The Captured Souls or soulshield disappears right after I use Commit Corpse! What is happening?
Soulshield is restricted by any armor (Light, Medium, or Heavy) in any slots including head, chest, gloves, and boots. You will only get the base soulshield and cannot retain captured souls. Wear a robe in the chest/body slot and make sure the pieces you're wearing in head, gloves, and boots slots are also not Light, Medium, or Heavy Armor.
If you insist on wearing armor in any slots, there is a special necromancy-themed armor in Act 2 that you can get that unlocks the ability to wear any armor in any slots with soulshield while wearing the special armor. When worn, a Profane Blessing from your patron will trigger automatically granting you Heavy Armor and Medium Armor Proficiencies so you don't need to multiclass to use it as well as remove the armor restriction with soulshield.
Is this compatible with level 20 mods?
Yes! Since this a warlock subclass, this mod will work well with mods that add to the warlock progressions. It is tested extensively with UnlockedLevelCurve 13-20! Can I disable, change the color, or otherwise modify VFX of spells?
No, you're not allowed to. I will no longer entertain comments that ask about VFX because y'all are rude as hell.
Mod or X doesn't work?
Unless you give me more information, I will not respond to these kind of posts. Please provide mod load order, context, what you were doing, what Patch or Hotfix you're on, etc., or I will not respond.
KNOWN BUGS
Below are list of bugs that I've personally encountered, some relating to this mod and some are base game bugs:
- Starting robe on Female Dragonborn, Male Githyanki, and Male Undead is very bugged. This is a Larian bug. - Choosing the [WARLOCK] dialog option in Act 2 when you first encounter Jaheira at the entrance of the Last Light Inn will get you stuck in an endless loop if you keep choosing [WARLOCK]. Nothing gamebreaking, just choose another option. - Make sure to toggle off Inflict Curse when fighting True Soul Nere, or his head won't spawn to close out the Sovereign Spaw quest.
It only exists in tooltips lol. It's just lore. Press [T] over Libor Mortis if you're on Keyboard & Mouse. Otherwise, I believe on Controller it just lists a bunch of passives.
I am using animate dead plus plus and i tried the toggle thingy still nothing Everything else is working fine except No Hands are spawning when I cast create crawling claws
Would it be possible to make a version of this more similar to sung jinwoo from solo leveling anime... Also I don't know why I have 2 ways of animating dead ... 1st is makin em crawl hands 2nd is turning them undead and they vanish after combat ... (I installed and setup the load order with all the optional as the description here says)
Can someone pls tell me what's valkrana and what's dread overlord? how do I collect souls for the shield later on .. Sometimes it tells me that it can't interact with x entity because it is not considered such (I guess all interactive objects of a game can be called entities) - I don't know, am jst panicked because I wanted to enjoy this mod so bad and I also had to recheck all game files because I fked up when installin some other mods and I broke the game lel
By the way mod idea is fantastic, the concept is preem ... I wish I had a proper sung jinwoo accurate mod for bg3
(Honestly I think anime in general deserves its spot in the bg3 modding scene)
Whenever I reap souls, the icons to use the souls do not appear. I can manually add them to my hotbar (though not during combat), but they disappear after I use an ability that consumes them. I'm not sure what to do next so any advice would be appreciated
what he means most likely is the ability's you get when you capture a soul or the ability you get from using the soul shield "commit corpse" those do for some reason no longer add to your hotbar automatically instead you have to manually add them to your hotbar from your spell list i would assume that happens because of either other mods or a bg3 update
quick question, how does the hungering darkness summon work at level 11? The description says it should unlock a call of the dark spell, but I do not see it as an option in my action menu. Does it have some weird mechanic?
If I have crawling claws for instance they tend to just dash and stay in place. Any idea how I can have automated NPCs that don't freeze in place or why that happens?
It only happens if the enemies are slightly far away, in which case my little guys just stop doing anything until the enemy is close enough, then they move toward them and do stuff. I don't really have a lot of mods installed either, not sure why it happens
This also happens to me but only for the crawling claws, zombies work fine. To replicate begin a battle with a character and enemies far away from the claws. Both the small and large hands will dash in place and take no action. Only happens with previously summoned claws, creating new ones in the battle will work properly. The AI on them worked before the last update.
Same problem here. After summoning the crawling claws following my necro. After entering the battle they just use the skill dash and stay still finishing their round.
