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This page was last updated on 19 May 2025, 11:07PM
- Changelogs
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Version 5.7.2
- -Stormcaller's Spear didn't allow controller players to select their weapons to be thrown, preventing it from being usable. The best short-term fix I have now is to make all of the container spells selectable outside of the parent spell, as I was able to modify those to work correctly. The parent spell's description was modified to tell controller players how to use the spell. Note that you must RESPEC to see the container spells directly show up directly on your hotbar/radial menu.
-Channeled Throw: Weapon was also not working due to a similar issue to Stormcaller's Spear. Fixed this by giving the player both variants of Channeled Throw directly after triggering Arcane Flourish, rather than housing them within a container spell. This doesn't require a RESPEC to work on existing progressions.
- -Stormcaller's Spear didn't allow controller players to select their weapons to be thrown, preventing it from being usable. The best short-term fix I have now is to make all of the container spells selectable outside of the parent spell, as I was able to modify those to work correctly. The parent spell's description was modified to tell controller players how to use the spell. Note that you must RESPEC to see the container spells directly show up directly on your hotbar/radial menu.
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Version 5.7.1
- -Stripped out a bunch of dependencies that shouldn't be needed. Hopefully removes any scary but benign warnings that users previously saw.
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Version 5.7.0
- -Updated for Patch 8! You must RESPEC to get all the changes listed here.
-Updated all optional add-on mods for Spellsword. Please download them if you are using them to make sure things work correctly.
-Weapon Bond's Enhanced Accuracy has now been made more flexible: The old version: If your spellcasting ability modifier is greater than your Strength or Dexterity modifier, you apply the difference between those modifiers as a bonus to your attack rolls, up to a maximum of 2. Now, in addition to that, if your Strength or Dexterity modifier is greater than your spellcasting modifier, you apply the difference between those modifiers as a bonus to your spell attack rolls, up to a maximum of 2. Finally, if your Strength or Dexterity ability modifier is equal to spellcasting ability modifier, both types of modifiers gain a +1 bonus to attack rolls.
-New Vanguard-exclusive cantrip added: Stormcaller's Spear. This is a throw spell that allows you to deal lightning damage to a hit target (arcing electricity to a nearby target), or to deal thunder damage and possibly push back a single target 10 feet.
-Blade Dash now uses only 1 eldritch point, making its casting potentially free when at full Arcane Fervor stacks. Blur duration reduced to 1 turn to compensate.
-Spell lists updated: Sleet Storm added, along with Bursting Sinew, Larian's Toll the Dead, and Booming Blade. Shape Water added to Mystra's spells add-on mod.
-Bonded weapons now retain their bonded status after being thrown during a turn. This is a Larian fix, but results in all features that require a bonded weapon now working correctly in that same turn after you throw.
-Death Cleric's Reaper passive now works on Bone Chill and Toll the Dead when cast as Swfit Cantrips.
-Cleaned up Osiris scripting related to Toll the Dead, since that was added by Larian.
-Toll the Dead icon no longer missing on 5e Spells and Mystra's add-on mods.
-Casting Shield now unlocks Ethereal Pirouette, as intended.
-Hail of Thorns is no longer castable after casting a cantrip with Martial Magic feature.
-Cantrip Combantant feat no longer spams the combat log.
-Dex-focused players were previously getting STR penalties (if less than 10) to attack rolls. This has been fixed.
-Swift cantrip version of Firebolt no longer incorrectly states that its damage scales with level.
-Fixed incompatibility issue with Unofficial Bug Fixer mod that was breaking Repelling Blast.
- -Updated for Patch 8! You must RESPEC to get all the changes listed here.
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Version 5.6.10
- -Fixed bug with Blink Dog getting resummoned twice in a row after level up.
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Version 5.6.9
- -Fixed issue with Blink Dog losing its VFX after long resting.
