2881 comments

  1. dreadoverlord
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    FREQUENTLY ASKED QUESTIONS

    The mod or something else doesn't work!?

    Unless you give me more information, I will not respond to these kind of posts. Please provide mod load order, screenshots, context, describe what you were doing, what Patch or Hotfix you're on, etc., or I will not respond.

    The Captured Souls or soulshield disappears right after I use Commit Corpse! What is happening?

    Soulshield is restricted by any armor (Light, Medium, or Heavy) in any slots including head, chest, gloves, and boots. You will only get the base soulshield and cannot retain captured souls. Wear a robe in the chest/body slot and make sure the pieces you're wearing in head, gloves, and boots slots are also not Light, Medium, or Heavy Armor.

    If you insist on wearing armor in any slots, there are three special necromancy-themed armor in Acts 1, 2, and 3 that you can get that unlocks the ability to wear any armor in any slots with soulshield while wearing the special armor. The first one is the Damaged Armor of the Soulshepherd which can be upgraded while in Act 1, the second is the Reaper's Embrace from Ketheric Thorm from Act 2, and the third is the Armor of the Sporekeeper from Mystic Carrion from Act 3.

    Is this compatible with level 20 mods?

    Yes! Since this a warlock subclass, this mod will work well with mods that add to the warlock progressions. It is tested extensively with UnlockedLevelCurve 13-20!

    I can only summon or create 1 claw from Crawling Claws!

    This is intended if you have Animate Zone active from Animate Dead++. If you want to use corpses, turn off Toggle Corpse Requirements.

    Can I disable, change the color, or otherwise modify VFX of spells?

    No, you're not allowed to. I will no longer entertain comments that ask about VFX because y'all are rude as hell.

    Where are the Totems of the Necromancer?

    There is an article devoted to it. You can read the locations here.

    Is there a tabletop version of the mod?

    Yes, there is. This is a work-in-progress (WIP), but you can read the tabletop version here.

    KNOWN BUGS

    Below are list of bugs that I've personally encountered, some relating to this mod and some are base game bugs:

    - Starting robe onMale Githyanki and Male Undead is very bugged. This is a Larian bug.
    - Choosing the [WARLOCK] dialog option in Act 2 when you first encounter Jaheira at the entrance of the Last Light Inn will get you stuck in an endless loop if you keep choosing [WARLOCK]. Nothing gamebreaking, just choose another option.
    - Make sure to toggle off Inflict Curse when fighting True Soul Nere, or his head won't spawn to close out the Sovereign Spaw quest.
    - Bounded thrown weapons sometimes do not return to the wielder. This is a Larian bug. This will impact Skeletal Giant.
    - Weapon VFX from Necrotic Armaments becomes much more muted when you have Dread Overlord + Path of Undeath together--place Path of Undeath below Dread Overlord to fix this. No idea why this works since PoU doesn't touch Necrotic Armaments.
    - Oliver/Thaniel fight: do not use Shadow summons against him because they can accidentally kill Oliver by draining his Strength stat to 0.
    - SubMod is incompatible with this mod.
    - Permanent Undead, if placed below Dread Overlord, causes issues with summoning Connor.
  2. edvat
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    hello, it seems that whenever I reclaim undead I get two minion points, I am level 5 but I thought you only get 1 trough the entire game in exchange for stronger undead? is this a bug or is it supposed to work like that? because when I long rest I only get the one minion point.
    1. dreadoverlord
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      You get 1 per Short Rest, so you can get 3 zombies per Long Rest. (It used to be 3/6/9 which was a little too many.)
    2. edvat
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      but can you have more than one, of your zombies cause I used reclaim undead got two points instead of one and was able to summon two greater zombies. By the way just to clear it up do you get a point back if you short rest while already having a zombie?
    3. dreadoverlord
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      Yes. You can get 3 zombies at one time. You can actually get more if you kill multiple enemies in a single hit (AOE or multiple projectiles) with just 1 minion point which would also allow you to reclaim more minion points than you would normally get.
    4. edvat
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      thanks for the replies. I'm really enjoying this mod, but one small detail I have is that you have to short rest to get all of your zombies. Is it possible to make it so you get all the points at once? cuz when I finally summon my third I have to long rest and they all die and the process repeats itself. Which I find a bit annoying but it's just a small gripe. Overall excellent mod, good work!
  3. iPrinceAli06
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    Just started a new run. Is Savoy(bell) item part of the new item artifacts? Never saw this item before lol. Was wondering how this item connects with dread overlord.
    1. dreadoverlord
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      Hehe, congratulations. If you want to know, go to the mod description page and scroll all the way to the bottom.
    2. iPrinceAli06
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      Hehe clever. I’ll be in the lookout for those names then in this playthrough ;). Thanks for the amazing mod! 
    3. dreadoverlord
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      Let me know what you think of them. They're all hilariously powerful and plain hilarious.
  4. Pomcake
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    Great mod. Thanks so much.
    i do have a question. I sometimes receive a Thayan Curse condition when I attack enemies and when I hovered over it, it says "cursed for not following the ways of the Thay".

