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- Vanguard Class - Arcane Martial Half-Caster (Elementalist - Blink Dog - Shadow Adept - subclasses)
Vanguard Class - Arcane Martial Half-Caster (Elementalist - Blink Dog - Shadow Adept - subclasses)
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Version4.1.4
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This page was last updated on 09 April 2024, 7:56AM
- Changelogs
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Version 4.1.4
- -Fixed issue with not having any spell slots after multiclassing into Vanguard from a non-caster class.
-Fixed issue with a case in which multiclassing Vanguard with a level in a full-casting class resulted in a missing level 1 spell slot at Vanguard 5/Other Casting Class 1.
- -Fixed issue with not having any spell slots after multiclassing into Vanguard from a non-caster class.
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Version 4.1.3
- -Fixed issue with Hail of Thorns being broken when selected on Rangers. Note that Rangers will not get the Vanguard enhancements that allow the spell to be used with thrown weapons.
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Version 4.1.2
- -Removed testing change that incorrectly gave tons of cantrips to Blink-Bonded vanguards at level 3.
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Version 4.1.1
- -Fixed issue with Word of Radiance never applying Arcane Strike damage in a radius.
-Updated spell descriptions for Hail of Thorns, Conjure Barrage, and Conjure Volley to make it clear the Arcane Strike applies to it. Also clarified that Hail of Thorns (Throw) can only hit 4 targets total.
- -Fixed issue with Word of Radiance never applying Arcane Strike damage in a radius.
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Version 4.1.0
- -Replaced Blink-Bonded's Ensnaring Strike with Hail of Thorns. Like Conjure Barrage and Conjure Volley, this spell works with Arcane Strike and can apply cantrip effects on multiple targets within a 2 meter radius when you use a thrown attack. This should be much more useful!
-Fixed issue with AOE cantrips (Sword Burst, Thunderclap, Acid Splash, Word of Radiance) causing excessive damage when used on Thrown weapons enhanced with Arcane Strike.
- -Replaced Blink-Bonded's Ensnaring Strike with Hail of Thorns. Like Conjure Barrage and Conjure Volley, this spell works with Arcane Strike and can apply cantrip effects on multiple targets within a 2 meter radius when you use a thrown attack. This should be much more useful!
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Version 4.0.7
- -Latest version of ImprovedUI Assets is now out with support for controller Eldrtich Point resource icons.
-Fixed issue with Bound Weapon Enhancement's child spells existing outside of their parent container. Also fixed incorrect descriptions, which should now make it clear what types of weapons can gain the Light/Finesse/Thrown properties.
- -Latest version of ImprovedUI Assets is now out with support for controller Eldrtich Point resource icons.
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Version 4.0.6
- -Added Shadow Rift's Blindness status to be part of a general blindness status group. This should hopefully make immunities to blindness from multiple sources effectively against Shadow Rift.
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Version 4.0.5
- -Added custom action resource icons for controller players. Won't work until integrated into ImprovedUI, however.
- Vanguard Cantrip Fix V4.1.0 uploaded. Fixes Arcane Strike self-damage bug with four PF2e Spells: Acid Splash HB, Divine Lance, Fire Bolt HB, Ray of Frost HB. These spells were never meant to work with Arcane Strike and can no longer be cast on yourself.
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Version 4.0.4
- -Fixed issue with Arcane Fervor not discounting Eldritch Point cost from the following features: Summon Blink Dog, Bond of the Pack: Convert, Arcane Armor, Shadow Rift, Shadowfell Form, Greater Shadow Rift. Big whoops!
-Shadow Rift no longer blinds creatures with Devil's Sight.
-Fixed Banishing Smite and Branding Smite not giving access to ranged versions of the spells. This also fixes issues with Zairel Tieflings not being able to have both their racial and spell versions of Branding Smite.
- -Fixed issue with Arcane Fervor not discounting Eldritch Point cost from the following features: Summon Blink Dog, Bond of the Pack: Convert, Arcane Armor, Shadow Rift, Shadowfell Form, Greater Shadow Rift. Big whoops!
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Version 4.0.3
- -Added missing elemental VFX to reaction versions of Elemental Smite. Note that the VFX used here differs from Elemental Smites made as non-reactions due to different implementation requirements.
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Version 4.0.2
- -Fixed error with Compressed class mod not giving out Greater Shadow Rift at level 9.