-Blink Dog is now automatically resummoned with improved stats/abilities each time you level up in Spellsword. It happens twice in quick succession for some reason, but it shouldn't cause any problems. Note that you'll have to resummon your dog manually once for this change to occur.
-A key Blink Dog behind-the-scenes status may have not been persisting after a long rest, which would have broken various things. Updated it to avoid this out of an abundance of caution.
- -Fixed issue with Blink Dog losing its VFX after long resting.
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Version 5.6.8
- -Blink Dog now has Help action.
-Spell-Forged Armor's EP cost reduced from 2 to 1. This is to encourage more usage at low levels, and to incentivize building full stacks of Arcane Fervor so you can cast it for free. It previously lasted until long rest at level 9, and now instead scales 1 hr/level all the way up to 20 hours at level 20.
-Booming Blade, Green-Flame Blade and other spells that use weapon attacks now count as triggers for Swift Cantrips.
-Deleted unused zip file in project that was disqualifying the mod from use on consoles on mod.io.
- -Blink Dog now has Help action.
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Version 5.6.7
- -Fixed error in Osiris script that allowed level 1 players to get Arcane Strike after loading a savegame.
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Version 5.6.6
- -Fixed a nasty bug that was preventing Blink-Bonded vanguards from getting their bonus spells at level 5 (Spike Growth + Lesser Restoration). 5e Spells/Mystra's Spells players get Healing Spirit instead of Lesser Restoration, btw.
-Fixed a bug that was preventing Blink-Bonded players from getting Bond of the Pack: Conversion at level 5. This allows you to convert Eldrtich Points into Pack Magic points, so it's a pretty important feature!
- -Fixed a nasty bug that was preventing Blink-Bonded vanguards from getting their bonus spells at level 5 (Spike Growth + Lesser Restoration). 5e Spells/Mystra's Spells players get Healing Spirit instead of Lesser Restoration, btw.
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Version 5.6.5
- -Fixes to Corrosive Smite: The reaction version now does Acid damage instead of Lightning damage. The regular version also now does Acid damage instead of poison damage.
-Updated Charisma Variant file: Fixed issue with some multiclassed characters in some cases getting more spell slots than intended due to an old passive that was still left in the progressions file.
- -Fixes to Corrosive Smite: The reaction version now does Acid damage instead of Lightning damage. The regular version also now does Acid damage instead of poison damage.
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Version 5.6.4
- -Added new version of Charisma Variant that should finally fix issue with extra spell slots at level 1.
-Added support for Blink Dog sharing initiative with player. Requires the Nexus-onlymod, Summon Initiative Fixer.
-Download here: https://www.nexusmods.com/baldursgate3/mods/8692?tab=description
- -Added new version of Charisma Variant that should finally fix issue with extra spell slots at level 1.
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Version 5.6.3
- -When casting an attack cantrip with Close Cantrips on, you now will always trigger an Eldrtich Mark detonation on marked targets. Previously, it was relying on the player being within 2m of the target, but the game was not consistently pathing the player that close before casting a cantrip. You now no longer have to worry about precise positioning with your cantrip attacks.
-Fixed issue preventing scimitars with Fire Bolt or Acid Splash Arcane Strike VFX from removing the VFX if you threw your scimitar and hit a target.
- -When casting an attack cantrip with Close Cantrips on, you now will always trigger an Eldrtich Mark detonation on marked targets. Previously, it was relying on the player being within 2m of the target, but the game was not consistently pathing the player that close before casting a cantrip. You now no longer have to worry about precise positioning with your cantrip attacks.
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Version 5.6.2
- -Fixed problem preventing Mystra's Spells' version of Mind Sliver from working with Arcane Warrior and Cantrip Combatant correctly. Previously, when you had both, it would still cost you a bonus action to cast rather than a free action.
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Version 5.6.1
- -VERY IMPORTANT: You must respec your character into another class and then respec back after this update due to changes behind-the-scenes with how spell slots are allocated. If already started progression, you'll have to do this. Apologies.
