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Elmvick

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Elmvick

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30 comments

  1. OtoshigamiPrime
    OtoshigamiPrime
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    Can you make a version that is 6 ASI + Cantrips enhanced only?
    Already have a cap breaker and difficulty mods setup.
  2. PhoenixYin
    PhoenixYin
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    Anyone else having trouble loading saves with this mod after Patch 7? Game is saying it's not enabled even though it is for me, so just checking if it's only me or not.
    1. cosmogyralDelirium
      cosmogyralDelirium
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      I can't load my saves with this mod in patch 7, either. However, I don't know if it's this mod specifically at fault, or one or more of my myriad other unupdated mods.
    2. hk57
      hk57
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      • 1 kudos
      Any solution for this issue ?
    3. PhoenixYin
      PhoenixYin
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      I've not come across one yet.
  3. Mycakeisalie29
    Mycakeisalie29
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    I installed the Simple Version of the mod using the Mod Manager, but it didn't seem to work?
    1. Elmvick
      Elmvick
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      Hi,
      Did you manage to make it work eventually?
      That mod doesn't usually conflict with other mods so make sure to have installed it properly
    2. YlvaUwU
      YlvaUwU
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      No, it just doesn't work at all. 
  4. Painabyss
    Painabyss
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    I have a problem.
    Firstly, this mod was activated at the "Honor" difficulty level, which I did not expect, and decided to remove it, but the changes made by the mod remained. And in order to reset them, you need to change the complexity of the game, which is impossible on Honor. So could you make a version of the mod with default values?
    I also looked at the files and found that all versions of the mod have the same values in the "Status_BOOST" file

    new entry "HEALTHBOOST_HARDCORE"
    type "StatusData"
    data "StatusType" "BOOST"
    using "DIFFICULTY"
    data "StackId" "HEALTHBOOST_HARDCORE"
    data "Boosts" "IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(1)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(2)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(3)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(4)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(5)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(6)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(7)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(8)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(9)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(10)):IncreaseMaxHP(125%);RollBonus(Attack,3);SpellSaveDC(3);DamageBonus(6*Level)"
  5. enchandler
    enchandler
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    Has anyone had issues with patch 6 with this mod?
  6. 7hornadus
    7hornadus
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    Hey, thanks for all your mods.
    Can you increase Higher Difficulty? Like +300% or +400%?
    1. Elmvick
      Elmvick
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      Hi,

      Uploaded a "Dark Souls" like difficulty!
      HP increased by 500% per level, High level mobs do over 400 dmg so just like in Dark Souls you get hit you die :)
      Hope you like it!
    2. 7hornadus
      7hornadus
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      Thank you again, amazing mod! :D
  7. RaeRae
    RaeRae
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    I have no requests or anything, but I did want to thank you for the mod, especially the simple version that only has the extra ASI.  Even though it's not in line with the typical DnD experience (you can't be great at everything and that's ok!) it IS a fab little mod for RP purposes.  It's nice to have some points to dump into strength so my non-martial classed elf can actually jump or into charisma despite his class not being tailored toward charisma and so forth.  I like this option you have offered with the mod and I thank you for it!
    1. Elmvick
      Elmvick
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      Thank you for your kind words!
  8. Dilleix
    Dilleix
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    Would be possible to make an optional 4 ASI?
    1. Elmvick
      Elmvick
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      Added it as optional download
    2. Thebrobi2
      Thebrobi2
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      Is this option standalone? Looking for a 4pt ASI buff without the other changes, as I have other mods for those.
    3. Elmvick
      Elmvick
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      Added the 4pt ASI with no other change as an optional download
    4. Thebrobi2
      Thebrobi2
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      Hey, thank you.
  9. Yargoyle
    Yargoyle
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    Greetings!

    May we have these options separated into different mods?  I like the notion of getting more points for a feat, but I want that separated from cantrip and enemy power.

    Thankee!
    1. Elmvick
      Elmvick
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      Hiya!

      Most of them are already separated as optional downloads. There is one with cantrips, one with feats and 2 simple ones without the difficulty change. You want the cantrips as well without the difficulty change?
    2. Yargoyle
      Yargoyle
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      Correct.

      Thankee!
  10. BlueRaja
    BlueRaja
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    What's with these screenshots? lol
    1. acidtripped
      acidtripped
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      It took me a minute to understand but it's the Difficulty Increase aspect of this mod.  

      - Tactician Difficulty is slightly increased: Enemies get +50% HP per level, +3 attack and spell rolls(fixed) and their damage is increased by 3*Level. For example a level 10 enemy will have +500% HP + 3 rolls and + 30 dmg


      Zhalk normally is 150 hp at level 8.   Normally Tactician increases HP by 30% so he has 195.  But after looking at some napkin math I think the mod overrides that with its own numbers in the block quote above.

      1. Original HP: 150
      2. HP Increase from the Mod:

      • +400% of 150 is 4×150=600
      • Total HP after Mod's increase: 150+600=750 

      And the 750 HP is what is circled there rather than the ASI part.  Which is why I came across this and not the HP/Cantrip changes lol.
    2. Elmvick
      Elmvick
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      When I uploaded this mod I was already working on another and when I realised screenshots are mandatory I was too lazy to swap them around in my manager and make screenshots so just used some already existing ones :). 
      Uploaded screenshots with actual ASI increase now