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  1. dreadoverlord
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    CONNOR VINDERBLAD CRASHING WHEN DYING BUG, SEE BELOW:

    If you have Traders Drop All Loot mod installed, it will cause crashes if Connor Vinderblad dies or is dismissed. That mod seems to cause crashes when summons with items die or despawn, possibly because it's trying to generate loot in a non-existent corpse. Ask the author to make exceptions for summons with items on their end.

    Solution: either uninstall "Traders Drop All Loot" or uninstall "Dread Overlord" until it is fixed. Your choice.
  2. dreadoverlord
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    FREQUENTLY ASKED QUESTIONS

    The mod or something else doesn't work!?

    Unless you give me more information, I will not respond to these kind of posts. Please provide mod load order, screenshots, context, describe what you were doing, what Patch or Hotfix you're on, etc., or I will not respond.

    The Captured Souls or soulshield disappears right after I use Commit Corpse! What is happening?

    Soulshield is restricted by any armor (Light, Medium, or Heavy) in any slots including head, chest, gloves, and boots. You will only get the base soulshield and cannot retain captured souls. Wear a robe in the chest/body slot and make sure the pieces you're wearing in head, gloves, and boots slots are also not Light, Medium, or Heavy Armor.

    If you insist on wearing armor in any slots, there are three special necromancy-themed armor in Acts 1, 2, and 3 that you can get that unlocks the ability to wear any armor in any slots with soulshield while wearing the special armor. The first one is the Damaged Armor of the Soulshepherd which can be upgraded while in Act 1, the second is the Reaper's Embrace from Ketheric Thorm from Act 2, and the third is the Armor of the Sporekeeper from Mystic Carrion from Act 3.

    Is this compatible with level 20 mods?

    Yes! Since this a warlock subclass, this mod will work well with mods that add to the warlock progressions. It is tested extensively with UnlockedLevelCurve 13-20!

    I can only summon or create 1 claw from Crawling Claws!

    This is intended if you have Animate Zone active from Animate Dead++. If you want to use corpses, turn off Toggle Corpse Requirements.

    Can I disable, change the color, or otherwise modify VFX of spells?

    No, you're not allowed to. I will no longer entertain comments that ask about VFX because y'all are rude as hell.

    Where are the Totems of the Necromancer?

    There is an article devoted to it. You can read the locations here.

    Is there a tabletop version of the mod?

    Yes, there is. This is a work-in-progress (WIP), but you can read the tabletop version here.

    KNOWN BUGS

    Below are list of bugs that I've personally encountered, some relating to this mod and some are base game bugs:

    - Starting robe onMale Githyanki and Male Undead is very bugged. This is a Larian bug.
    - Choosing the [WARLOCK] dialog option in Act 2 when you first encounter Jaheira at the entrance of the Last Light Inn will get you stuck in an endless loop if you keep choosing [WARLOCK]. Nothing gamebreaking, just choose another option.
    - Make sure to toggle off Inflict Curse when fighting True Soul Nere, or his head won't spawn to close out the Sovereign Spaw quest.
    - Bounded thrown weapons sometimes do not return to the wielder. This is a Larian bug. This will impact Skeletal Giant.
    - Weapon VFX from Necrotic Armaments becomes much more muted when you have Dread Overlord + Path of Undeath together--place Path of Undeath below Dread Overlord to fix this. No idea why this works since PoU doesn't touch Necrotic Armaments.
    - Oliver/Thaniel fight: do not use Shadow summons against him because they can accidentally kill Oliver by draining his Strength stat to 0.
    - SubMod is incompatible with this mod.
    - Permanent Undead, if placed below Dread Overlord, causes issues with summoning Connor.
  3. DJSuperBunny
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    Hello DreadOverlord,

    First of all thanks for the mod, it's truly a blast. I just had a quick question about the Potions of Immolated Soul: while searching on Google, it says "New potion! Brew a Potion of Immolated Soul after a totem mini-quest! Recipe for Armor of the Soulshepherd and Corrupted Blooming Head has ..."

    but there is no mention of it on the mod's description page. So I was wondering how can we craft those potions?

    Thanks
    1. dreadoverlord
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      You'll just have to find out.

      Just kidding. It's an Act 3 item that allows you to craft the potions. It's tied to 1 of 2 totems in Act 3.
  4. sylothix
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    It says that Necrotic Armament scales at level 5 and 10, does it continue to scale past level 12 for mods that allow leveling to 20? I'm asking since it looks like the level they scale at are at cantrip levels and I'm hoping that it scales similarly too.
    1. dreadoverlord
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      It has cantrip scaling yes. Whether or not the Unlock 13-20 or whatever you're using adds to cantrip scaling, I can't say. You will have to sus it out yourself. If it does, then Necrotic Armaments will continue to scale.
  5. Nymeriann
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    im not sure if its intentional or not but necrotic armaments' is giving the necrotic damage buff to all my summons? resulting in very high damage compared to other classes, it says it buffs my weapon so idk whats happening
    1. dreadoverlord
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      Hey there, there's information about this on the mod description page (see below) and in the passives you get from the game (see below again). I posted the screenshots below—that's how it's suppose to look.

      Let me know if either text is missing on your end and I'll file a bug report to both Nexus and Larian. Maybe the latest hotfix broke all text in my mod and Nexus, which really sucks!

      In terms of strength, I recommend playing this mod on a higher level difficulty if you're finding combat too easy.