-You must also download the new versions of any optional spellsword files (5e Spells, Mystra's, Scribe Scrolls, Charisma Variant) if you use them, otherwise you will have errors.
-Multiclassing into Spellsword from a non-caster class previously resulted in your spell selection being borked, offering only a handful of spells. This is an engine issue and to sidestep it, the class now gets level 1 spellcasting at level 2 instead of 1. In exchange, Close Cantrips has been moved to level 1.
-A side effect of the above change is that this class no longer uniquely rounds up when determining multiclassing spell slots. This was a nice but niche benefit that had to be sacrificed to make multiclassing not-janky. -Fixed major bug with multiclassing that resulted in Spellswords getting more spell slots than intended.
-Elemental Smite animations have been changed. This fixes issues with certain combinations of weapons resulting in no atack animations at all.
-Certain non-attack swift cantrips were previously being marked in the UI as affected by Close Cantrips. This has been fixed. - -Fixed a typo that completely borked this add-on and preventing a number of things from working with the Mystra's spells add-on file, including Arcane Strike: Imbue.
- -Uploaded new versions of optional spell compatibility files that fixes an issue that was causing Arcane Strike: Imbue to update with the full list of your cantrips one level later, rather than at your current level.
- -VERY IMPORTANT: You must respec your character into another class and then respec back after this update due to changes behind-the-scenes with how spell slots are allocated. If already started progression, you'll have to do this. Apologies.
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Version 5.6.0
- -Fixed a nasty bug that could create an unintended state that prevents Arcane Strike from being usable until you long rested.
-Fixed broken Arcane Strike: Imbue behavior when dual-wielding, essentially not letting you imbue your weapon at various points despite meeting the conditions to do so.
-Arcane Strike can now be applied out-of-combat without any of the usual once-per-turn delays, for convenience.
-Blue flame VFX for Arcane Warrior now properly appears at the very start of combat. In the last build, it would only show up on your first turn.
- -Fixed a nasty bug that could create an unintended state that prevents Arcane Strike from being usable until you long rested.
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Version 5.5.10
- -Just because it's cool, Arcane Warrior now has a visual to reflect your chosen fighting style. When in combat, If you have only a light weapon in your main hand and nothing in your off-hand, a blue flame will engulf your off-hand to represent the swift cantrips at your disposal.
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Version 5.5.9
- -Fixed blade cantrips being able to activate Swift Cantrips. This was never intended, as Arcane Warrior is meant to apply to weapon attacks made as part of your attack action and not cantrips. -That said, Swift Cantrips will activate after using a blade cantrip if you have Spellsword's Martial Magic or Bladesinger's Extra Attack, as both of those are attack actions that allow you to cast a cantrip.
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Version 5.5.8
- -Scimitars weren't getting fire or acid VFX from Arcane Strike or Elemental Blade. Fixed now. Flaming scimitars look really good, too!
-Hid unintended status effect from showing up: VG_HOT_ON.
- -Scimitars weren't getting fire or acid VFX from Arcane Strike or Elemental Blade. Fixed now. Flaming scimitars look really good, too!
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Version 5.5.7
- Uploaded new versions of 5e Spells and Mystra's addons that fix bug preventing Swift Cantrips from applying Volatile Sigil.
Fixed important typo - Arcane Warrior/Swift Cantrips now states that it works only when equipped with a light, one-handed weapon.
- Uploaded new versions of 5e Spells and Mystra's addons that fix bug preventing Swift Cantrips from applying Volatile Sigil.
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Version 5.5.6
- -Minor update to make sure that Eldritch points are restored by the END_RESTORATION status, which I believe is used somewhere in the end game.
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Version 5.5.5
- -Added Spellsword scribe scrolls optional file.
-Tutorial Restoration pods and restorative potions of sleep will now restore Eldritch points, to be in line with other base class behavior.
