For everyone using Padme Compatibility Patches for CC: Please install Plus Races - Fixes, and put Padme's mod before the Plus mods. I think I found a decent way to allow compatibility with no more phantom races you don't have installed showing. Do let me know anyway to keep trying if not.
Added a .pak called Fixes - which is optional - but meant to enrich the main mod while the optional file section are mods that do something that may be unbalanced and tailored to taste.
Added some articles with documentation. To do: Fix the description page and add documentation for visual modders.
Latest Update (1.1.1):
At a glance, look at the changelog for additions and the current roster image. Will adopt Astral Elves from Ren and fix it so they are an actual subrace which doesn't clash with his Aasimar.
If you see my Fey, Goblinoid or Undead race on your selection screen it is a mistake and you are only seeing the husk since their files are on their respective ".pak", don't play with them, they aren't ready.
Like Plus Classes, only installed races will show. So your roster will likely be smaller. Skeleton Race will likely by improved and merged into undead since I got permission from Nells to do whatever I want with it, Dire Wolf race got bundled into the canine race as a subrace, cosmetic name change for Half-Dragon (parent race) into draconian.
"There are 2 Aasimar": Well, only if you installed both of them, otherwise you would only have 1. In all honesty, I could merge them into 1 parent Aasimar race, but I don't think it is a good idea since they are so different from one another. The progressions and skills are not the problem, but the visuals, they are vastly different. Genasi on the other hand, I may bundle together in the future depending on what development direction they take.
Dhampyr also has 2 mods available, but one is a subrace for half-elf (so I moved them into Human and Elf) and the other is a parent race. I think this is neat, as that is also my approach for undead since I started developing it (but on one pak, and as a sole modder)... My undead have a full undead variant, where they have forgotten their roots with time or are mindless. While they also show as a "Human Skeleton" or "Elf Vampire" or "Orc Mummy" and they gain the parent camp racials along with some undead traits.
I need some help fitting half-orc heads to "weak" body types for the human variant and help fixing some neck seams for an Orc release though. I have no blender experience and I have enough on my plate to learn so help would be appreciated.
Is there by any chance you could add a humanoid pig race? I don't think it's too far fetched to say that their might be a pig like race out there in the world of Magic and I don't see any mods who've added such a race. I wanted to play one but there isn't any mods that have such a race, (And I wanted to try making a playthrough as a pigman fighter).
Ok, sorry about needing to ask about this. I've checked reddit and this forum already and I don't know what to do.
Whenever I have Races and Origins my game crashes on character creation. When I have the other Plus mods in, but not races and origins the game seems to work fine. I do have all of the dependencies installed, including all of the override portions of the mods.
Modlist and order: Just your stuff and dependencies. SE is installed. Using BG3MM.
not sure if this is a bug, but shadowheart's head is missing from the elf - half sun elf section and also the human - half sun elf - section, (it is only giving the option to choose astarions face/hair so i belive its only pulling full elf options from vanilla and shadowheart and jaheria heads (half elves) get lost)
All tieflings are missing tails on the CC and i cant seem to add them, but the other races do get the option to add a tail (i have half-tieflings mod) <- mod conflict?
hi i currently have an issue, with this mods downloaded i have no longer access to the inventory and i don't know how to get rid of this bug. it just shows as all void and it seems that outside of the equipped items, every other item doesn't exist even in loots. outside of this issue the mod is great and i love it btw
Why is this one of the most convoluted mods I've seen for BG3? If you want to test it you need to download 2 main files, then switch over to another mod that also needs 2 mains files and then another mod... all from the same author? Why not pack it into ONE bundle if you NEED all these to run YOUR own mod, instead of splitting REQUIRED parts into different mods?
Привет! Вы могли бы добавить особенности происхождения для расы Солар ( https://www.nexusmods.com/baldursgate3/mods/3861?tab=description), чтобы это отображалось в диалогах ? Как , например , в расе Аасимар...?
253 comments
Added a .pak called Fixes - which is optional - but meant to enrich the main mod while the optional file section are mods that do something that may be unbalanced and tailored to taste.
To do: Fix the description page and add documentation for visual modders.
Latest Update (1.1.1):
At a glance, look at the changelog for additions and the current roster image. Will adopt Astral Elves from Ren and fix it so they are an actual subrace which doesn't clash with his Aasimar.
If you see my Fey, Goblinoid or Undead race on your selection screen it is a mistake and you are only seeing the husk since their files are on their respective ".pak", don't play with them, they aren't ready.
Like Plus Classes, only installed races will show. So your roster will likely be smaller. Skeleton Race will likely by improved and merged into undead since I got permission from Nells to do whatever I want with it, Dire Wolf race got bundled into the canine race as a subrace, cosmetic name change for Half-Dragon (parent race) into draconian.
"There are 2 Aasimar": Well, only if you installed both of them, otherwise you would only have 1. In all honesty, I could merge them into 1 parent Aasimar race, but I don't think it is a good idea since they are so different from one another. The progressions and skills are not the problem, but the visuals, they are vastly different. Genasi on the other hand, I may bundle together in the future depending on what development direction they take.
Dhampyr also has 2 mods available, but one is a subrace for half-elf (so I moved them into Human and Elf) and the other is a parent race. I think this is neat, as that is also my approach for undead since I started developing it (but on one pak, and as a sole modder)... My undead have a full undead variant, where they have forgotten their roots with time or are mindless. While they also show as a "Human Skeleton" or "Elf Vampire" or "Orc Mummy" and they gain the parent camp racials along with some undead traits.
Whenever I have Races and Origins my game crashes on character creation. When I have the other Plus mods in, but not races and origins the game seems to work fine. I do have all of the dependencies installed, including all of the override portions of the mods.
Modlist and order: Just your stuff and dependencies. SE is installed. Using BG3MM.
0Plus Origins - MainRaizan
1Plus Races - ReworkRaizan
2Plus Backgrounds - MainRaizan
3Plus Classes - MainRaizan
4ImpUI (ImprovedUI)
OverridePlus Backgrounds - Base
OverridePlus Classes - Base
OverridePlus Origins - Base
OverridePlus Races - Base
OverridePlus UI
OverridePlus UI - Rolls
All tieflings are missing tails on the CC and i cant seem to add them, but the other races do get the option to add a tail (i have half-tieflings mod) <- mod conflict?
Am I missing something here?