    Why does this happen?
    1. dreadoverlord
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      Not my mod.
    2. Pomcake
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      Ah, maybe it's the Death Knight mod then. I'll go check that one. Thanks!
  5. shadowbornburger
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    Can you grant us a hint to one of the artifacts, Sir Dread?
    1. dreadoverlord
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      Make sure to use ALT to reveal the tooltips. Just be careful, they're fickle.
    2. shadowbornburger
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      Is there any artifacts inact 1?
    3. dreadoverlord
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      If I were to give a hint, they're in prominent treasure/workshop/laboratory/altar/bedroom/office places locked behind closed doors/gates or behind enemy lines. In a normal playthrough, not even maximalist/explore everywhere kinda play, you will find them. Just make sure to have ALT tooltip on because they are unassuming. ;) Once you find one, you will know what to look for.

      2 in Act 1, 1 in act 2, and 3 in Act 3. They're not hidden, but they are placed in a world like a regular object thematically used by their keepers.

      These are the only hints I will share. My lips are closed forthwith.

      PS: If anyone finds them, feel free to help each other track them down. It'll be cool to see y'all cooperate in this Easter egg hunt!
    4. bluemario42
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      the what?
    5. dreadoverlord
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      Artifacts. :)
  6. Darkspire101
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    I see that you have updated again! Do you think it is safe for me to update mid save, or should I wait until my next playthrough? Appreciate all your hard work!
  7. Ivyh
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    Hi!! Is the full release compatible with patch 7 (hot fox 3)?
    1. dreadoverlord
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      No.
  8. Valancys
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    I might just be dumb, but how tf do you upgrade she shield of souls? 
    1. smythny
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      At certain levels the shield of souls will allow you to absorb more souls, and the invoke skills you get will also be upgraded as well. It is noted in the description of the mod.
    2. dreadoverlord
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      - If you are talking about how to retain Captured Souls, there is literally a section of it in the above FAQ on how it works. The passives and the spell tooltip and Commit Corpse/Reap the Dead/Reap the Dying also says how it works. The mod description page as well.
      - If you just leveled up from 5-6 or 9-10 with an active Shield of Souls, you need to Long Rest to able to use the improved versions.
  9. xarara
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    "FINAL VERSION UNTIL A FEW MONTHS FROM NOW WHEN I GET INSPIRED TO ADD MORE s#*!"

    What a mood lmao 
  10. DemonEyesZero
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    Icon Issue on Controller side
    1. dreadoverlord
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      I have no idea what the f*#@ I am supposed to be looking at.
    2. DemonEyesZero
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      CC Icon is not displaying right, i guess u dont play on controller but Icon is surpose to be way bigger then that and not hiding in the back lol
    3. dreadoverlord
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      It's the correct size. It's because of the wings. It's the same width as the one to the right and left of it.
    4. DemonEyesZero
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      Well if u say so and the icon next to it is a vanilla class which goes to its right size but thx u for ur time
    5. dreadoverlord
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      Well, even if it's broken it's not gonna get fixed. This is the final version because y'all got me burnt out.
    6. dreadoverlord
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      Actually, f*#@ it. Which subclases are those? Particularly the large circle one?
    7. DemonEyesZero
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    8. dreadoverlord
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      Hey thanks for flagging, it turns out I swapped the sizes of the hotbar and the actual class icon. Oops. I don't play in console or controller and on desktop-mode it's normal, so I've never noticed. Apologies for being curt. :) It should be fixed in the next update.
    9. DemonEyesZero
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      NP and everyone have those days, good look on the fix
  11. oJiraiya
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    Hey, thanks for the great mod, i have not used it for a while and the new update is amazing! Love the attention my boy Connor got.

    One issue i have is:

    - I can add the mod mid-campaign through IGMM, respec, everything works perfectly; but then my cross-playing console idiot brother can't download it and join even though it's tagged "patch 8, available on console".

    Is this on Larians side? I can see the latest update in the in-game-mod-manager is from 30/06/25.

    Cheers and thanks again for the excellent work!
    1. dreadoverlord
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      The latest version 9.3 is not on console yet. Downgrade to 9.2 if you want to play with your brother. (Or rather, version 1.0.0.66 on Mod.io.) It won't be long for this latest version to be approved. I think it'll be a week or so.
    2. oJiraiya
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      Thank you for the reply, that version worked for us tonight.
      Actual hero of Baldur!