File information
Last updated
Original upload
Created by
LarusesUploaded by
LynstenceVirus scan
Activity logs
This page was last updated on 01 November 2024, 2:49PM
- Changelogs
-
-
Version 4.0.0
- Removed mod fixer
- Fixed race and deity icons not showing up on patch 7, & subrace icon made unique
- Any previously limited unique idle, spell, or weapons animations are now universal
- Animation toggle no longer works in reverse for bodies 1 & 4
- Made Lulu's eyes glow gold
- Metallic halos x 9 in dragonborn crest slot. Not dyeable and won't have icons, possibly ever. Dragonborn slots are fucking annoying
- Made wings fold more neutrally at rest while walk is on
- Fixed Lulu's superior focus toggle having no title text
- Fixed a possible bug causing body 2 to not have access to crown 1 in white (?)
- All vanilla default horns, beards, half-elf/elf/human faces additionally hosted by the main mod file
-
Version 3.0.0
- Added 13 new wings
- Added 3 new horns (?)
- Gave generic CC icons to everything, so what the mod comes with is at least somewhat distinguishable
- Made hollyphant gain sanctuary earlier - on reaching level 6 instead of 10
- Grey wings were edited to have a white edge
- Made some racial features appear under main selection menu, so the race menu layout appears more vanilla
- Balance addon now also limits movement to 9m, instead of the original 12
- New idle pose & idle animations given to body 2 (glide-off only), also fixed peace idle transition being glitchy
-
Version 2.1.0
- Isolated tattoo files from vanilla in hopes of minimizing conflicts and streamlining the whole preset thing.
- Combined eclipse wings into the main mod
- Fixed body 1 glide toggle not working with animation library V 1.0.7
- Renamed plain black wings from fallen celestial to crow, since it made better sense
-
Version 2.0.0
- Tone down the shine of all previous non metal wings slightly
- Added 6 metallic wing variations, including a friend's favourite. Thanks Marian, and your NileRed obsession
- Adds a passive that toggles between walk/glide animation for all bodies. Types 1 & 4 bodies were done by Aristotale
-
Version 1.1.1
- Fixed flavour text default condition disappearing on death beating you 1 nil
- Added 6 new wing variants
- Removed neck crack off body 3, since most heads don't have it
-
Version 1.1.0
- Removed restriction in deity selection. Now anything goes
- Fixed bs "high half elf" guardians. Subrace now appears and functions normally as daisy
- Solar guardians now have unique outfits. Because of course they do
- Added icons for race and deities(Torm, Milil). Requires Improved UI & Improved UI assets to show up
- Added an enlarge toggle. Cosmetic only. Kept it on the subtler side so that the transition between overworld and cutscene isn't too striking, also so that their animations don't slow down too much
- Fixed wing placement for bodies 1 and 4. Body 1 wings are rigged and made by Larian - looks and works great. Body 4, on the other hand, is cobbled together by me, it's... at least better than before
- Fixed wing flapping for bodies 1 and 4. Wings fold perfectly and are static while walking
-
Version 1.0.9
- Added Shar as deity option at request
- Removed paladin dialogue tag in hopes of eliminating random oath breaking
-
Version 1.0.8
- Fixed antimagic field summoning "silence" in combat log
- Added wingless option to all body types. I wouldn't recommend it for bodies 2 and 3, but it's your call
- Added harpy wing coloration
- Added grey wing coloration
-
Version 1.0.7
- Fixed see invisibility aspect of truesight. Kind of. If you start a new game it will work as expected. On existing character it's essentially worn off. Won't change much in that case
- Added guardian to character creator, albeit one of dubious quality
- Uploaded a balance addon
- Starting outfit is also now red, to distinguish from demon. The color palette is a copy of elven chain, so you can use the boots to match that armour
-
Version 1.0.6
- There are now more wing options, in black and red
- Obviously all the skills are still mainly solar/radiant themed, but we don't talk about that
- Black wings are a little teal, like a real raven's
- Red wings have some black sections you might find a little heavy-handed in character creator, but they look nice, trust me
-
Version 1.0.5
- Attempted a fix for singing-in-combat phenomenon. It's in part random and in part related to two-handed weapons, if you don't use those you might not have experienced the problem as much
- Anyway, they shouldn't do it anymore
- I left the victory cheer still since it's non-obtrusive and kind of cute
-
Version 1.0.4
- Gave Lulu a optional toggle for +6 to initiative, so that she can bless the team before fighting takes everyone everywhere. Default enabled but you don't have to leave it on
- Made hollyphant evasion perk optional too
- Made solar blessing do damage like a 1d10 cantrip, instead of 1d10 cantrip AND 1d10 on top, because it was way too good for what is essentially a free spirit guardian
- Gave Lulu firebolt and d4 scaling healing word, as a ranged damage & healing option
- Gave flying sword some WIS progression so it can actually hit something even when not on board the nautiloid. Improves on passing levels 4 and 8 to keep at pace with proficiency bonus
- Removed per battle limit for bless and teleport for Lulu. Weaving in and out of combat is kind of important for her. Bless is just quality of life, in case you want to change targets or lost concentration, but it's not really necessary
- Made Lulu's burning claws actually do slashing damage, when it didn't before. Whoops
- Made Lulu have a tad less health, so keeping her alive seems more important
- Added Talos to deity selection per request
- Changed solar fly to one with vfx like that of the deva's - you now shed your fluffy feathers everywhere
-
Version 1.0.3
- Gave player Lulu the hollyphant summon. New spells are gained on passing levels 5 and 9. She can bless, she can heal, and she can conjure food for you. Only food. No potion, no waterbottles. Obviously, it's not really necessary since there's food bloody everywhere, but it's really cute and funny.
