Ty for the mod now having a magical staff as a wizard feels as it should!!! any chance you could add a compatibility patch for "Elven Weaponry - Wands" and "Wands - An alternative to staves" ty!
As things stand, there is no procedural way to apply mods outside of advanced scripting (which is currently beyond my reach), unlike, say, KSP.
As such, every weapon has to specified.
If that mod calls stock quarterstaff(s) info blocks to make its own, then placing this mod before that one will make those work (as then they will inherit the added property from the stock ones (unless they modify the field this mod uses.))
any chance this could be made compatible with https://www.nexusmods.com/baldursgate3/mods/1192?tab=posts&BH=0 its works with the spell foci weapons but when you grab t he feat nothing works
using highmost scripts highmost armory highmost feats highmost feats nerfed highmost sepll foci in that order have tried having the warcaster below or above everything works with the foci weapons themselves but as soon as I take the feat everything stops for that character.
Can you confirm your version numbers? It was working on my setup as of my last test, I will need to go over what has changed.
I do not understand why you are running both HM Spell Foci - None and HM Spell Foci - Favorite Weapons? Both of those are optional addons, and the latter overrides the former...
I downloaded HM - None so that I could use spell focus with any weapon if I grabbed the feat. Am I misunderstanding the purpose of HM Foci - None? I also need favorite weapons because I play Nightmare Difficulty. Will I still be able to use spell foci by grabbing the feat even if the weapon I have equipped is not a spell focus?
Yes. The way the 3 optional files work is that you are supposed to use at most one of them, loaded after Highmost Spell Foci in the load order:
If you have none of the three installed, only certain weapons will inherently be spell foci (any character that equips them can use that weapon as a spell focus). This list is given on the main page of this mod, but it's mostly the Quarterstaff weapons, the Pact weapons, magically created weapons like Shadow Blade, and a few other specific weapons.
Highmost Spell Foci - All overrides the functionality described in (1), it makes every weapon in the stock game be an inherent Spell Focus
Highmost Spell Foci - None overrides the functionality described in (1), it removes the inherent Spell Focus from every weapon, leaving the only way to get it as being from the Spell Focus Mastery feat.
Highmost Spell Foci - Favorite Weapon acts like "Highmost Spell Foci - All" but also makes this compatible with Favorite Weapon, because we both use a specific very rarely-used field in weapons properties, so our respective mods override each other. If you place this optional file after both Highmost Spell Foci and Favorite Weapon, it will alter all the weapons in the stock game to both have the Favorite Weapon properties and the Spell Focus properties
The Spell Focus Mastery feat from HM Feats overrides the spell focus properties attached to weapons (if any are present) and treats all equipped weapons as spell foci
Hello, the spell focus mastery feat doesn't seem to work with hotfix 10, I have the script, feat, spell foci-none (newest version) 3 mods installed and put them at the bottom of my load order, and learned the War Caster. The feat icon doesn't appear in passive/reaction/character panel after I pick the spell focus mastery feat, and I didn't get any reaction dialog in combat when using spells.
Thanks for the update! I tested yesterday, there seems no difference between picking the feat or not, the person who doesn't have the spell foci mastery feat also got the bonus damage with staff equipped. I installed both the main and none version files, my understanding is only the person who picked this feat would get the bonus from certain weapons?
Ah, so the way it works is that a bunch of weapons are Spell Foci on their own - this includes magically created weapons, Staffs, and smattering of others (the full list is on the main page of this mod). Spell Focus Mastery just enables this with every weapon.
Also, the "none" optional file just makes no weapons inherently work as Spell Foci, and only if you place it after the main mod file in the load order (if you just install the None file by itself, nothing will work at all).
This seems to make me lose and gain my race-granted detect thoughts when i am playing the Githzerai race. Every time i unequip a foci weapon, i lose detect thoughts and then regain it.
It can - any spell that is flagged as Harmful, Area-Damage-Causing, or Attack will trigger this. However, all of these are flags set in certain data fields of the spell, and are unrelated to the actual function of the spell, so some damaging spells will fail to trigger this, and some spells that shouldn't trigger it (like Thunderous Smite) will - I am researching alternate ways to code the condition to get around this.
