0 of 0

File information

Last updated

Original upload

Created by

BitterPast

Uploaded by

BitterPast

Virus scan

Safe to use

12 comments

  1. BitterPast
    BitterPast
    • premium
    • 510 kudos
    Locked
    Sticky
    Please message your random questions, requests and complaints instead of picking a random mod to comment on. Too many unrelated comments across my mods, some barely qualifying as comments. I have many messages and requests, I will try to get to them in due time.
  2. kvintessen
    kvintessen
    • member
    • 0 kudos
    Hello, BitterPast, Please update for 8 patch 
    1. BitterPast
      BitterPast
      • premium
      • 510 kudos
      Updated
    2. kvintessen
      kvintessen
      • member
      • 0 kudos
      Тhanks a lot
  3. grypas
    grypas
    • supporter
    • 0 kudos
    Thank you so much for this one. Now my Kar'niss clone has his drider wildshape.
    ETA No he doesn't but he's a full caster and I can combine this mod with "Learn Some or All Wildshapes" and have it all. I'll check it. Yep it's perfect. I installed "Learn Some or All Wildshapes" and the other one that summons Quothe and it works perfectly well.
    As for the multitude of spells I just cherry pick what I need and place them in the custom bar along with anything else I use. You can always go back and use something from the main.

    Bitterpast I must confess that I use more than one of your mods and I love them all.
  4. shinxy1
    shinxy1
    • premium
    • 0 kudos
    Anyway this could be changed to let us prepare spells? having 300 spells is a bit cumbersome to sort through in combat.
    1. MarcusArtorius
      MarcusArtorius
      • member
      • 1 kudos
      I want to second this request. Having every spell accessible is a bit too much.
  5. Tzaddiq
    Tzaddiq
    • member
    • 0 kudos
    First, I just want to say thank you so much! This is perfect for Jaheira.

    I do want to report a small issue: 

    The Nature cleric progression that gets added has a problem at level 2 - it adds Charm Animals and Plants, but the class has no Channel Divinity charges, so it's always unusable.

    Would it be possible to remove that level 2 feature, or replace it with something else thematically appropriate like Land Druid L2 (https://bg3.wiki/wiki/Natural_Recovery) or Feylock L1 (https://bg3.wiki/wiki/Fey_Presence)?

    Edit: Feel free to ignore this, figured out how to use ExportTool, expanded the .pak file, removed Charm Animals and Plants from Progressions.lsx, and compressed it back. :)
  6. Lucario979
    Lucario979
    • member
    • 1 kudos
    Does this work with your Ranger Subclasses Combined mod?
    1. BitterPast
      BitterPast
      • premium
      • 510 kudos
      yes
    2. Lucario979
      Lucario979
      • member
      • 1 kudos
      Awesome! Thank you! I'm playing a Ranger with your mod and I absolutely love it!

      Is there a chance to do a combined mod for the Artificer mod Subclasses? With scroll learning and full caster too? Progression to level 20!

      Thank you!
    3. Linwen90
      Linwen90
      • member
      • 0 kudos
      Omg thank you!
  7. Bigolof
    Bigolof
    • member
    • 7 kudos
    Much appreciated