- -Fixed Symbiotic Channeling not activating at all (except when at level 17 or higher).
-Fixed typo with Eldrtich Mark damage radius.
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Version 4.0.1
- -Uploaded a fixed version of the Compressed Class mod. Now should let you select Shadow Adept.
-Fixed issue with a hidden shadow adept passive showing up during level up at level 5.
- -Uploaded a fixed version of the Compressed Class mod. Now should let you select Shadow Adept.
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Version 4.0.0
- -Added new final subclass: Shadow Adept
-All optional mod files have been updated. You must redownload them to continue using them.
-Changed Arcane Armor. Now arrives at level 2 instead of 9. Costs 2 eldritch points to activate. Int can be used for Dex bonus on Medium armor (instead of medium and light). Light armor grants a bonus to AC equal to half your INT bonus. Duration scales with level, eventually hitting until long rest at level 9. Goal was to allow players to clearly build for this feature early on instead of forcing a respec later, while also giving DEX-focused players some utility. Duration element and EP cost was added for balance, to limit its power now that you retrieve it at level 2.
-Elemental Smite VFX now has element-specific SFX and VFX.
-Fixed issue with Symbiotic Channeling Durations and Elemental Blade Damage not scaling properly past level 12. This was due to an incorrectly reliance on LevelMapValues.
-Fixed issue with throw abilities not applying Elemental Weapon Damage, and said Elemental damage not scaling past level 12.
-Added Dissonant Whispers, Glyph of Wardin, Mind Spike, Tasha's Mind Whip, Phantasmal Force, Enemies Abound, Raulothim's Psychic Lance, Synaptic Static to Vanguard Spell List
-Added Dexterity DC check to Blink Dog's Disarming Bite
-Changed Arcane Fervor icons to let you know at a glance if a melee or spell is required for the next hit, and if you are at max stacks
-Fixed typo on Symbiotic Channeling: Melee's description of Ethereal Pirouette's effect on attack rolls and AC.
- -Added new final subclass: Shadow Adept
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Version 3.6.0
- -Arcane Fervor stacks now decay over 10 turns, dropping down to lower stack levels over time rather than expiring immediately after combat ends. If you have 3 or more stacks, it will never decay past 2 stacks. The goal here is to allow for better engagement with the system at low levels, before you gain the ability to make multiple attacks/cantrips per turn. You should now be able to carry some of your stack momentum into subsequent fights, so your earlier efforts aren't wasted.
-Blink Dog no longer gets Companion's Bond at level 3. Felt too strong there. Moved to level 5, a renamed to Bond of the Pack. Ethereal Evasion is gained at level 3 instead of 5.
-Blink Dog once-per-combat abilities changed to operate on pack magic points. Doggie slowly gains points as they level, hitting 3 at level 12 and maxing out at 4 at level 17. Ethereal Evasion uses 1 point and Bonded Swap uses 2. These points replenish after each fight. This gives you flexbility with how you want to use them.
-Blink-Bound players gain an ability at level 5 called Bond of the Pack: Conversion. This allows you to convert your eldritch points to pack magic points for your blink dog on a 1:1 basis.
-Summoning your blink dog companion has an escalating eldritch point cost as your dog gets more powerful. At level 1, it costs 1 point. By level 20, it maxes out at 5 points. You can summon your blink dog in the middle of combat now, although only once per short rest. At low levels, even when you are at 0 points, you can still summon your dog for free if you attain max arcane fervor stacks.
-All of the above changes have been documented in the class description articles.
-Fixed issue with vanguard players being immune to Repelling Blast knockback from other characters. Also might have fixed issues with Repelling Blast on non-vanguard players not working correctly.
-Fixed incorrect sound effect used with Ensnaring Strike (Throw).
-Compressed version of class updated to incorporate latest changes. Not extensively tested, so please report any bugs.
-Various text changes for clarity.
- -Arcane Fervor stacks now decay over 10 turns, dropping down to lower stack levels over time rather than expiring immediately after combat ends. If you have 3 or more stacks, it will never decay past 2 stacks. The goal here is to allow for better engagement with the system at low levels, before you gain the ability to make multiple attacks/cantrips per turn. You should now be able to carry some of your stack momentum into subsequent fights, so your earlier efforts aren't wasted.
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Version 3.5.9
- -Blink-Bonded players now get animal handling proficiency at level 3.
