I love these and would love to use them, but could you possibly do a version that just adds the gear to maybe a box/bag inside the tutorial chest?
Also could you perhaps make items that are incredibly missable such as robe of supreme defenses not be a necessary ingredient? i downloaded the entire mod just for the supreme adamantspike garb and that item is one of the easiest in the game to miss out being able to get. I can understand when its the main gear piece being upgraded, but when its just a secondary ingredient its really rough. :(
Hey, I love this mod but I noticed it seems to be causing the Everburn blade to be tagged as LIGHT, VERSATILE. This is causing some weirdness, disallowing it to be properly used in two-handed mode (the damage drops to only the 1-4 fire damage and the animations seem to break). It works fine once you equip an offhand weapon and use this as one-handed.
I've tested this on a clean save with only JWL Crafting Framework, Highmost Scripts and Highmost Armory mods installed, and the problem persists. It doesn't occur when only JWL CF is installed.
I'm on a Mac (not sure if that would be related in any way).
Any plans to update this mod? It's one of my must have for my lists, but unfortunately, the special ring combo's don't work for me (the ones that require the other mod). Hoping to see this updated soon!
I started a new game with this just the other day, and the Everburn Blade was only dealing a flat 1 slashing damage and 1d4 fire damage. The only other mod I was using is "Everybody Dyes" for unlimited use dyes and Improved UI.
Wrath of the Three (for the Staff of Harmony, the Trident of Harmony, and the Bracers of Harmony) grants spells tied to that item, and in the case of the Bracers, also makes your Unarmed attacks do 1d4 of each of Psychic, Force, and Necrotic damage (unlike the Staff/Trident, where the bonus Fire, Cold, and Lightning damage is tied to a hidden Status attached to the weapon definition).
In the case of the Bracers, the additional spells are a freely usable cantrip version of Wounding Ray (similar hit and damage rolls to Firebolt), a version of Diving Strike, and a Teleport-to-target-then-strike (the latter two once per short rest)
Oh, sorry! You didn't forget a conversation with me - I just saw the comment at the bottom of the description that you'd looked into it for someone else. Which had been my main concern while I was poking through the changes/additions you'd made. Thrilled you've added ranged weapons, which that mod is entirely lacking in.
I've got a few questions, hoping someone can give me an answer. 1. Do i need the Highmost Spell Foci mod to make the "selune's glaive of moonlit night" work?
1.5. In the article, there are 2 crafting recipes for both types of selune's weapons, but neither of them are working in my run (iron anvil or adamantine) as I just finished act 2 and was super hyped to make the sorrow/moonlight glaive/selune's spear weapon, but sadly it just isn't working for me
2. I've looked at the description and saw that the silence for the watcher hand crossbows have a strength requirement, but there's no indication whatsoever on the watcher or sussur hand crossbows that they silence, at all. Is this something that's bugged on my end or just a WIP to add to the tooltips?
3. For the sussur/watcher handcrossbows, is it actually a dc based off of dex or just an on-hit silence? it feels like no matter what, if i shoot, they're silenced. Could also be the fact that I'm shooting roughly 4-7 shots a turn but eh figured i'd ask just to make sure it's actually there.
4. The current weapon and armor mods that I have are these and loaded in this order: JWL_CraftingFramework JWL_SoulSmithing AncientJewelry CloaksOfFaerun Vanilla Weapon Overhaul Vanilla Weapon Overhaul - JWL Compatability Vanilla Armor Overhaul JWL_DATL (Drop all the loot) (idk if this one counts but it's jwl so putting it here) Highmost Scripts Highmost Feats Highmost Armory My question is, is this the proper load order to have highmost armory be the priority? I care the most about highmost stuff as I think it's by far the coolest additions, but sadly it's also the one i've had the most trouble working with lol. Any help would be greatly appreciated, thanks in advance!
The Iron recipes exchange the upgraded Glaive for the Spear and vice versa... Can you confirm that you have Selune's Spear of Night and not one of the other versions of that spear?
Good catch, there was a typo causing auto-success, will be corrected in the next update
The only one of my mods that Armory cares about being before is Highmost Spell Foci, as some of its added weapons are modified by that mod to work with it by that mod. Aside from that, it just needs to be placed after any other mods that modify stock weapons (anything stock it modifies will have my additions added on to it as much as is possible, and the added stuff that my stuff inherits from will similarly pass things on).
