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wesslen

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  1. wesslen
    wesslen
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    All subclass mods work with Level 20 unlockers, without special support.

    I will not implement Echo Avatar or Legion Of One, for reasons already stated in the description.
    If you are using a Level 20 unlocker, I'd recommend using the RAW Level Progression optional file, to put features back at the right levels.
  2. Delta1506
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    Hi, first of all I would like to thank you for your amazing work on this mod. I would also like to know if there is any way we could get a mod.io port of this mod ? I do not know how limiting the toolkit is or if it is even possible but honestly, it would make my day.
  3. ahomari
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    great mod! works flawlessly and is very interesting to play around with. on a quick note, it seems like unleash incarnation charges replenish from zero to one on a save reload, which doesn't seem intentional. thanks for making this!
    1. wesslen
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      Huh, I don't know how I never noticed that. Thanks for reporting!
      I'll try to figure out what's going on...
    2. wesslen
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      This seems like a game bug... but worked around in 1.3.7.
  4. bettervintage
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    Strange class to work with in game, feel like its utility is better suited for the tabletop and here it's really only beneficial to dip for 3 levels and spend the other 9(17) elsewhere. There's just not enough to unlock to keep it interesting. Not a knock on wesslen. Excellent execution on this. 
    1. wesslen
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      It is extremely front-loaded, yes. I fee like Fighter is the reason to keep going, rather than Echo Knight.
  5. RisenPhoenix69
    RisenPhoenix69
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    I'm having trouble getting this subclass to work with the new DnD PHB 2024 All in One https://www.nexusmods.com/baldursgate3/mods/12727 . is there anyway you can create compatibility with it?
  6. Verdants
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    i don't know if others do this but thanks for putting the notice on needing the script extender when its not working and you hover over the ability i did not realize I've been playing without the script extender
  7. HallowedVale
    HallowedVale
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    Heya. This is an amazing mod, I've used it before and have started a new playthrough with it for the first time on Patch 8. Unfortunately for whatever reason, the summoned echo has no monochrome VFX applied to it; it appears as an identical copy of my character. Could this be caused by another mod or is it some patch 8 jank? 
    1. wesslen
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      There were some Patch 8 issues with the echo initially, but what you're describing was never one of them, and everything has been solved since 1.3.5. Probably caused by another mod.
    2. HallowedVale
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      I found the problem: Circle of the Shepherd by havsglimt (https://www.nexusmods.com/baldursgate3/mods/8515?tab=description). Checking that page, apparently it leads to a bunch of other mods losing their VFX as well
    3. wesslen
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      I had a look and found the problem. Sent it to havsglimt, so hopefully there'll be an update soon.

      If you can't wait and know how to use modding tools, in e6c19c9a-3a93-4a9a-9d6c-0b1c3122d512.lsf.lsx, change the two "root" at line 4 and 5 to "MultiEffectInfos".

      Edit: Circle of the Shepherd Druid Subclass has now been fixed.
  8. LotusNoctus86
    LotusNoctus86
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    Hello, again with another question: Would it be possible to display the Moonlanterns for the Echo (and in Cut / Dialogue Scenes)  from this mod: https://www.nexusmods.com/baldursgate3/mods/16935 ? Would be really nice to see the Moonlantern (instrument slot) + Aura on the Echo as well.
  9. YuliaS11
    YuliaS11
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    Can you add the ability to perform a free/automated mirrored action for the 18th level feature legion of one?
  10. LotusNoctus86
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    Bug report: If I multiclass into the Trickery Domain and reach level 2, I get a CTD. It's probably due to the Invoke Duplicity feature... I multiclassed into another cleric domain without any problems.
    1. wesslen
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      No.

      Works with both unmodded Cleric and using UA6 Invoke Duplicity. I test this fairly frequently, but re-tested just now.
    2. LotusNoctus86
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      Hmm. I also noticed that the Echo is not displayed correctly after loading a savegame, only after a recast. This is my current Load Order. Which one do you recommend? What did I overlook? 
    3. wesslen
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      The echo's equipment being invisible is a game bug introduced in Patch 8 (it affects several other features too.)

      I added a workaround in 1.3.4, but it's only applied when a new echo spawns.
    4. wesslen
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      Workaround extended in 1.3.5 - it will now work on load as well.

      (Only works for saves made with an echo spawned in version 1.3.5.)
    5. LotusNoctus86
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      Thank you. The Echo works on load now. The Invoke Duplicity still doesn't work and causes CTD after loading.

      Edit with further info: Ofc all your mods (Echo, Invoke Duplicity + Duplicity Fix) are up-to-date but leveling up to Trickery Domain laggs a bit and at Level 6 it causes also CTD. The CTD could be earlier though. I multiclassed from Echo Knight to Trickery Domain.

      I found the issue. It's a race mod. After I tried a vanilla race (Half-Drow) all worked without any issues. I reached out to the other mod author TheCobaltCactus. Maybe you both can find a solution. I would really love to see both of your awesome mods compatibel, for my Shadar-Kai Echo Knight of the Raven Queen. 
    6. wesslen
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      I took a look, and it's a very dirty mod, containing ~80MB of duplicated and potentially out of date game data. Unfortunately that seems quite common in mods made with the official tools.

      No way I'm even installing that mess to test it.
    7. LotusNoctus86
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      Thx for at least looking into it. I appreciat it. For now I stick with a vanilla Half-Drow. 
  11. HardUmka
    HardUmka
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    Hello. Please forgive me my bad English. I encountered a problem - if I install this mod, the subclasses from the 5e Fighter Subclasses Combined mod (https://www.nexusmods.com/baldursgate3/mods/15060?tab=description) disappear. If I remove the Echo Knight, they return. Before patch 8 everything was fine. Can you help me somehow? Thank you.
    1. wesslen
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      Place Echo Knight before/above 5e Fighter Subclasses Combined in the load order.
    2. HardUmka
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      It helped. Put Echo Knight higher in the loading order. Thank you very much.