-Fixed issue with some arcane strike passives showing up on the character sheet incorrectly.
- -Blink-Bonded players now get animal handling proficiency at level 3.
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Version 3.5.8
- -Blink-Bonded subclass icons are now working! Go download the latest ImprovedUI and ImprovedUI Assets to see them.
-Vanguard icons no longer oversize during level up/multiclass selection.
-Fixed Topple and Tenacity not triggering Symbiotic Channeling: Melee.
-All base game unique weapon actions now trigger Symbiotic Channeling: Melee. This includes Absolute Power, Blood Money, Colossal Onslaught, Corrosive Strike, Crowning Strike, Dawnburst Strike, Edge of Darkness, Gargantuan Cleave, Grand Slam, Hellflame Cleave, Moonlight Butterflies, Hush You!, Part the Flesh, Poison Mist, Profane Scourge, Razor Gale, Revitalising Strike, Searing Blood, Soulbreaker, Topple the Big Folk, Unshackling Strike
- -Blink-Bonded subclass icons are now working! Go download the latest ImprovedUI and ImprovedUI Assets to see them.
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Version 3.5.7
- -Hid some passives that were improperly marked as visible and thus showing up during level up.
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Version 3.5.6
- -Fixed issue preventing Repelling Blast from working correctly in general and with Arcane Strike.
-Added Ensnaring Strike: Throw spell variant to work with thrown weapons.
-Added new Vanguard Hexblade Invocations Fix file. Allows Grasp of Hadar and Lance of Lethargy to work correctly with Arcane Strike.
-Typo fixes with an Elemental Aura tooltip.
-The spell, Elemental Weapon, now adds its damage to thrown weapons. Compressed mod users must download a new version.
- -Fixed issue preventing Repelling Blast from working correctly in general and with Arcane Strike.
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Version 3.5.5
- -Ugh. I keep leaving debug progression spells in. Removed again.
-Added optional cantrip fix file for players having issues with Arcane Strike and/or taking damage when using cantrips to enhance their weapons.
- -Ugh. I keep leaving debug progression spells in. Removed again.
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Version 3.5.4
- -Fixed unintended extra attacks with cantrip + ranged weapon combinations.
-Poison Spray and Shocking Grasp now work with Conjure Volley.
-Smites no longer trigger Symbiotic Channeling: Spells when they miss. (Compressed mod users must download a new version as well).
- -Fixed unintended extra attacks with cantrip + ranged weapon combinations.
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Version 3.5.3
- -Fixed whoopsie with debug progression giving tons of cantrips and spells being left in 3.5.2.
- -Uploaded new v3.5.1 of Compressed mod to prevent players from getting debug test spells at level 2.
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Version 3.5.2
- -Added custom blink dog portrait.
-Fixed smites applying Arcane Strike damage twice.
-Fixed most cases in which Blink Dog's Arcane Bite wouldn't apply damage properly (Acid Splash has problems for some reason).
-Updated Compressed version of mod to include new subclass.
-Moved Eldrtich Combat to level 7 in Compressed Mod to fix an issue preventing it from working before you acquired Martial Magic. At level 4, you instead get Blade Dash.
- -Added custom blink dog portrait.
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Version 3.5.1
- -Fixed an error with how the new subclass icons were stored in the folder structure. Note that the subclass icons still won't show up until ImprovedUI Assets gets updated.
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Version 3.5.0
- -Big update to include Blind-Bonded subclass. Now you get a magical teleporting dog buddy to tag team with you on the battlefield.
-Added missing smite spells to spell list: Searing Smite, Branding Smite, Staggering Smite, Banishing Smite.
-Set most Arcane Strike spells to only affect a single target. Most were previously able to effect targets within a 1 meter radius.
-Added Elemental Weapon back to spell list so that Blink-Bonded vanguards can make use of it.
- -Big update to include Blind-Bonded subclass. Now you get a magical teleporting dog buddy to tag team with you on the battlefield.
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Version 3.1.1
- -Attacks of Opportunity will now properly trigger Eldritch Mark explosions.
-Rolled back class icon changes, as that was cuasing newly-created characters to be missing the class icon.
- -Attacks of Opportunity will now properly trigger Eldritch Mark explosions.
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Version 3.1.0
- -Fixed issue with reaction spells not triggering Symbiotic Channeling. Please report non-working spells if you run into them.
