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pieroerri

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pieroerri

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32 comments

  1. deleted98573358
    deleted98573358
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    • 2 kudos
    It doesn't show up in character creation for me for some reason.
    1. annonymouse211
      annonymouse211
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      me either, started new game today with this one in mind. hopefully there's an update soon.
  2. kenshiplayer69
    kenshiplayer69
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    Can this mod work with the recent updates with the game? Thank you
    1. pieroerri
      pieroerri
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      • 2 kudos
      It should be working.
  3. RandoRuda
    RandoRuda
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    Howdy pieroerri,

    I messaged you last year through the Nexus Mail, but I'm not even sure if you saw it. I'm looking at increasing compatibility for the OneDnD mods by including more of the subclass mods.

    Would you mind if I added support for The Warrior in OneDnD Warlock - Spell List Additions and OneDnD Warlock - Patron Spells?

    💖Rando
    1. pieroerri
      pieroerri
      • member
      • 2 kudos
      Hi! I'm seeing this only now. I apologise for my delay. You can absolutely add support.
  4. alterNERDtive
    alterNERDtive
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    • 3 kudos
    Since you were asking for balancing feedback:


    • getting Spiritiual Weapon as WL is a bit overkill
    • Spirit Guardians doesn’t really fit the theme of the subclass, IMO. Plus it’s quite busted in BG3
    • Haste fits better, but again, since this is BG3 and not plain 5E, it’s a bit busted to get it as a subclass spell.
    • Steel Wind Strike is pretty busted in general. Can you get it on a Warlock, generally speaking? If yes, I guess it’s fine. If not … I’d drop it.

    Main problem I have with my own criticism here is that I don’t have any bright ideas what to put there instead for any of these :)
    1. pieroerri
      pieroerri
      • member
      • 2 kudos
      Thank you a lot for the feedback!
      1) I do agree, but it fits really well imho.
      2) Agree about Spirit Guardians, but honestly have no idea what other spell I could add instead.
      3) Vengeance Paladin gets Haste too and, honestly, having a Warlock with Haste was the main reason I made this subclass.
      4) Warlocks don't get Steel Wind Strike but, then again, spells that appear on a subclass' Expanded Spell List are spells that are not on the Warlock spell list.
      In my defence, I did warn about the spell list being pretty powerful hahah. Thank you again a lot for the feedback, will think about it and maybe change things up.
    2. alterNERDtive
      alterNERDtive
      • supporter
      • 3 kudos
      honestly have no idea what other spell I could add instead.
      Welcome to the club =p
    3. ayasta
      ayasta
      • supporter
      • 6 kudos
      Isn't there a lot of redundancy/overlap in the class in terms of saving throws (charmed, frightened, death defying, temporary HPs) between heroism, the mighty form, potent robe, false life and many races features (do half-orcs get double defy death ?).

      Maybe it could be rebalanced by putting the accent on other aspects of a frontlining, physical warlock, to reduce the want to rely on Eldritch Blast. crazy idea : Somehow replacing eldritch blast with some sort of melee version of it would be the ideal solution, but sounds like a lot of work (take a page from 5E spells melee cantrips maybe ?)

      Other ideas : additional eldtrich invocations choices or subclass features focused on armour of agathys, picking a fighting style, Hex applying True Strike when cast, bonus movement/jump, perma blade ward at lvl 10 ? Just throwing ideas. 

      Edit : for spells, maybe more focused on survivability, like Vampiric Touch, Elemental Weapon, Protection from Energy, Stoneskin, Freedom of movement, Otiluke's Resilient Sphere, ...)
    4. killjoint666
      killjoint666
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      Concerning Spirit Guardians replacement, try Spirit Shroud. It's a level 3 spell.
  5. realgorin
    realgorin
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    Cool mod, and great concept. I like the theme a lot
    The spell list is also very good.

    But the passives are very tame, especially when compared to Hexblade which is functionally very similar except with more dynamic mechanics.
    While they're strong numerically they are a little boring to use, and it essentially turns the Warlock into a Barbarian.
  6. deleted192254780
    deleted192254780
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    Please update the mod if you can, it would be perfect for a run I have in mind.
  7. actualsailorcat
    actualsailorcat
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    • 286 kudos
    Added support to Valkrana's Spellbook. (u_x)/
  8. Matrim2013
    Matrim2013
    • supporter
    • 1 kudos
    I am unable to get this subclass to show up. I have removed all other class/subclass mods, I have it just above the CompatibilityFramework in the load order. Still no luck. Please advise on anything I may be missing
    1. Jessterr
      Jessterr
      • supporter
      • 0 kudos
      Same result here. Its a shame too because this was the perfect patron for a paladin multiclass.
    2. Matrim2013
      Matrim2013
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      • 1 kudos
      That’s exactly what I was aiming to use it for too!
    3. LegatoMark
      LegatoMark
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      Same, maybe new hotfix broke it?
    4. Matrim2013
      Matrim2013
      • supporter
      • 1 kudos
      Most likely, Patch 3 broke a good number of mods. Hopefully the author can get around to it soon or another modder more experienced than I 
    5. pieroerri
      pieroerri
      • member
      • 2 kudos
      I honestly have no idea, I am not experiencing this issue with Patch 4. Is your Compatibility Framework up to date?
    6. Matrim2013
      Matrim2013
      • supporter
      • 1 kudos
      100% No other subclass mods have this issue and I have tried removing all other class/sublclass mods with no success
    7. pieroerri
      pieroerri
      • member
      • 2 kudos
      Have you tried putting it below the CompatibilityFramework?
    8. Matrim2013
      Matrim2013
      • supporter
      • 1 kudos
      I just tried putting it below, and for posterity tried putting it as the only mod. No luck
    9. pieroerri
      pieroerri
      • member
      • 2 kudos
      I just found out it's due to my mod not being updated for the latest version of CF. I'll update it asap and then it should work.
    10. Matrim2013
      Matrim2013
      • supporter
      • 1 kudos
      Awesome!! Thank you a ton, this mod looks awesome!
    11. Matrim2013
      Matrim2013
      • supporter
      • 1 kudos
      Working great now, thanks a ton!
  9. ayasta
    ayasta
    • supporter
    • 6 kudos
    Isn't there a lot of redundancy/overlap in the class in terms of saving throws (charmed, frightened, death defying, temporary HPs) between heroism, the mighty form, potent robe, false life and many races features (do half-orcs get double defy death ?).

    Maybe it could be rebalanced by putting the accent on other aspects of a frontlining, physical warlock, to reduce the want to rely on Eldritch Blast. crazy
    idea : Somehow replacing eldritch blast with some sort of melee version  of it would be the ideal solution, but sounds like a lot of work (take a
    page from 5E spells melee cantrips maybe ?)

    Other ideas : additional eldtrich invocations choices or subclass features focused on armour of agathys, picking a fighting style, Hex applying True Strike when cast, bonus movement/jump, perma blade ward at lvl 10 ?

    Edit : for spells, maybe more focused on survivability, like Vampiric Touch, Elemental Weapon, Protection from Energy, Stoneskin, Freedom of movement, Otiluke's Resilient Sphere, ...)
  10. OnlyoneLP
    OnlyoneLP
    • member
    • 0 kudos
    where are the other subclasses from i cant find them o.O ?
    1. pieroerri
      pieroerri
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      • 2 kudos
      They're from other mods
    2. tr3dawggg
      tr3dawggg
      • supporter
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      also sorta random and doesnt contribute but how are people getting multiple of the class icons from modded subclasses to show now?