. FerrinRedFox
Hi FerrinRedFox, I am glad to announce you that I found some time today to create a compatibility patch with Arsenal Overhaul mod. :) You can find the instructions about installation on the main description page. If you encounter any bug or weird integration don't hesitate to tell me. Cheers! Nelenii
Hey Nelenii, I appreciate this so much Nelenii, thank you. I was thinking this would never happen or would take a very long time since it looked like both mods changed the same thing. It's so nice to see that you were able to work on getting them working together. FerrinRedFox
8 comments
Are you using the default mod only or the arsenal overhaul compatibility patch as well?
I don't know if it is an incompatibility issue yet but please could you give me the list of mods (with your load order) you used when you encountered this problem?
Nelenii
I had a look at how was made the Arsenal Overhaul mod and I can tell you that those two mods are half compatible each other. Depending of your loading order you will enable or disable some features of each mod. There is a way, like you said, to have them add each other's abilities but it needs a bit of work. Would you like me to make those two mods compatible?
Nelenii
I would very much appreciate it if you could find a way to make the two mods fully compatible since they both add really cool features to the martial side of the game that I really enjoy.
FerrinRedFox
I am glad to announce you that I found some time today to create a compatibility patch with Arsenal Overhaul mod. :) You can find the instructions about installation on the main description page. If you encounter any bug or weird integration don't hesitate to tell me. Cheers!
Nelenii
I appreciate this so much Nelenii, thank you. I was thinking this would never happen or would take a very long time since it looked like both mods changed the same thing. It's so nice to see that you were able to work on getting them working together.
FerrinRedFox