-New version of CHA variant that incorporates the above fix.
- -Added Spellsword scribe scrolls optional file.
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Version 5.5.4
- -Previously, finesse weapons wouldn't benefit from Weapon Bond's accuracy enhancement if your STR was greater than your DEX. This has been fixed.
-If you have higher DEX than STR and you threw a finesse weapon that you didn't have equipped, my DEX throw fix wasn't applying to it. Also now fixed.
-New Charisma variant optional file uploaded that fixes the first issue listed above for that version.
- -Previously, finesse weapons wouldn't benefit from Weapon Bond's accuracy enhancement if your STR was greater than your DEX. This has been fixed.
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Version 5.5.3
- -Fixed issues with Arcane Warrior not triggering Swift Cantrips in some cases. Thrown weapons can now trigger it as intended. Thrown weapons must be light. If you are not throwing your equipped weapon, your equipped melee weapon must also be light. All other rules apply: no shield allowed, no 2-handed weapons allowed.
-Swift Cantrips can be triggered when you are attacking with a hand crossbow, since it has the light property. You must not be dual wielding crossbows, and you melee weapon set must follow the normal Arcane Warrior rules.
-Hail of Thorns: Melee will now properly upcast. It also will apply damage to enemies if you throw a weapon without the Thrown property, but the weapon damage itself will be reduced to 1.
- -Fixed issues with Arcane Warrior not triggering Swift Cantrips in some cases. Thrown weapons can now trigger it as intended. Thrown weapons must be light. If you are not throwing your equipped weapon, your equipped melee weapon must also be light. All other rules apply: no shield allowed, no 2-handed weapons allowed.
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Version 5.5.2
- -Fixed Tavern Brawler being broken in general by mod.
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Version 5.5.1
- Major upgrade and the first toolkit-compatible release.
-Main file no longer has any other mod requirements, though the old ones are still recommended. To get access to 5e Spells, please download the new 5e spells optional file.
-This class is now available on mod.io and the in-game mod browser.
-Added support for Mystra's Spells via an optional add-on file. Mystra's Spells is only available on mod.io.
-The Cantrip fix file has been deprecated and is no longer needed due to a new implementation of Arcane Strike.
-New version of Charisma variant added.
All other old optional add-on files are not presently supported or needed.
-Over 100 new class icons added.
-Lots of presentation cleanup: text shortened where possible and made clearer. Tooltip links added. Key UI warnings added to let players know when certain abilities can't be used without meeting particular conditions. Off-hand abilities given new icons to help differentiate them. Some abilities combined with others to simpify presentation on level-up.
-Added Arcane Warrior fighting style, which allows users to attack with a one-handed weapon and cast cantrips with an empty off-hand. Introduces a new mechanic - Swift Cantrips and treats it as if it's a base 5e combat element.
-Added Cantrip Combatant feat, which enhances Arcane Warrior and also provides general utility for all classes that use cantrips.
-Added support for Mystra's Spells via an optional add-on file.
-Arcane Strike weapon imbueing significantly reworked with new Osiris scripting that now fixes all past issues with cantrips dealing damage to player and not applying the intended effects. It's no longer a passive and is now simply a container spell that automatically populates with all the cantrips you can use with your bonded weapon.
-Volatile Sigil now works with all attack cantrips, not just single-target ones.
-In Your Face replaced with Calculated Coercion, which allows you to use INT for Intimidation checks. This is no longer STR-focused class, hence the change.
-Arcane Strike now works with the Infested spell, as does Hail of Thorns/Conjure Barrage/Conjure Volley
-Weapon Bond now grants the Thrown property automatically to all light weapons.
-Conjure Barrage can now be cast with your off-hand weapon.
-Elemental Blade previously didn't apply the damage you should get at level 20, but it now does.
-Added convenience feature: Throw Bonded Weapon. This makes it much quicker to select your bonded weapons.