-Character proficiency bonus will now correctly increase to +5 and +6 as you level past 12.
-Fixed issue with Vanguard class icon being too large on level up class selection screen.
-Set Symbiotic Channeling duration to be 1 + Character Proficiency Bonus. Previous durations were too long.
-Surprised status from Ethereal Pirouette renamed to Flat-Footed to avoid confusion with the other same-named status effect.
-Fixed bug with being able to infinitely alternate between cantrip castings and ranged attacks.
-Weapon actions will now trigger Symbiotic Channeling even if you don't hit a target.
- -Fixed issue with reaction spells not triggering Symbiotic Channeling. Please report non-working spells if you run into them.
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Version 3.0.1
- -Fixed issue with Martial Magic bugging out when using Arcane Strike. It was possible to do things in a particular order and lose out on an attack. Example: Melee attack, Enhance a weapon with Arcane Strike, and then lose your ability to cast another cantrip that turn.
-Fixed several found cases of Arcane Strike damage not scaling cantrip damage values beyond level 16.
-Fixed issue with Repelling Blast causing the player to be knocked around when enhancing a weapon with Eldritch Blast.
-Fixed issue with Eldrtich Blast not dealing any damage when used with Arcane Strike.
-Repelling Blast will now knock targets back when hitting them with an Arcane Strke empowered with Eldrtich Blast.
- -Fixed issue with Martial Magic bugging out when using Arcane Strike. It was possible to do things in a particular order and lose out on an attack. Example: Melee attack, Enhance a weapon with Arcane Strike, and then lose your ability to cast another cantrip that turn.
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Version 3.0.0
- Christmas Eve present! Huge update to version 3.0. Check out the numerous changes in the Articles section: https://www.nexusmods.com/baldursgate3/articles/404
-Follow the safe update steps noted at the top of this page in orange.
-The main class description article has also been updated for those new to the class.
-If you play CHA/WIS vanguards, you'll need to download the new versions of those optional files.
-The feat every x level optional files have been deprecated. To get the same functionality, please use the More Feats Per Level mod.
- Christmas Eve present! Huge update to version 3.0. Check out the numerous changes in the Articles section: https://www.nexusmods.com/baldursgate3/articles/404
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Version 2.2.0
- -So, uhh, sorry to do this but the ability to scribe scrolls has been removed. This was never intended and should only be accessible to Wizards.
-But! Since some of you have had access to this feature for quite some time, I've added a new optional "Vanguard Scribe Scrolls" file that will restore this feature for base Vanguards only (INT spellcasting).
- -So, uhh, sorry to do this but the ability to scribe scrolls has been removed. This was never intended and should only be accessible to Wizards.
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Version 2.1.0
- -Blade Dash previously was only reactive and usable after you hit a target with a throw attack. It now has its own attack action that allows you to instantly teleport to any target you throw your bonded weapon at. This also now works with throwing at objects or the ground, so you can use it for environemntal navigation.
-Added In Your Face, given at level 1. It allows Vanguards to use Strength to determine their Intimidation bonuses. This simulates variant rules for skill checks described in the PHB.
-Found issue with Eldritch Combat not giving you an extra attack if players with Martial Magic activate it before using an attack action. This ability is now only usable after you have expended all standard actions and sources of extra attacks, which fixes the problem.
-Added workaround for found issue with bonded weapons. After being thrown and returning to your hand, these items will lose their bonded weapon status effect until the next turn due to a game bug. This prevents any abilities that can only be used with bonded weapons from activating: Elemental Blade, Blade Dash, Eldrtich Combat. The workaround fixes all known cases, but does currently allow you to activate these abilities in some situations in which it's not intended. Enjoy that extra flexibility before I eventually fix it via Script Extender.
-CHA and WIS variant players must download newly-uploaded versions of those files to get the above changes.
- -Blade Dash previously was only reactive and usable after you hit a target with a throw attack. It now has its own attack action that allows you to instantly teleport to any target you throw your bonded weapon at. This also now works with throwing at objects or the ground, so you can use it for environemntal navigation.
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Version 2.0.0
- -Class now uses only a single new action resource that you gain each time you level up: Eldrtich Points. Blade Dash and Elemental Blade now consume these. You see these being acquired on the level up screen.
-Major new feature gained at level 11: Elemental Aura. This is a 15-foot damaging aura in all 5 element types that also applies elemental status effects on enemies: Acid, Cold, Burning, Shocked, Wet. This ability also costs Eldritch Points.