Okay, it seems related to Animated Dead Plus Plus automation. If you turn it off, claws should behave normally. I'm working with Sailor Cat to add exclusion.
Can I update this mod to the newer version without having to start a new playthrough? Do I just uninstall the old one and put the new one in it's place?
Also, I don't know if it's an issue on my end, but I can't seem to toggle off the screaming spirits vfx visibility. Only 1 spirit disappears, all others remain active no matter what I do.
Just replace the old one with whatever is the newest, yes.
The toggle is for the base effect from soulshield. The other spirits you get from Commit Corpse/Reap the Dead/Reap the Dying, you just have to use. Just use the spirit invocations (like Spook or Phantasm--Phantasm a target) to make them disappear.
Thank you for your reply! Once I use abilities, the ghosts indeed disappear. One more thing; I gave the book of Thay to Astarion before I knew I’d get extra spells if my character read it. I don’t suppose it’s possible to get the spells either way?
1407 comments
The Captured Souls or soulshield disappears right after I use Commit Corpse! What is happening?
Soulshield is restricted by any armor (Light, Medium, or Heavy) in any slots including head, chest, gloves, and boots. You will only get the base soulshield and cannot retain captured souls. Wear a robe in the chest/body slot and make sure the pieces you're wearing in head, gloves, and boots slots are also not Light, Medium, or Heavy Armor.
If you insist on wearing armor in any slots, there is a special necromancy-themed armor in Act 2 that you can get that unlocks the ability to wear any armor in any slots with soulshield while wearing the special armor. When worn, a Profane Blessing from your patron will trigger automatically granting you Heavy Armor and Medium Armor Proficiencies so you don't need to multiclass to use it as well as remove the armor restriction with soulshield.
Is this compatible with level 20 mods?
Yes! Since this a warlock subclass, this mod will work well with mods that add to the warlock progressions. It is tested extensively with UnlockedLevelCurve 13-20!
Can I disable, change the color, or otherwise modify VFX of spells?
No, you're not allowed to. I will no longer entertain comments that ask about VFX because y'all are rude as hell.
Mod or X doesn't work?
Unless you give me more information, I will not respond to these kind of posts. Please provide mod load order, context, what you were doing, what Patch or Hotfix you're on, etc., or I will not respond.
KNOWN BUGS
Below are list of bugs that I've personally encountered, some relating to this mod and some are base game bugs:
- Starting robe on Female Dragonborn, Male Githyanki, and Male Undead is very bugged. This is a Larian bug.
- Choosing the [WARLOCK] dialog option in Act 2 when you first encounter Jaheira at the entrance of the Last Light Inn will get you stuck in an endless loop if you keep choosing [WARLOCK]. Nothing gamebreaking, just choose another option.
- Make sure to toggle off Inflict Curse when fighting True Soul Nere, or his head won't spawn to close out the Sovereign Spaw quest.
Its been working fine before the latest Update but after updating the mod with the same load order it doesnt work anymore
Please, next time provide load order. Saying "X doesn't work, please fix" doesn't help me or you.
mod load order 2
mod load order 3
Everything else is working fine except No Hands are spawning when I cast create crawling claws
Also I don't know why I have 2 ways of animating dead ...
1st is makin em crawl hands
2nd is turning them undead and they vanish after combat ... (I installed and setup the load order with all the optional as the description here says)
Can someone pls tell me what's valkrana and what's dread overlord? how do I collect souls for the shield later on ..
Sometimes it tells me that it can't interact with x entity because it is not considered such
(I guess all interactive objects of a game can be called entities) - I don't know, am jst panicked because I wanted to enjoy this mod so bad and I also had to recheck all game files because I fked up when installin some other mods and I broke the game lel
By the way mod idea is fantastic, the concept is preem ... I wish I had a proper sung jinwoo accurate mod for bg3
(Honestly I think anime in general deserves its spot in the bg3 modding scene)
After summoning the crawling claws following my necro. After entering the battle they just use the skill dash and stay still finishing their round.
Also, I don't know if it's an issue on my end, but I can't seem to toggle off the screaming spirits vfx visibility. Only 1 spirit disappears, all others remain active no matter what I do.
Yes.
Just replace the old one with whatever is the newest, yes.
The toggle is for the base effect from soulshield. The other spirits you get from Commit Corpse/Reap the Dead/Reap the Dying, you just have to use. Just use the spirit invocations (like Spook or Phantasm--Phantasm a target) to make them disappear.