-Close Cantrips now works with Channeled Throw and the new Swift Cantrips. Its damage does not scale beyond 1d6 for these.
-Blink Dog's gaping wounds attack now works as expected.
-Martial Magic has been rebuilt and now works more reliably.
-Overwhelming Arcane Strike now properly costs 3 eldrtich points instead of 1.
-Plus LOTS of bug fixes.
- Major upgrade and the first toolkit-compatible release.
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Version 5.0.1
- -Re-added Wisdom variant optional file. Changed my mind. Will continue to support this since players may be mid-progression with these version.
-Channeled Throw now properly gives your weapon a blue flame upon being unlocked.
-Channeled Throw: Spell now only allows you to target creatures, as intended.
- -Re-added Wisdom variant optional file. Changed my mind. Will continue to support this since players may be mid-progression with these version.
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Version 5.0.0
- -Big update to version 5.0! Please read the What's Changed in 5.0 article to see all changes and bug fixes.
-If you are new to the class, check out the main class breakdown article for an overview.
-New versions of optional CHA variant and Cantrip Fix files have been uploaded. Your olds ones won't work if you're using them.
-Going forward, these optional files have been deprecated due to low usage: Vanguard Class Compressed, all Deity selections, Wisdom Variant.
-Shivero's VFX Library (Part 1) is no longer a used or required file. Recommend removing it if you don't use it for any other mods, as it was found to create at least one error with weapon VFX in this class.
- -Big update to version 5.0! Please read the What's Changed in 5.0 article to see all changes and bug fixes.
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Version 4.3.1
- -Fixed nasty bug with Volatile Sigil being cast on the player if you had Close Cantrips active while imbuing your weapon with a cantrip via Arcane Strike.
-Updated Infestation so that it works with Volatile Sigil.
-Fixed issue with Fire Bolt not igniting surfaces.
-Cantrip Fix file has been updated and if you use it, must be downloaded again for the above fixes.
- -Fixed nasty bug with Volatile Sigil being cast on the player if you had Close Cantrips active while imbuing your weapon with a cantrip via Arcane Strike.
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Version 4.3.0
- -Added Volatile Sigil, a significant buff to single-target cantrips cast at close range. With Close Cantrips active, you leave behind a Volatile Sigil upon striking an enemy until the end of your next turn. If you and the target end up separating more than 5ft during that time, the sigil erupts, dealing force damage to the marked enemy. This damage scales with character level at the same rate as cantrip damage leveling.
-VFX Library By Shivero (Part 1) is required now, as Volatile Sigil uses it.
-The optional Cantrip fix file has also been updated and must be re-downloaded if you want Volatile Sigil to work with it.
-Added Infestation to cantrip spell list.
-Cleaned up some text issues: feature description errors and also improved readability on some.
- -Added Volatile Sigil, a significant buff to single-target cantrips cast at close range. With Close Cantrips active, you leave behind a Volatile Sigil upon striking an enemy until the end of your next turn. If you and the target end up separating more than 5ft during that time, the sigil erupts, dealing force damage to the marked enemy. This damage scales with character level at the same rate as cantrip damage leveling.
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Version 4.2.3
- -Fixed issue with lvl 5+ Shadow Adepts getting a free extra attack after casting certain types of spells. That was never intended, and you must use the lvl 10 feature, Shadowfell Form, to gain that extra attack on a temporary basis.
-Fixed typo with Weapon Bond, which incorrect stated that all bound weapons would gain the Thrown property at level 5. You must use the Bound Weapon Enhancement feature to give your bonded weapon the Throw property.
- -Fixed issue with lvl 5+ Shadow Adepts getting a free extra attack after casting certain types of spells. That was never intended, and you must use the lvl 10 feature, Shadowfell Form, to gain that extra attack on a temporary basis.
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Version 4.2.2
- -Reuploaded main file. Should fix zip file error.