-Symbiotic Throw is now obtained at level 10 instead of 11.
-Eldritch Strike has been removed as a level 10 feature. It has been added as a Weapon Bond improvement at level 8, but only applies to bonded weapon strikes.
-New feature gained at level 1: Eldritch Combat. You can spend 1 eldritch point after casting a spell to gain a single extra attack. Prior to getting Martial Magic, this is your only way to cantrip + attack in a turn. After getting Martial Magic, you can augment your turn's actions: cast a leveled spell + attack, or attack + cantrip + attack.
-Removed unintended hightlight/glow around your weapon that would show up when triggering Symbiotic Channeling.
-Elemental Blade was never meant to last until a long rest. Duration is now 1 hour.
-Elemental Blade was meant to work only with bonded weapons. This restriction is now in place.
-New CHA and WIS variant files. New Feat Every Level and Feat Every Other level files. If you use these, you must update them.
- -Class now uses only a single new action resource that you gain each time you level up: Eldrtich Points. Blade Dash and Elemental Blade now consume these. You see these being acquired on the level up screen.
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Version 1.5.2
- -A previous change to fix Elemental Blade compatibility issues with Magus was leading to crashes for some folks. This update should fix that while still maintaining compatibility with the Magus mod.
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Version 1.5.1
- -Reminder: We now have working class icons! Be sure to download the latest versions of ImprovedUI and ImprovedUI Assets.
-Fixed issue with Symbiotic Throw no longer allowing you to choose any valid targets.
-Added Armor of Agathys to Vangaurd spell list.
- -Reminder: We now have working class icons! Be sure to download the latest versions of ImprovedUI and ImprovedUI Assets.
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Version 1.5.0
- -Elemental Blade no longer conflicts with the Magus' similarly-named ability.
-Elemental Blade can no longer be cast on other NPCs.
-Fixed bugs with Multiclassing into Vanguard. You should no longer gain extra attribute points or have extra skill allocations.
-Vanguard levels for determining multiclassing spell slots now work like the Artificer, rounding up for calculation rather than down. Multiclassing into Vanguard now also gives you the correct number of spell slots. Both tricky problems to solve, big thanks to KiderionLykon for allowing me to use their solution developed for the Artificer mod.
-Removed incorrect VFX playing on player when triggering Symbiotic Channeling. The flaming eyes was a bit much and never intended.
-Elemental Blade and Elemental Smite now show up as highlighted features on the character details page.
-Minor feature icon changes.
- -Elemental Blade no longer conflicts with the Magus' similarly-named ability.
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Version 1.4.1
- -Fixed bug preventing Booming Blade and Green-Flame Blade cantrips from being cast after making a melee attack during your turn. Players with Martial Magic can now Melee Attack + Green Flame/Booming Blade in one turn!
-Fixed incorrect text used with Elemental Blade Charges and Martial Magic UI text.
-Added Deity selection add-on files in Misc files section, one each for default, CHA or WIS. Place at the bottom of your load order. - -Fixed error in Feat Every Level and Feat Every Other Level addons that was preventing Arcane Armor from working.
- -Fixed bug preventing Booming Blade and Green-Flame Blade cantrips from being cast after making a melee attack during your turn. Players with Martial Magic can now Melee Attack + Green Flame/Booming Blade in one turn!
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Version 1.4.0
- -Added non-temp custom actionresource icons. All icons are done for now, pending new build of ImprovedUI Assets for appearance in-game.
-Updated Arcane Armor to work with medium armors that have unlimited Dex bonuses. Both Light and Medium armor will scale up to 24 INT/CHA/WIS
-Fixed issues introduced in last version with the Thrown property change. This was breaking Blade Dash on weapons that were given the Thrown property, and might have also prevented those weapons from triggering Eldritch Mark's effects.
-Weapons enhanced with Elemental Blade will now apply their elemental damage on throw attacks.
-Updated CHA and WIS variant files to work with updated Arcane Armor functionality. IMPORTANT: Update these files or you will run into errors with Arcane Armor.
- -Added non-temp custom actionresource icons. All icons are done for now, pending new build of ImprovedUI Assets for appearance in-game.
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Version 1.3.1
- -Fixed issue with Thrown property not getting applied to weapons at level 5. Updated Elementalist Class icon, again for anticipate future usage.