That said, most weapons that grant spells copy them with slight modifications from the regular version of the spell, so if the regular version of the spell triggers it, so will the weapon-bound version.
I can confirm that that is the case for the spells granted by the modded equipment in my Highmost Armory mod...
I'm possibly missing something, but it doesn't appear to be working.
I have the mod enabled (along with Highmost Feats and Highmost Scripts) and are loaded last. My Warlock (Blade) has a Pact Weapon, and mouse-over indicates it is a Spell Focus weapon. I have a reaction to spend, but when I cast a targeted damage spell I do not get the option to react with extra damage. Ditto with a Tome Warlock wielding a Quarterstaff. If I look at the Reactions panel, I see the expected ones (i.e. Opportunity Attack, Hellish Rebuke, etc) but nothing related to the mod.
Warlock pact weapons and Quarterstaffs are working on my end... Could I ask a few questions?
Can you confirm which version of the mod you have installed (it's just either 1.0 or 1.1 at the moment). Just want to make sure I'm looking at the same thing you are
Which spell(s) did you try? I did my resting with Firebolt, it's possible that I missed something and some spells are not triggering it properly.
I reviewed my code for proccing the reaction, I think that the check I used to try and prevent accidentally hitting your own allies was making the whole thing not work in many cases. I have altered the conditions (pray that I don't have to alter it any further) and uploaded as version 1.2, please let me know if this fixes it.
If the reactions still don't appear, and I feel kind of silly saying this, try unequipping and reequipping the weapons.
If that doesn't work, can you check the list of active passives on the character status screen, and let me know if the passives are showing up there? They should show as Spell Focus (Main Hand) or Spell Focus (Off Hand)
If they are not showing up after all of the above, or the interrupt is still not appearing despite that, could I ask you to try downloading Highmost Feats (if you don't want to, you don't have to install the Highmost Scripts dependency for that, it should not be necessary for this test), and have a character take the (from stock) War Caster and (from the mod) Spell Focus Mastery feats and see if that works? Highmost Spell Foci has a check for having those two that is independent of anything attached to the weapons, so if that works, it at least narrows down where the wonkiness is happening...
Assuming that all of the above does not work, what other mods that alter spells, reactions, or weapons do you have installed? There might be some weird conflict that I'm missing out on...
Also, I've noticed that if I initiate combat by attacking with a spell, sometimes that initial spell does not trigger the reaction. It is not consistent (like, in my reloading multiple times to test this, it only doesn't trigger sometimes, I have no idea how or why). However, once in turn-based combat, everything always seems to work as desired...
Downloaded 1.2 and loaded a saved game just before a fight. I see Spell Focus (Main Hand) and War Magic passive features.
- Still no joy with either Fire Bolt, Witch Bolt or Eldritch Blast. I also tried unequipping/re-equipping weapons. - I already have Highmost Feats enabled (and Highmost Scripts). So I disabled Scripts just for the heck of it. No luck. . Re-spec'd and took War Caster. I saw see War Caster and Spell Focus (Main Hand) in the passives. No luck.
Okay, you might not believe this, but after loading a new game from a different campaign, the Spell Focus reaction worked on an Eldritch Blast. However, the Warlock (Pact of the Blade and using a conjured Greatsword) only has Spell Focus (main hand) in the passive list (no War Caster or War Magic).
It gets weirder - I did not take Spell Focus Mastery - only Alert and Great Weapons Mastery (I'm using a feat-every-level mod to speed things up). I've reloaded the battle several times, and it always triggers when I have a reaction (duh) and if the spell doesn't do fatal damage right off the bat.
Am I losing my mind? How did the Blade Warlock get the feat without having chosen it? I'm starting a new game using the exact same parameters and I'll let you know how it goes.
Update: Okay, the new Warlock did not get Spell Focus after picking Alert and Great Weapons. However, after casting Pact of the Blade to conjure a Greatsword, Spell Focus now appears in the passives list. Unequipping it removes the passive. This also works for a Tome Warlock wielding a Quarterstaff.