    2. Nymeriann
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      oh yep it does say in the game, everythings fine, i did look at the nexus info page im just blind, im sorry for wasting your time and thank you for replying
  6. Time475
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    Whenever I use the "souls of the dead" toggle to hide the souls orbiting my character, it only hides one soul and the other three remain. Am I missing some other toggle by any chance? I absolutely love the mod!!
    1. dreadoverlord
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      The toggle only turns off the initial soulshield VFX and the spooky eyes. If you want to get rid of all the souls, you need to use an invocation.
    2. Time475
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      Thank you so much!!
  7. appoduece
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    Is Andras supposed to stay as a level 1 or am I bugged?
    I just hit level 6 and he's still level 1 with 10hp. Just comparing him to my companion's shadow sorc dog Nimbus made me think something was wrong. 
    1. dreadoverlord
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      What makes you think he's bugged? He's a Pact of the Chain familiar—they're all level 1 with low HP. Imps and Quasits and the cat familiars don't level up either.

      In any case, unlike Hound of Ill Omen, Andras gets additional abilities and his attacks get stronger and is far more useful as you level up.

      If you want his HP to scale, you can multiclass to Necromancy Wizard. Undead Thralls: Better Summon gives him health scaling.
    2. appoduece
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      Ahh okay. Always played blade or tome with this mod so wasn't certain.
      Think I'll take your tips you gave me yesterday and make him resummonable during combat. Watching him get nuked in the first round kinda puts a damper on playing chain over tome or blade. 
      Really excited to get to level 8 tomorrow and unlock all his cool features. Thanks for the tips/response!
    3. dreadoverlord
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      You'll have to treat him more as a support minion and not face-tank enemies. He's really good, but he really shouldn't be taking hits for you. He's equivalent to Scratch or Shovel (albeit stronger), who are also Find Familiar summons.
  8. sylothix
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    Is there any plan to add Cleric and specifically Death Domain multiclass synergy with Dread Overlord? It seems perfect to add synergy and feeling a bit jealous that Necromancy Wizards already have some (early bird privilege). Oh and I suppose Shadow Sorcery too with Hound of Ill Omen, just a lot of angles for Dread Overlord Necromancy multiclassing boosts.
    1. dreadoverlord
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      I've added Toll the Dead to the list of cantrips that can proc Night of the Living Dead for Death Domain clerics. Everything else though, works really well with Dread Overlord already, especially the level 6 feature. I used to have that feature at level 6 for Dread Overlord, but I removed it so it's nice to see a subclass that has it. I might make it so that Death Domain clerics can always wear armor with soulshield right from the start, that actually seems like a neat idea.

      With Shadow Sorcery, I'm not sure. There's not a lot of synergies I can find. Nimbus from Hound of Ill Omen isn't an undead, for one thing—it's just a Monstrosity. I can maybe build something around Strength of the Grave or have it so that Pact of the Tome and Pact of the Chain unholy boons also benefits the hound. Maybe.
  9. Joenikorn
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    Loving the mod so far! I have one gripe about the AI-controlled minions though: I would like to be able to prevent them from attacking certain targets somehow. It's quite annoying when they attack and wake up targets I purposefully put to sleep for example. Is that a possibility?

    My suggestion which seems to me (not that I would know) easiest, maybe add some kind of toggle to be able to control them manually if desired?
    1. dreadoverlord
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      If you're on PC or Mac, you can easily add an override via .txt file. The thing providing the "AI" is just a flag.

      And I'm unlikely making a toggle for the AI.
    2. Joenikorn
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      Ah that's cool, do you know what to put in it and where?
    3. dreadoverlord
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    4. Joenikorn
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      Alright thanks! Sorry for being stupid though but how can I read the meta.lsx file of a mod (I don't use sublass compat framework so it's a different folder) and could you maybe point me in the right direction for figuring out how to set the flag to false? Haven't touched any of this before so I'm kind of in the dark.
    5. dreadoverlord
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      You would have to unpack the mod using third-party tools! There's a Larian channel devoted to helping folks learn how to mod, you should come and join the channel.
    6. Joenikorn
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      Sounds good! Discord I'm assuming?

      Got it thanks
  10. sylothix
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    If I end up thinking there are too many summons roaming the camp on 8.8.2, can I switch easily to 8.8.1 (and vice versa if I want a more spooly camp) or is that not an option?

    Thanks for the mod regardless.
    1. dreadoverlord
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      Yes. You'll also lose Connor playing his violin, but you should be able to switch back and forth as long as you dismiss all summons first.
    2. sylothix
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      Thank you for the reply! I'd like to ask about stuff like Expanded Invocation - Patch 8 Update since it's not exactly the original Expanded Invocation being referenced in the mod and so was wondering if it was fine to use together with your own mod's addon.

      Another would be if Pacts as Invocations would work well with Dread Overlord given it already has interactions with Pacts?
    3. dreadoverlord
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      1. No idea. I'm hearing from folks that Andras disappears from the Find Familiar list. Worth to test, it's really the only major change I've made is to readd Andras to IE mod.
      2. Assuming they didn't change the in-game entry names (the ones used for scripting/coding), then it should work. Worth testing.PactOfTheTome, PactOfTheBlade_Hex, PactOfTheChain.
  11. Freddy459555
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    Hey, im playing with a friend, but, when i try to summon the hands, it just gives me 1, is this a bug or a feature? (Im lv 2 by the moment, idk if it is normal or not) also, i only have 1 minion counter point, i remember i had like 2 at the start. I just saw that the Andaras speel it's now apart of the rest of "found familiar" spell
    1. dreadoverlord
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      Let me know if the spell description below is different from what you're seeing in the game. Could be a bug or a glitch if it's not showing or if it's different.



      For the Minion Points, since Version 8.0, you will now only get 1 Minion Point per Short Rest (so up to 3 per Long Rest) until level 13.
  12. NoobSantos
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    Olá, boa noite, então, meu livro Libor Mortis sumiu, tem como eu recuperar?
    1. dreadoverlord
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      There's a copy next to the Necromancy of Thay in the based in the Blighted Village/Moonhaven.