About this mod
Remove leveled loot so you can find any items regardless of level OR rebalance leveled loot for level 20+ mods
- Permissions and credits
Note on compatibility: since this mod heavily edits vanilla records and is meant to act as a replacement for those loot tables, this mod should be loaded above(before) mods who put extra items into loot tables via "CanMerge 1" Any treasure table with such function that is loaded before this mod, and calls the same treasure table, will be overwritten.
tl;dr load mods who potentially add items to treasure tables below(after) this mod in your load order to ensure their items are added.
Why should a barrel care what level you are? It doesn't know what level you are, it just holds stuff, stop making the barrel only hold loot that is of my level. Stop holding out on me, barrel! I know there's good stuff in there, I just know it!
Normally, you'd never find a smokepowder arrow at level 1, but you will always find exactly 2 smokepowder arrows on vendors after level 9.
With this mod, you could find a smokepowder arrow at level 1, but you are never guaranteed to find exactly 2 smokepowder arrows on vendors after level 9.
Essentially, it makes the loot more random. Offering the potential to find high level items early, but with no guaranteed high level items later. This should make each playthrough more unique, and add or remove potential for relying on vendor items, depending on luck.
Edits vanilla loot tables, could conflict with other mods that do the same. Install/uninstall any time, but a new game is recommended for the full experience.
BG3 UnLeveled
All instances of "starting at/ending at level" have been removed, so it is compatible with increased max level mods. Any Item Any Time™
BG3 ReLeveled
Preserves vanilla leveled loot functions but rescales it based on max level 20 (200k xp) for use with level 20 slow level curve or my difficulty mod. Don't use this if you're not using max level 20 or greater. Again, this doesn't remove leveled loot function like UnLeveled version, it just rescales the levels to fit max level 20.
Bonus: Fixed an oversight(I assume) which caused a vendor to generate only 1 of 4 unique magical items per playthrough instead of generating all 4.
Most effected loot tables use a replacement function:
at level 1-2 have X item
at level 3-4 have Y item
at level 5-6 have Z item
Etc.
This usually stops you from finding a certain item, or quantity of item, until you've reached a higher level.
The modded loot table is more like this:
have X item
or
have Y item
or
have Z item
No reliance on player level to determine loot, instead it will just be random, from the start 'til the end of the game.
A loot table like this:
for level 1-2 have X item
for level 3-4 have Y item
at level 5 always have Z item in addition to earlier items
(this is how smokepowder arrows work)
Becomes this:
have X item
or
have Y item
and
30% chance to have Z item in addition to earlier items
So the higher level item could be there, but it won't always be there.
Something like this:
at level 1 have 5 items
at level 2 have 10 items
at level 3 have 15 items
(this is how vendor gold works)
Becomes:
have 5 items
or
have 10 items
or
have 15 items
Is the vendor having a good or bad day? Who knows, he now carries a random amount of gold instead of a set amount based on your level.