Also forgot to mention: You asked about certain other mods I'm using ... I have ReactionPointsUI and paranoidreaction enabled, the latter to speed things up.
Update 2: The Spell Focus reaction triggered using Grease and the enemies took bludgeoning damag.
The same problem is that characters who have not obtained Highmost Feats receive reactions after equipping weapons, but characters who have obtained Highmost Feats do not receive reactions, and reactions cannot cause any damage after the prompt is triggered.
Later on, I tried several more spells, and the Hunter's Mark can correctly trigger reactions and deal damage. It seems that which spells can correctly trigger is a big project. However, characters with Spell Focus Mastery will only receive correct reactions when holding dual weapons,using a single handed weapon will not result in a reaction, but the weapon will receive the Spell Focus instructions.
Most spells, including 5e spell, can trigger reactions, but only if you have not obtained the Spell Focus Mastery feat. Once this feat is reached, the character will only have Spell Focus appear on the passive list when dual wielding weapons. So it seems that the Spell Focus Mastery feat has become a negative feat. Could you please create a version that says' Spell Focus can only be obtained after obtaining Spell Focus Mastery expertise '? This can make this feat more useful and make players less OP.
Can you confirm which version of Highmost Feats, Highmost Scripts, and Highmost Spell Foci you have installed?
Is Highmost Spell Foci located before any mod that alters or adds weapons? (It should be placed after Highmost Armory, for example).
The stock game is... odd with spell classification flags. The current system will fail to trigger on many spells that should (like Call Lightning) - the alternative is to have it trigger on every character hit by any spell, which makes it very easy or unavoidable to hit your own allies when buffing or healing (also very annoying, because you get the prompt per character every time you cast anything). I am researching alternate ways to implement this that will hopefully fix this.
I am confused as to what the problem is - are you saying that:
a) The reaction only appears when you have Highmost Feats installed. b) The reaction only appears when you don't have Highmost Feats Installed c) The reaction only appears when you have both the Spell Focus Master feat and a Spell Focus weapon d) The reaction only appears when you have a spell focus weapon but not Spell Focus Mastery e) The reaction only appears when you have Spell Focus Mastery but not a spell focus weapon
These three mods are all the latest versions and are listed at the bottom in the mod manager. d) The reaction only appears when you have a spell focus weapon but not Spell Focus Mastery, yes! When I have Spell Focus Mastery,the reaction disappear.But when I equip two weapons simultaneously, the reaction appears again,and equipping one handed weapons cannot produce reactions.
Hey there, I really like the concept behind this mod but since loading it in ive noticed that weapons such as blood of lathander and the various other ones included as foci are overwriting the Favorite Weapons mod associated with the Nightmare Difficulty mod for difficulty scaling. This makes it basically unusable for me since without Favorite weapons I'd be hitting like a wet noodle with how heavily scaled enemies are in my current playthrough :P. Is there anyway this could simply be a load order issue, or are these mods just not compatible?
Downloaded to check - Favorite Weapons works by adding a passive to PassivesMainHand, which is the same thing this mod needs to function.
Unfortunately, BG3 does not currently support additive modding (I think some modders are working on a script-based thing that will make that work?)
In the meantime, I threw together a compatibility patch (uploading shortly) - it needs to be after the regular Favorite Weapons patch in the load order
Thank you for the quick response. Sadly It seems on my end that I cant get the two to work together, even with your compatibility patch. I apologize for making you go through that effort. I'll check back in some time as the other mods are being updated for patch 4 and maybe I can get it to work one day.
Either way, your other feat mods work wonderfully and are super fun to play around with, so thank you very much for adding some new spice to my campaign ^.^
49 comments
how do I have Spell Focus reaction available via the Feat from Highmost Feats?
I learn the spell Foci feat but it didn't work. There is no avalible reaction.
I need to learn another feat in advance?