- Hollyphant healing start 1d12+ hollyphant WIS modifier. Scales like a d12 cantrip
- Flying sword damage now correctly scales with player level, when it didn't before. The damage preview tends to display incorrectly, but the combat log calculations are right. Scales like a d10 cantrip
-
Version 1.0.2
- Added Selune, Helm, Mystra, Oghma, Yondalla, Eilistraee, Tymora, and Bahamut as options in deity selection
- Added a amulet granting CHA saving throw and musical instrument proficiency to race starting equipment. Just a small, minor perk. You'll have it when you start a new character
- You have a fancy new title now - it's very subtle since PCs have no space for titles in the character menu, but if you select someone other than the solar and hover over them, it'll say "Guardian of the Silver Heaven" above the health bar. It's the little things - angel's in the detail and so on
- Made permanent greatsword summon last 10 turns again, because having a sword follow you around is actually more annoying, not less, and the cast cost is very low to begin with
- Solar blessing beam now only damages enemies, and one of the d10 scales with level like a d10 cantrip
- Added Searing Burst to level 5, once per combat shout to deal 2d8 Fire + 2d8 Radiant damage, halved on DEX save. Less damage than the legit one because it has bigger radius and things already get a bit crazy
- Implemented long rest Foresight for level 9. Very straightforward. Just casually one of the most useful buff spells out there. Can't Foresight Mind Blanked characters, Mind Blank can target Foresight-ed characters but replaces it. Not that you can very easily get Mind Blank...
- Implemented a togglable passive that lets you be considered "floating" and not take fall damage, i.e. no traps, no slipping on ice, no running into acid on the ground, no slow walk in streams , etc. etc. Your party might not be able to keep up with you at the rate we're going
- Implemented a togglable passive that grants magic resistance, i.e. advantage on saving throws against spells and magic effects
-
Version 1.0.1
- Made immortality togglable. Necrotic and poison immunity/radiant resistance don't remove because they're not actually passives. If you really desperately want it gone I'll deal with it later, but otherwise it's staying.
- Gave solar a container spell for Angelic Weapons, with options for 1d4, 1d8, 1d12, or the legit 6d8 extra Radiant damage on weapon attacks. There's a reset spell in the container. All the conditions automatically replace each other and don't stack.
- Gave solar togglable non-magical physical damage resistance, and an option to have a solar's actual stats, i.e. 26 STR, 22 DEX, 26 CON, 25 INT, 25 WIS, 30 CHA, so you can really be the left/right hand of a god. The passives are very optional, you can off and on them any time.
- Implemented Flying Sword(kinda) by giving you a cantrip version of spiritual weapon that summons a Radiant damage dealing greatsword. Base damage 1d10 + spell cast modifier, scales like a d10 cantrip. Sword is permeant and can fly and move farther than normal spiritual weapons
- Added short rest Dispel Evil and Good, short rest Blade Barrier & free self only Invisibility at certain levels
- Implemented Detect Evil and Good. It's not very useful but it works. If you've used Mind Blank on someone (a spell added in my demon mod), they will be warded from detection as you'd expect, but it's still largely pointless
- Implemented Healing Touch, once per short rest instead of 4 times a day because it's easier to make and keep track of while playing. And it heals a lot already. And we don't want normal paladin and cleric healing going bankrupt
- Fixed half elf body 4 having wings
- Fixed your character gaining no skills if you play a demon with my other mod along side this
-
- Author's activity
-
November 2024
-
01 Nov 2024, 2:49PM | Action by: Lynstence
Attribute change
'Description changed.'