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Version 1.3.0
- -Added Class icons and Action Resource icons in preparation for update from ImprovedUI. Untested at the moment, and includes some example icons from other mods that will be replaced once functionality has been proven. NOTE: You should not see these icons in game yet.
-Deleted all found old icon data I had temporarily included as refrence data from other mods.
- -Added Class icons and Action Resource icons in preparation for update from ImprovedUI. Untested at the moment, and includes some example icons from other mods that will be replaced once functionality has been proven. NOTE: You should not see these icons in game yet.
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Version 1.2.1
- -Fixed issue with Blade Dash being added as a temporary ability before it is meant to be unlocked.
-Fixed ClassDescriptions.lsx error with CHA being listed as the primary ability for the subclass. Unsure if this was causing problems, but worth cleaning up.
- -Fixed issue with Blade Dash being added as a temporary ability before it is meant to be unlocked.
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Version 1.2.0
- -Arcane Armor now works on light armor.-
-Symbiotic Channeling now begins with a 3 turn duration instead of 2 turns to increase effectiveness at low levels.
-New characters now also start with a dagger to give finesse builds a throwable weapon.
-Fixed issue with Ethereal Pirouette only allowing you to teleport to enemies. You can now teleport anywhere.
-Disarming Strike now properly triggers Symbiotic Channeling.
-Changes made to status boosts to make things safer when respecing your character.
-Addied missing multiclass spell caster modifier to properly track spell slots when multiclassing.
-Added Charisma variant of class as an optional add-on file.
-Added requested Wisdom variant of the class as a miscellaneous add-on file.
-Added requested Feat every level and every other level as miscellaneous add-on files.
- -Arcane Armor now works on light armor.-
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Version 1.1.0
- -Default spells/cantrips are populated during character creation and armor/weapon proficiencies now show up.
-Slight adjustments to class skills (Persuasion dropped for Perception, Investigation added).
-Updated to self-compile and not require Mod Fixer.
-Martial Flow state now provides bonuses for Dexterity or Strength, whichever is higher.
-Added basic support for levels 13-20: you will gain spell slots, select spells, gain feats and increase vanguard ability charges, but no other features exist. To access these levels, pair with a mod like Unlock Level Curve.
- -Default spells/cantrips are populated during character creation and armor/weapon proficiencies now show up.
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Version 1.00.1
- Remove erroneously-included GUI files never meant for release.
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Version 1.00.0
- First release. Feature complete, but lacks custom resource icons for some class abilities for the moment.
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- Author's activity
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April 2024
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09 Apr 2024, 7:56AM | Action by: Gawesome
Attribute change
'Description changed.'
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09 Apr 2024, 7:52AM | Action by: Gawesome
Changelog added
'Change log added for version 4.1.4'
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09 Apr 2024, 7:51AM | Action by: Gawesome
File added
'Vanguard Class [version 4.1.4]'
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08 Apr 2024, 4:19AM | Action by: Gawesome
Attribute change
'Description changed.'
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08 Apr 2024, 4:18AM | Action by: Gawesome
Changelog added
'Change log added for version 4.1.3'
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08 Apr 2024, 4:17AM | Action by: Gawesome
File added
'Vanguard Class [version 4.1.3]'
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01 Apr 2024, 9:28PM | Action by: Gawesome
Attribute change
'Name changed to \'Vanguard Class - Arcane Martial Half-Caster (Elementalist - Blink Dog - Shadow Adept - subclasses)\'.'
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01 Apr 2024, 9:24PM | Action by: Gawesome
Attribute change
'Description changed.'
March 2024
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19 Mar 2024, 5:11AM | Action by: Gawesome
Attribute change
'Description changed.'
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19 Mar 2024, 5:10AM | Action by: Gawesome
Changelog added
'Change log added for version 4.1.2'
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19 Mar 2024, 5:09AM | Action by: Gawesome
File added
'Vanguard Class [version 4.1.2]'
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18 Mar 2024, 3:54AM | Action by: Gawesome
File added
'Vanguard Class [version 4.1.1]'
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17 Mar 2024, 7:02AM | Action by: Gawesome
Attribute change
'Description changed.'
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17 Mar 2024, 7:02AM | Action by: Gawesome
Attribute change
'Description changed.'