Please , thank you.
https://www.nexusmods.com/baldursgate3/mods/5458
https://www.nexusmods.com/baldursgate3/mods/5809
Trying to figure out why but anyone have any insights?
Thanks.
As such, every weapon has to specified.
If that mod calls stock quarterstaff(s) info blocks to make its own, then placing this mod before that one will make those work (as then they will inherit the added property from the stock ones (unless they modify the field this mod uses.))
its works with the spell foci weapons but when you grab t he feat nothing works
The last patch broke stuff that I'm still finding out lol (things have been crazy, not much time sadly)
highmost scripts
highmost armory
highmost feats
highmost feats nerfed
highmost sepll foci
in that order have tried having the warcaster below or above everything works with the foci weapons themselves but as soon as I take the feat everything stops for that character.
I grab the feat, use any weapon, and it doesnt work.
However, if I grab a spell focus weapon, and DONT grab the feat, it works. Grab the feat, and it no longer works, even with the feat installed.
My load order is the following, at the very bottom of my load order.
1. HM Scripts
3. HM Feats
2. HM Spell Foci
3. HM Spell Foci - None
4. HM Spell Foci - Favorite Weapons
The feat just doesnt work, no matter how many times I try changing load orders. In fact, the feat makes spell foci weapons no longer work.
Regarding HM Foci - None/Favorite weapons:
I downloaded HM - None so that I could use spell focus with any weapon if I grabbed the feat. Am I misunderstanding the purpose of HM Foci - None? I also need favorite weapons because I play Nightmare Difficulty. Will I still be able to use spell foci by grabbing the feat even if the weapon I have equipped is not a spell focus?
Added to queue.
Working on figuring out how.
Please note that the "none" version now needs to be placed in load order underneath the main version.
https://www.nexusmods.com/baldursgate3/mods/3460
That said, most weapons that grant spells copy them with slight modifications from the regular version of the spell, so if the regular version of the spell triggers it, so will the weapon-bound version.
I can confirm that that is the case for the spells granted by the modded equipment in my Highmost Armory mod...
I have the mod enabled (along with Highmost Feats and Highmost Scripts) and are loaded last. My Warlock (Blade) has a Pact Weapon, and mouse-over indicates it is a Spell Focus weapon. I have a reaction to spend, but when I cast a targeted damage spell I do not get the option to react with extra damage. Ditto with a Tome Warlock wielding a Quarterstaff. If I look at the Reactions panel, I see the expected ones (i.e. Opportunity Attack, Hellish Rebuke, etc) but nothing related to the mod.
Thanks.
- I reviewed my code for proccing the reaction, I think that the check I used to try and prevent accidentally hitting your own allies was making the whole thing not work in many cases. I have altered the conditions (pray that I don't have to alter it any further) and uploaded as version 1.2, please let me know if this fixes it.
- If the reactions still don't appear, and I feel kind of silly saying this, try unequipping and reequipping the weapons.
- If that doesn't work, can you check the list of active passives on the character status screen, and let me know if the passives are showing up there? They should show as Spell Focus (Main Hand) or Spell Focus (Off Hand)
- If they are not showing up after all of the above, or the interrupt is still not appearing despite that, could I ask you to try downloading Highmost Feats (if you don't want to, you don't have to install the Highmost Scripts dependency for that, it should not be necessary for this test), and have a character take the (from stock) War Caster and (from the mod) Spell Focus Mastery feats and see if that works? Highmost Spell Foci has a check for having those two that is independent of anything attached to the weapons, so if that works, it at least narrows down where the wonkiness is happening...
- Assuming that all of the above does not work, what other mods that alter spells, reactions, or weapons do you have installed? There might be some weird conflict that I'm missing out on...
Also, I've noticed that if I initiate combat by attacking with a spell, sometimes that initial spell does not trigger the reaction. It is not consistent (like, in my reloading multiple times to test this, it only doesn't trigger sometimes, I have no idea how or why). However, once in turn-based combat, everything always seems to work as desired...- Still no joy with either Fire Bolt, Witch Bolt or Eldritch Blast. I also tried unequipping/re-equipping weapons.