-
01 Nov 2024, 2:49PM | Action by: Lynstence
Attribute change
'Description changed.'
-
01 Nov 2024, 2:33PM | Action by: Lynstence
Attribute change
'File \'SolarPlayerRace\' category changed to Old versions.'
October 2024
-
03 Oct 2024, 2:33PM | Action by: Lynstence
Attribute change
'Description changed.'
-
03 Oct 2024, 2:32PM | Action by: Lynstence
Attribute change
'Description changed.'
-
03 Oct 2024, 1:27AM | Action by: Lynstence
Mod image added
-
01 Oct 2024, 5:44PM | Action by: Lynstence
Primary image changed
-
01 Oct 2024, 5:44PM | Action by: Lynstence
Mod image added
-
01 Oct 2024, 5:35PM | Action by: Lynstence
Mod image added
-
01 Oct 2024, 4:31PM | Action by: Lynstence
Attribute change
'Description changed.'
-
01 Oct 2024, 3:40PM | Action by: Lynstence
Attribute change
'Description changed.'
-
01 Oct 2024, 3:40PM | Action by: Lynstence
Attribute change
'Summary changed.'
-
01 Oct 2024, 3:25PM | Action by: Lynstence
Attribute change
'Description changed.'
-
01 Oct 2024, 3:23PM | Action by: Lynstence
Attribute change
'Description changed.'
-
01 Oct 2024, 3:23PM | Action by: Lynstence
Attribute change
'Description changed.'
-
01 Oct 2024, 3:22PM | Action by: Lynstence
Attribute change
'Description changed.'
-
01 Oct 2024, 3:22PM | Action by: Lynstence
Attribute change
'Summary changed.
Description changed.'
-
01 Oct 2024, 3:22PM | Action by: Lynstence
Attribute change
'Summary changed.'
-
01 Oct 2024, 3:21PM | Action by: Lynstence
Attribute change
'Name changed to \'Solar Player Race Patch7Ready\'.'
-
01 Oct 2024, 3:21PM | Action by: Lynstence
Attribute change
'Description changed.'
-
- Mod page activity
-
May 2025
-
16 May 2025, 7:01PM | Action by: Dub11
Untracked
'Solar Player Race Patch7Ready'
-
15 May 2025, 8:04PM | Action by: Gury777
Tracked
'Solar Player Race Patch7Ready'
-
15 May 2025, 7:16PM | Action by: Karpi93
Untracked
'Solar Player Race Patch7Ready'
-
14 May 2025, 2:52PM | Action by: DelTheGod
Endorsed
'Solar Player Race Patch7Ready'
-
13 May 2025, 10:43PM | Action by: kofjpg
Endorsed
'Solar Player Race Patch7Ready'
-
13 May 2025, 4:43AM | Action by: 0Hron0
Endorsed
'Solar Player Race Patch7Ready'
-
13 May 2025, 3:45AM | Action by: EnielasSong
Untracked
'Solar Player Race Patch7Ready'
-
12 May 2025, 10:09PM | Action by: Rough
Tracked
'Solar Player Race Patch7Ready'
-
12 May 2025, 9:40PM | Action by: picklerick023
Tracked
'Solar Player Race Patch7Ready'
-
12 May 2025, 6:34PM | Action by: manny91
Endorsed
'Solar Player Race Patch7Ready'
-
12 May 2025, 4:47AM | Action by: ValHeka
Tracked
'Solar Player Race Patch7Ready'
-
11 May 2025, 10:47PM | Action by: HibikiChou
Untracked
'Solar Player Race Patch7Ready'
-
10 May 2025, 11:14PM | Action by: buggabye
Tracked
'Solar Player Race Patch7Ready'
-
10 May 2025, 11:02PM | Action by: Nytrie
Tracked
'Solar Player Race Patch7Ready'
-
10 May 2025, 9:32PM | Action by: HibikiChou
Tracked
'Solar Player Race Patch7Ready'
-
10 May 2025, 8:26PM | Action by: Azra5
Tracked
'Solar Player Race Patch7Ready'
-
10 May 2025, 12:09PM | Action by: JJMalone
Endorsed
'Solar Player Race Patch7Ready'
-
10 May 2025, 7:32AM | Action by: sbdz5319
Tracked
'Solar Player Race Patch7Ready'
-
09 May 2025, 5:42PM | Action by: NormalFraind115
Tracked
'Solar Player Race Patch7Ready'
-
09 May 2025, 11:42AM | Action by: Thisdudeyo
Tracked
'Solar Player Race Patch7Ready'
-