hI - Hope you're still looking at this mod. Clothes Horse doees not show under notable featues. You do get the benefits though :) Have you considered colaboration with the choose your stats modder?
Quick question: "War Magic Mastery - After you cast a spell, you make a weapon attack or cast another spell as a free action. Requires having taken the War Caster feat or gained War Magic or Improved War Magic (Eldritch Knight class features) to function."
When you say Improved War Magic, are you referring to this mod: Improved War Magic ?
If so, can the alternate file for that mod be used?? It's called Improved War Magic - Unlimited.
Hey there, long time user of your lovely feats here and I have a question about the mele range feat trio. In my current playthrough I am playing as a sword dancer (cleric domain mod) and it has a passive where you apply the moonlit status to your main hand weapon, which simply just functions similarly to pact bind but with some extra features related to the class. What Ive noticed is that the moonlit weapon is not receiving the mele attack range multiplier granted through the crushing knowledge/trio etc, whereas my off-hand attacks do gain the range boost. I have looked through both lines of codes, the passive from the class mod and your trio feats and cant for the life of me figure out why theyre not working together. Ive also noticed that the SCAG cantrip Booming blade does not work with the range multiplier, but the Mirror blade cantrip does.
Would you happen to have any insight into what is resulting in this incompatibility?
Hi there, I contacted the author of the ChooseYourStats mod and he said he was willing to integrade your feats so they're addable via his system but he says he needs your permission. Would this be okay?
Hi! I've been using the mod for a while now, even translated it in French successfully for a playthrough with some friends. However I notice that the "Expert Education" passive seems broken, am I the only one? I don't get a selector to pick my expertise, but it somehow work as I can see in the character sheet the game auto picked the first available skills. I looked into the code a bit but I'm still new, mainly with feats and lists... Seemed that you are using a selector "SelectSkillsExpertise" that I can't find in the mod or in Shared(Dev), but maybe I'm not looking at the right thing. Thanks for your help!
Once that feat is selected, the selector appears in the top/first menu in the level-up screen, I'm not quite sure why or how to make it appear where I would prefer it to.
So it turns out that if your CHA modifier is +6 or higher, the AC bonus from Streaker is lost. Of course, this isn't a problem in most circumstances, but it does make some bard, sorcerer, and warlock builds need to carefully consider what items they equip, lest they lose a lot of protection.
So I'm not sure what exactly is going on, but certain Feats I look at in game (the class features part) show an empty box for a description. I'm curious if maybe it's the load order? If not, is there anything that could be incompatible that you may know about? Want to make sure all my T's and I's are crossed and dotted.
Note: I do have the required mods, and even went beyond that and grabbed all the Highmost mods. In case it's needed info.
I think Streaker is a little bit too strong. While sacrificing only 1 item slot and your intamacy you get: no concentration Blur + better bless (1d6) + 7 AC (at 20 CHR in ACT 1 + DEX modifier, it can reach 9AC later at 24 CHR) + x3 longstrider.
The idea is super cool, but I think it should also lower your CON by 4-6 or not allow you to equip more items.
Edit: there is a small typo in the AC boost by CHR, at 21 CHR it applies twice because the range of ability scores is mixed (20-21 and 21-22).
107 comments
When you say Improved War Magic, are you referring to this mod: Improved War Magic ?
If so, can the alternate file for that mod be used?? It's called Improved War Magic - Unlimited.
Thanks
Would you happen to have any insight into what is resulting in this incompatibility?
However I notice that the "Expert Education" passive seems broken, am I the only one? I don't get a selector to pick my expertise, but it somehow work as I can see in the character sheet the game auto picked the first available skills.
I looked into the code a bit but I'm still new, mainly with feats and lists... Seemed that you are using a selector "SelectSkillsExpertise" that I can't find in the mod or in Shared(Dev), but maybe I'm not looking at the right thing. Thanks for your help!
Of course, this isn't a problem in most circumstances, but it does make some bard, sorcerer, and warlock builds need to carefully consider what items they equip, lest they lose a lot of protection.
Note: I do have the required mods, and even went beyond that and grabbed all the Highmost mods. In case it's needed info.
The idea is super cool, but I think it should also lower your CON by 4-6 or not allow you to equip more items.
Edit: there is a small typo in the AC boost by CHR, at 21 CHR it applies twice because the range of ability scores is mixed (20-21 and 21-22).