- I already have Highmost Feats enabled (and Highmost Scripts). So I disabled Scripts just for the heck of it. No luck.
. Re-spec'd and took War Caster. I saw see War Caster and Spell Focus (Main Hand) in the passives. No luck.
It gets weirder - I did not take Spell Focus Mastery - only Alert and Great Weapons Mastery (I'm using a feat-every-level mod to speed things up). I've reloaded the battle several times, and it always triggers when I have a reaction (duh) and if the spell doesn't do fatal damage right off the bat.
Am I losing my mind? How did the Blade Warlock get the feat without having chosen it? I'm starting a new game using the exact same parameters and I'll let you know how it goes.
Update: Okay, the new Warlock did not get Spell Focus after picking Alert and Great Weapons. However, after casting Pact of the Blade to conjure a Greatsword, Spell Focus now appears in the passives list. Unequipping it removes the passive. This also works for a Tome Warlock wielding a Quarterstaff.
Also forgot to mention: You asked about certain other mods I'm using ... I have ReactionPointsUI and paranoidreaction enabled, the latter to speed things up.
Update 2: The Spell Focus reaction triggered using Grease and the enemies took bludgeoning damag.
If it's working now, I'm going to put it down to mysterious bugs caused by imps or something lol.
Later on, I tried several more spells, and the Hunter's Mark can correctly trigger reactions and deal damage. It seems that which spells can correctly trigger is a big project. However, characters with Spell Focus Mastery will only receive correct reactions when holding dual weapons,using a single handed weapon will not result in a reaction, but the weapon will receive the Spell Focus instructions.
Most spells, including 5e spell, can trigger reactions, but only if you have not obtained the Spell Focus Mastery feat. Once this feat is reached, the character will only have Spell Focus appear on the passive list when dual wielding weapons. So it seems that the Spell Focus Mastery feat has become a negative feat. Could you please create a version that says' Spell Focus can only be obtained after obtaining Spell Focus Mastery expertise '? This can make this feat more useful and make players less OP.
- Can you confirm which version of Highmost Feats, Highmost Scripts, and Highmost Spell Foci you have installed?
- Is Highmost Spell Foci located before any mod that alters or adds weapons? (It should be placed after Highmost Armory, for example).
- The stock game is... odd with spell classification flags. The current system will fail to trigger on many spells that should (like Call Lightning) - the alternative is to have it trigger on every character hit by any spell, which makes it very easy or unavoidable to hit your own allies when buffing or healing (also very annoying, because you get the prompt per character every time you cast anything). I am researching alternate ways to implement this that will hopefully fix this.
- I am confused as to what the problem is - are you saying that:
a) The reaction only appears when you have Highmost Feats installed.b) The reaction only appears when you don't have Highmost Feats Installed
c) The reaction only appears when you have both the Spell Focus Master feat and a Spell Focus weapon
d) The reaction only appears when you have a spell focus weapon but not Spell Focus Mastery
e) The reaction only appears when you have Spell Focus Mastery but not a spell focus weapon
d) The reaction only appears when you have a spell focus weapon but not Spell Focus Mastery, yes! When I have Spell Focus Mastery,the reaction disappear.But when I equip two weapons simultaneously, the reaction appears again,and equipping one handed weapons cannot produce reactions.
various other ones included as foci are overwriting the Favorite Weapons mod associated with the Nightmare Difficulty mod for difficulty scaling. This makes it basically unusable for me since without Favorite weapons I'd be hitting like a wet noodle with how heavily scaled enemies are in my current playthrough :P. Is there anyway this could simply be a load order issue, or are these mods just not compatible?
Unfortunately, BG3 does not currently support additive modding (I think some modders are working on a script-based thing that will make that work?)
In the meantime, I threw together a compatibility patch (uploading shortly) - it needs to be after the regular Favorite Weapons patch in the load order
Either way, your other feat mods work wonderfully and are super fun to play around with, so thank you very much for adding some new spice to my campaign ^.^
EDIT: installed manually and it's showing in BG3MM, cheers!