I messaged you last year through the Nexus Mail, but I'm not even sure if you saw it. I'm looking at increasing compatibility for the OneDnD mods by including more of the subclass mods.
Thank you a lot for the feedback! 1) I do agree, but it fits really well imho. 2) Agree about Spirit Guardians, but honestly have no idea what other spell I could add instead. 3) Vengeance Paladin gets Haste too and, honestly, having a Warlock with Haste was the main reason I made this subclass. 4) Warlocks don't get Steel Wind Strike but, then again, spells that appear on a subclass' Expanded Spell List are spells that are not on the Warlock spell list. In my defence, I did warn about the spell list being pretty powerful hahah. Thank you again a lot for the feedback, will think about it and maybe change things up.
Isn't there a lot of redundancy/overlap in the class in terms of saving throws (charmed, frightened, death defying, temporary HPs) between heroism, the mighty form, potent robe, false life and many races features (do half-orcs get double defy death ?).
Maybe it could be rebalanced by putting the accent on other aspects of a frontlining, physical warlock, to reduce the want to rely on Eldritch Blast. crazy idea : Somehow replacing eldritch blast with some sort of melee version of it would be the ideal solution, but sounds like a lot of work (take a page from 5E spells melee cantrips maybe ?)
Other ideas : additional eldtrich invocations choices or subclass features focused on armour of agathys, picking a fighting style, Hex applying True Strike when cast, bonus movement/jump, perma blade ward at lvl 10 ? Just throwing ideas.
Cool mod, and great concept. I like the theme a lot The spell list is also very good.
But the passives are very tame, especially when compared to Hexblade which is functionally very similar except with more dynamic mechanics. While they're strong numerically they are a little boring to use, and it essentially turns the Warlock into a Barbarian.
I am unable to get this subclass to show up. I have removed all other class/subclass mods, I have it just above the CompatibilityFramework in the load order. Still no luck. Please advise on anything I may be missing
Isn't there a lot of redundancy/overlap in the class in terms of saving throws (charmed, frightened, death defying, temporary HPs) between heroism, the mighty form, potent robe, false life and many races features (do half-orcs get double defy death ?).
Maybe it could be rebalanced by putting the accent on other aspects of a frontlining, physical warlock, to reduce the want to rely on Eldritch Blast. crazy idea : Somehow replacing eldritch blast with some sort of melee version of it would be the ideal solution, but sounds like a lot of work (take a page from 5E spells melee cantrips maybe ?)
Other ideas : additional eldtrich invocations choices or subclass features focused on armour of agathys, picking a fighting style, Hex applying True Strike when cast, bonus movement/jump, perma blade ward at lvl 10 ?
32 comments
I messaged you last year through the Nexus Mail, but I'm not even sure if you saw it. I'm looking at increasing compatibility for the OneDnD mods by including more of the subclass mods.
Would you mind if I added support for The Warrior in OneDnD Warlock - Spell List Additions and OneDnD Warlock - Patron Spells?
💖Rando
Main problem I have with my own criticism here is that I don’t have any bright ideas what to put there instead for any of these :)
1) I do agree, but it fits really well imho.
2) Agree about Spirit Guardians, but honestly have no idea what other spell I could add instead.
3) Vengeance Paladin gets Haste too and, honestly, having a Warlock with Haste was the main reason I made this subclass.
4) Warlocks don't get Steel Wind Strike but, then again, spells that appear on a subclass' Expanded Spell List are spells that are not on the Warlock spell list.
In my defence, I did warn about the spell list being pretty powerful hahah. Thank you again a lot for the feedback, will think about it and maybe change things up.
Maybe it could be rebalanced by putting the accent on other aspects of a frontlining, physical warlock, to reduce the want to rely on Eldritch Blast. crazy idea : Somehow replacing eldritch blast with some sort of melee version of it would be the ideal solution, but sounds like a lot of work (take a page from 5E spells melee cantrips maybe ?)
Other ideas : additional eldtrich invocations choices or subclass features focused on armour of agathys, picking a fighting style, Hex applying True Strike when cast, bonus movement/jump, perma blade ward at lvl 10 ? Just throwing ideas.
Edit : for spells, maybe more focused on survivability, like Vampiric Touch, Elemental Weapon, Protection from Energy, Stoneskin, Freedom of movement, Otiluke's Resilient Sphere, ...)
The spell list is also very good.
But the passives are very tame, especially when compared to Hexblade which is functionally very similar except with more dynamic mechanics.
While they're strong numerically they are a little boring to use, and it essentially turns the Warlock into a Barbarian.
Maybe it could be rebalanced by putting the accent on other aspects of a frontlining, physical warlock, to reduce the want to rely on Eldritch Blast. crazy
idea : Somehow replacing eldritch blast with some sort of melee version of it would be the ideal solution, but sounds like a lot of work (take a
page from 5E spells melee cantrips maybe ?)
Other ideas : additional eldtrich invocations choices or subclass features focused on armour of agathys, picking a fighting style, Hex applying True Strike when cast, bonus movement/jump, perma blade ward at lvl 10 ?
Edit : for spells, maybe more focused on survivability, like Vampiric Touch, Elemental Weapon, Protection from Energy, Stoneskin, Freedom of movement, Otiluke's Resilient Sphere, ...)