- -Action resource icons work again. Thanks YUEYIBAI for the tip on this!
-Updated Elemental Smite reaction on critical hit to default to enabled, to keep parity with how Divine Smite's settings are by default.
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Version 4.2.1
- -Class and subclass icons now work again. Big thanks to Xhevo for helping with this! Action resource icons are still not working.
-Uploaded new versions of all optional files. ALL optional files have to be redownloaded for patch 7 compatability.
- -Class and subclass icons now work again. Big thanks to Xhevo for helping with this! Action resource icons are still not working.
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Version 4.2.0
- -Updated to work with Patch 7.
-ICONS ARE BUSTED: class and action resource icons do not work for now. Still trying to figure out why they're not working. These are just cosmetic errors, however.
- -Updated to work with Patch 7.
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Version 4.1.5
- -Fixed Elemental Smites incorrectly dealing more damage than intended on crits.
-Guardian of Nature now properly applies to your Blink Dog when using Share Spells.
-Blink Dog's now get the ability to use their bite attack as a bonus or standard action with Marked Prey. Previously, you could only use bonus actions for that attack, which prevented you from performing the intended max of two attacks per turn.
- -Fixed Elemental Smites incorrectly dealing more damage than intended on crits.
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Version 4.1.4
- -Fixed issue with not having any spell slots after multiclassing into Vanguard from a non-caster class.
-Fixed issue with a case in which multiclassing Vanguard with a level in a full-casting class resulted in a missing level 1 spell slot at Vanguard 5/Other Casting Class 1.
- -Fixed issue with not having any spell slots after multiclassing into Vanguard from a non-caster class.
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Version 4.1.3
- -Fixed issue with Hail of Thorns being broken when selected on Rangers. Note that Rangers will not get the Vanguard enhancements that allow the spell to be used with thrown weapons.
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Version 4.1.2
- -Removed testing change that incorrectly gave tons of cantrips to Blink-Bonded vanguards at level 3.
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Version 4.1.1
- -Fixed issue with Word of Radiance never applying Arcane Strike damage in a radius.
-Updated spell descriptions for Hail of Thorns, Conjure Barrage, and Conjure Volley to make it clear the Arcane Strike applies to it. Also clarified that Hail of Thorns (Throw) can only hit 4 targets total.
- -Fixed issue with Word of Radiance never applying Arcane Strike damage in a radius.
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Version 4.1.0
- -Replaced Blink-Bonded's Ensnaring Strike with Hail of Thorns. Like Conjure Barrage and Conjure Volley, this spell works with Arcane Strike and can apply cantrip effects on multiple targets within a 2 meter radius when you use a thrown attack. This should be much more useful!
-Fixed issue with AOE cantrips (Sword Burst, Thunderclap, Acid Splash, Word of Radiance) causing excessive damage when used on Thrown weapons enhanced with Arcane Strike.
- -Replaced Blink-Bonded's Ensnaring Strike with Hail of Thorns. Like Conjure Barrage and Conjure Volley, this spell works with Arcane Strike and can apply cantrip effects on multiple targets within a 2 meter radius when you use a thrown attack. This should be much more useful!
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Version 4.0.7
- -Latest version of ImprovedUI Assets is now out with support for controller Eldrtich Point resource icons.
-Fixed issue with Bound Weapon Enhancement's child spells existing outside of their parent container. Also fixed incorrect descriptions, which should now make it clear what types of weapons can gain the Light/Finesse/Thrown properties.
- -Latest version of ImprovedUI Assets is now out with support for controller Eldrtich Point resource icons.
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Version 4.0.6
- -Added Shadow Rift's Blindness status to be part of a general blindness status group. This should hopefully make immunities to blindness from multiple sources effectively against Shadow Rift.
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Version 4.0.5
- -Added custom action resource icons for controller players. Won't work until integrated into ImprovedUI, however.