Thanks for getting back to me! As of rn I'm 99.8% certain it's the correct selune's spear of night, as I had just finished the scene with dame aylin where she gives shadowheart the spear, and immediately tried to upgrade it as it was what I had been looking forward to the entire run. For that issue it could be a plethora of reasons on my end as to why it didn't work, because I had been swapping around mods a lot during the run, trying to find what worked and what didn't. I do believe the state that my current load order is in theoretically *should* let me craft it, but once again idk if one of the mods I added then removed or forgot about might have something to do with it not being able to be crafted. Now I'm still fairly new to modding, that's just how I SUPPOSE it would work, if i'm wrong and it should just be working nomatter what then yeah there's a problem with the spear Lastly thanks for the update on the hand crossbows, was a bit perturbed fighting thorm when he wasn't able to do anything basically the whole time. Love the mods man keep up the awesome work!
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Also could you perhaps make items that are incredibly missable such as robe of supreme defenses not be a necessary ingredient? i downloaded the entire mod just for the supreme adamantspike garb and that item is one of the easiest in the game to miss out being able to get. I can understand when its the main gear piece being upgraded, but when its just a secondary ingredient its really rough. :(
I've tested this on a clean save with only JWL Crafting Framework, Highmost Scripts and Highmost Armory mods installed, and the problem persists. It doesn't occur when only JWL CF is installed.
I'm on a Mac (not sure if that would be related in any way).
In the case of the Bracers, the additional spells are a freely usable cantrip version of Wounding Ray (similar hit and damage rolls to Firebolt), a version of Diving Strike, and a Teleport-to-target-then-strike (the latter two once per short rest)
Crafting mods are always my favorites, looking forward to checking this one out. :)
1. Do i need the Highmost Spell Foci mod to make the "selune's glaive of moonlit night" work?
1.5. In the article, there are 2 crafting recipes for both types of selune's weapons, but neither of them are working in my run (iron anvil or adamantine) as I just finished act 2 and was super hyped to make the sorrow/moonlight glaive/selune's spear weapon, but sadly it just isn't working for me
2. I've looked at the description and saw that the silence for the watcher hand crossbows have a strength requirement, but there's no indication whatsoever on the watcher or sussur hand crossbows that they silence, at all. Is this something that's bugged on my end or just a WIP to add to the tooltips?
3. For the sussur/watcher handcrossbows, is it actually a dc based off of dex or just an on-hit silence? it feels like no matter what, if i shoot, they're silenced. Could also be the fact that I'm shooting roughly 4-7 shots a turn but eh figured i'd ask just to make sure it's actually there.
4. The current weapon and armor mods that I have are these and loaded in this order:
JWL_CraftingFramework
JWL_SoulSmithing
AncientJewelry
CloaksOfFaerun
Vanilla Weapon Overhaul
Vanilla Weapon Overhaul - JWL Compatability
Vanilla Armor Overhaul
JWL_DATL (Drop all the loot) (idk if this one counts but it's jwl so putting it here)
Highmost Scripts
Highmost Feats
Highmost Armory
My question is, is this the proper load order to have highmost armory be the priority? I care the most about highmost stuff as I think it's by far the coolest additions, but sadly it's also the one i've had the most trouble working with lol.
Any help would be greatly appreciated, thanks in advance!
As of rn I'm 99.8% certain it's the correct selune's spear of night, as I had just finished the scene with dame aylin where she gives shadowheart the spear, and immediately tried to upgrade it as it was what I had been looking forward to the entire run. For that issue it could be a plethora of reasons on my end as to why it didn't work, because I had been swapping around mods a lot during the run, trying to find what worked and what didn't. I do believe the state that my current load order is in theoretically *should* let me craft it, but once again idk if one of the mods I added then removed or forgot about might have something to do with it not being able to be crafted.
Now I'm still fairly new to modding, that's just how I SUPPOSE it would work, if i'm wrong and it should just be working nomatter what then yeah there's a problem with the spear
Lastly thanks for the update on the hand crossbows, was a bit perturbed fighting thorm when he wasn't able to do anything basically the whole time.
Love the mods man keep up the awesome work!