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17 Mar 2024, 6:58AM | Action by: Gawesome
Changelog added
'Change log added for version 4.1.1'
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17 Mar 2024, 6:57AM | Action by: Gawesome
File added
'Vanguard Class [version 4.1.1]'
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16 Mar 2024, 7:51AM | Action by: Gawesome
Mod edited
'Full Class Details'
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16 Mar 2024, 7:47AM | Action by: Gawesome
Attribute change
'Description changed.'
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16 Mar 2024, 7:42AM | Action by: Gawesome
Changelog added
'Change log added for version 4.1.0'
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16 Mar 2024, 7:41AM | Action by: Gawesome
File added
'Vanguard Class [version 4.1.0]'
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- Mod page activity
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May 2024
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21 May 2024, 5:07AM | Action by: adkb
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'Vanguard Class - Arcane Martial Half-Caster (Elementalist - Blink Dog - Shadow Adept - subclasses)'
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21 May 2024, 3:04AM | Action by: GrimWayToDie
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'Vanguard Class - Arcane Martial Half-Caster (Elementalist - Blink Dog - Shadow Adept - subclasses)'
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20 May 2024, 10:26PM | Action by: Marajo81
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20 May 2024, 8:17PM | Action by: jonathancross91
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'Vanguard Class - Arcane Martial Half-Caster (Elementalist - Blink Dog - Shadow Adept - subclasses)'
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20 May 2024, 4:26PM | Action by: AshAndEmbers
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'Vanguard Class - Arcane Martial Half-Caster (Elementalist - Blink Dog - Shadow Adept - subclasses)'
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20 May 2024, 3:36PM | Action by: Dantheman111101
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20 May 2024, 2:52PM | Action by: aliyoop
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20 May 2024, 2:19PM | Action by: Chaosrook
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'Vanguard Class - Arcane Martial Half-Caster (Elementalist - Blink Dog - Shadow Adept - subclasses)'
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19 May 2024, 9:34PM | Action by: GhostGamer1501
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'Vanguard Class - Arcane Martial Half-Caster (Elementalist - Blink Dog - Shadow Adept - subclasses)'
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19 May 2024, 6:20PM | Action by: aToonWorld
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'Vanguard Class - Arcane Martial Half-Caster (Elementalist - Blink Dog - Shadow Adept - subclasses)'
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19 May 2024, 11:17AM | Action by: ryHUGEwidge
Untracked
'Vanguard Class - Arcane Martial Half-Caster (Elementalist - Blink Dog - Shadow Adept - subclasses)'
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19 May 2024, 10:55AM | Action by: ryHUGEwidge
Tracked
'Vanguard Class - Arcane Martial Half-Caster (Elementalist - Blink Dog - Shadow Adept - subclasses)'
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19 May 2024, 6:25AM | Action by: Pipehead
Tracked
'Vanguard Class - Arcane Martial Half-Caster (Elementalist - Blink Dog - Shadow Adept - subclasses)'
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18 May 2024, 9:43PM | Action by: kiumy9
Tracked
'Vanguard Class - Arcane Martial Half-Caster (Elementalist - Blink Dog - Shadow Adept - subclasses)'
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18 May 2024, 9:28PM | Action by: alexlaufey
Tracked
'Vanguard Class - Arcane Martial Half-Caster (Elementalist - Blink Dog - Shadow Adept - subclasses)'
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18 May 2024, 7:17PM | Action by: Crow1958
Tracked
'Vanguard Class - Arcane Martial Half-Caster (Elementalist - Blink Dog - Shadow Adept - subclasses)'
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18 May 2024, 5:35PM | Action by: Daemon12550
Tracked
'Vanguard Class - Arcane Martial Half-Caster (Elementalist - Blink Dog - Shadow Adept - subclasses)'
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18 May 2024, 10:30AM | Action by: WhiteKnight82AD
Tracked
'Vanguard Class - Arcane Martial Half-Caster (Elementalist - Blink Dog - Shadow Adept - subclasses)'
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18 May 2024, 4:09AM | Action by: Peppermyth
Endorsed
'Vanguard Class - Arcane Martial Half-Caster (Elementalist - Blink Dog - Shadow Adept - subclasses)'
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17 May 2024, 8:24PM | Action by: Klonis55
Tracked
'Vanguard Class - Arcane Martial Half-Caster (Elementalist - Blink Dog - Shadow Adept - subclasses)'
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