Please message your random questions, requests and complaints instead of picking a random mod to comment on. Too many unrelated comments across my mods, some barely qualifying as comments. I have many messages and requests, I will try to get to them in due time.
Thank you so much for this one. Now my Kar'niss clone has his drider wildshape. ETA No he doesn't but he's a full caster and I can combine this mod with "Learn Some or All Wildshapes" and have it all. I'll check it. Yep it's perfect. I installed "Learn Some or All Wildshapes" and the other one that summons Quothe and it works perfectly well. As for the multitude of spells I just cherry pick what I need and place them in the custom bar along with anything else I use. You can always go back and use something from the main.
Bitterpast I must confess that I use more than one of your mods and I love them all.
First, I just want to say thank you so much! This is perfect for Jaheira.
I do want to report a small issue:
The Nature cleric progression that gets added has a problem at level 2 - it adds Charm Animals and Plants, but the class has no Channel Divinity charges, so it's always unusable.
Would it be possible to remove that level 2 feature, or replace it with something else thematically appropriate like Land Druid L2 (https://bg3.wiki/wiki/Natural_Recovery) or Feylock L1 (https://bg3.wiki/wiki/Fey_Presence)?
Edit: Feel free to ignore this, figured out how to use ExportTool, expanded the .pak file, removed Charm Animals and Plants from Progressions.lsx, and compressed it back. :)
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ETA No he doesn't but he's a full caster and I can combine this mod with "Learn Some or All Wildshapes" and have it all. I'll check it. Yep it's perfect. I installed "Learn Some or All Wildshapes" and the other one that summons Quothe and it works perfectly well.
As for the multitude of spells I just cherry pick what I need and place them in the custom bar along with anything else I use. You can always go back and use something from the main.
Bitterpast I must confess that I use more than one of your mods and I love them all.
I do want to report a small issue:
The Nature cleric progression that gets added has a problem at level 2 - it adds Charm Animals and Plants, but the class has no Channel Divinity charges, so it's always unusable.
Would it be possible to remove that level 2 feature, or replace it with something else thematically appropriate like Land Druid L2 (https://bg3.wiki/wiki/Natural_Recovery) or Feylock L1 (https://bg3.wiki/wiki/Fey_Presence)?
Edit: Feel free to ignore this, figured out how to use ExportTool, expanded the .pak file, removed Charm Animals and Plants from Progressions.lsx, and compressed it back. :)
Is there a chance to do a combined mod for the Artificer mod Subclasses? With scroll learning and full caster too? Progression to level 20!
Thank you!