Anyone else having trouble loading saves with this mod after Patch 7? Game is saying it's not enabled even though it is for me, so just checking if it's only me or not.
I can't load my saves with this mod in patch 7, either. However, I don't know if it's this mod specifically at fault, or one or more of my myriad other unupdated mods.
I have a problem. Firstly, this mod was activated at the "Honor" difficulty level, which I did not expect, and decided to remove it, but the changes made by the mod remained. And in order to reset them, you need to change the complexity of the game, which is impossible on Honor. So could you make a version of the mod with default values? I also looked at the files and found that all versions of the mod have the same values in the "Status_BOOST" file
new entry "HEALTHBOOST_HARDCORE" type "StatusData" data "StatusType" "BOOST" using "DIFFICULTY" data "StackId" "HEALTHBOOST_HARDCORE" data "Boosts" "IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(1)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(2)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(3)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(4)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(5)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(6)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(7)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(8)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(9)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(10)):IncreaseMaxHP(125%);RollBonus(Attack,3);SpellSaveDC(3);DamageBonus(6*Level)"
Uploaded a "Dark Souls" like difficulty! HP increased by 500% per level, High level mobs do over 400 dmg so just like in Dark Souls you get hit you die :) Hope you like it!
I have no requests or anything, but I did want to thank you for the mod, especially the simple version that only has the extra ASI. Even though it's not in line with the typical DnD experience (you can't be great at everything and that's ok!) it IS a fab little mod for RP purposes. It's nice to have some points to dump into strength so my non-martial classed elf can actually jump or into charisma despite his class not being tailored toward charisma and so forth. I like this option you have offered with the mod and I thank you for it!
May we have these options separated into different mods? I like the notion of getting more points for a feat, but I want that separated from cantrip and enemy power.
Most of them are already separated as optional downloads. There is one with cantrips, one with feats and 2 simple ones without the difficulty change. You want the cantrips as well without the difficulty change?
It took me a minute to understand but it's the Difficulty Increase aspect of this mod.
- Tactician Difficulty is slightly increased: Enemies get +50% HP per level, +3 attack and spell rolls(fixed) and their damage is increased by 3*Level. For example a level 10 enemy will have +500% HP + 3 rolls and + 30 dmg
Zhalk normally is 150 hp at level 8. Normally Tactician increases HP by 30% so he has 195. But after looking at some napkin math I think the mod overrides that with its own numbers in the block quote above.
1. Original HP: 150 2. HP Increase from the Mod:
+400% of 150 is 4×150=600
Total HP after Mod's increase: 150+600=750
And the 750 HP is what is circled there rather than the ASI part. Which is why I came across this and not the HP/Cantrip changes lol.
When I uploaded this mod I was already working on another and when I realised screenshots are mandatory I was too lazy to swap them around in my manager and make screenshots so just used some already existing ones :). Uploaded screenshots with actual ASI increase now
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Already have a cap breaker and difficulty mods setup.
Did you manage to make it work eventually?
That mod doesn't usually conflict with other mods so make sure to have installed it properly
Firstly, this mod was activated at the "Honor" difficulty level, which I did not expect, and decided to remove it, but the changes made by the mod remained. And in order to reset them, you need to change the complexity of the game, which is impossible on Honor. So could you make a version of the mod with default values?
I also looked at the files and found that all versions of the mod have the same values in the "Status_BOOST" file
new entry "HEALTHBOOST_HARDCORE"
type "StatusData"
data "StatusType" "BOOST"
using "DIFFICULTY"
data "StackId" "HEALTHBOOST_HARDCORE"
data "Boosts" "IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(1)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(2)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(3)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(4)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(5)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(6)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(7)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(8)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(9)):IncreaseMaxHP(125%);IF(CharacterLevelGreaterThan(10)):IncreaseMaxHP(125%);RollBonus(Attack,3);SpellSaveDC(3);DamageBonus(6*Level)"
Can you increase Higher Difficulty? Like +300% or +400%?
Uploaded a "Dark Souls" like difficulty!
HP increased by 500% per level, High level mobs do over 400 dmg so just like in Dark Souls you get hit you die :)
Hope you like it!
May we have these options separated into different mods? I like the notion of getting more points for a feat, but I want that separated from cantrip and enemy power.
Thankee!
Most of them are already separated as optional downloads. There is one with cantrips, one with feats and 2 simple ones without the difficulty change. You want the cantrips as well without the difficulty change?
Thankee!
Zhalk normally is 150 hp at level 8. Normally Tactician increases HP by 30% so he has 195. But after looking at some napkin math I think the mod overrides that with its own numbers in the block quote above.
1. Original HP: 150
2. HP Increase from the Mod:
And the 750 HP is what is circled there rather than the ASI part. Which is why I came across this and not the HP/Cantrip changes lol.
Uploaded screenshots with actual ASI increase now