- Vanguard Cantrip Fix V4.1.0 uploaded. Fixes Arcane Strike self-damage bug with four PF2e Spells: Acid Splash HB, Divine Lance, Fire Bolt HB, Ray of Frost HB. These spells were never meant to work with Arcane Strike and can no longer be cast on yourself.
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Version 4.0.4
- -Fixed issue with Arcane Fervor not discounting Eldritch Point cost from the following features: Summon Blink Dog, Bond of the Pack: Convert, Arcane Armor, Shadow Rift, Shadowfell Form, Greater Shadow Rift. Big whoops!
-Shadow Rift no longer blinds creatures with Devil's Sight.
-Fixed Banishing Smite and Branding Smite not giving access to ranged versions of the spells. This also fixes issues with Zairel Tieflings not being able to have both their racial and spell versions of Branding Smite.
- -Fixed issue with Arcane Fervor not discounting Eldritch Point cost from the following features: Summon Blink Dog, Bond of the Pack: Convert, Arcane Armor, Shadow Rift, Shadowfell Form, Greater Shadow Rift. Big whoops!
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Version 4.0.3
- -Added missing elemental VFX to reaction versions of Elemental Smite. Note that the VFX used here differs from Elemental Smites made as non-reactions due to different implementation requirements.
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Version 4.0.2
- -Fixed error with Compressed class mod not giving out Greater Shadow Rift at level 9.
- -Fixed Symbiotic Channeling not activating at all (except when at level 17 or higher).
-Fixed typo with Eldrtich Mark damage radius.
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Version 4.0.1
- -Uploaded a fixed version of the Compressed Class mod. Now should let you select Shadow Adept.
-Fixed issue with a hidden shadow adept passive showing up during level up at level 5.
- -Uploaded a fixed version of the Compressed Class mod. Now should let you select Shadow Adept.
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Version 4.0.0
- -Added new final subclass: Shadow Adept
-All optional mod files have been updated. You must redownload them to continue using them.
-Changed Arcane Armor. Now arrives at level 2 instead of 9. Costs 2 eldritch points to activate. Int can be used for Dex bonus on Medium armor (instead of medium and light). Light armor grants a bonus to AC equal to half your INT bonus. Duration scales with level, eventually hitting until long rest at level 9. Goal was to allow players to clearly build for this feature early on instead of forcing a respec later, while also giving DEX-focused players some utility. Duration element and EP cost was added for balance, to limit its power now that you retrieve it at level 2.
-Elemental Smite VFX now has element-specific SFX and VFX.
-Fixed issue with Symbiotic Channeling Durations and Elemental Blade Damage not scaling properly past level 12. This was due to an incorrectly reliance on LevelMapValues.
-Fixed issue with throw abilities not applying Elemental Weapon Damage, and said Elemental damage not scaling past level 12.
-Added Dissonant Whispers, Glyph of Wardin, Mind Spike, Tasha's Mind Whip, Phantasmal Force, Enemies Abound, Raulothim's Psychic Lance, Synaptic Static to Vanguard Spell List
-Added Dexterity DC check to Blink Dog's Disarming Bite
-Changed Arcane Fervor icons to let you know at a glance if a melee or spell is required for the next hit, and if you are at max stacks
-Fixed typo on Symbiotic Channeling: Melee's description of Ethereal Pirouette's effect on attack rolls and AC.
- -Added new final subclass: Shadow Adept
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Version 3.6.0
- -Arcane Fervor stacks now decay over 10 turns, dropping down to lower stack levels over time rather than expiring immediately after combat ends. If you have 3 or more stacks, it will never decay past 2 stacks. The goal here is to allow for better engagement with the system at low levels, before you gain the ability to make multiple attacks/cantrips per turn. You should now be able to carry some of your stack momentum into subsequent fights, so your earlier efforts aren't wasted.
-Blink Dog no longer gets Companion's Bond at level 3. Felt too strong there. Moved to level 5, a renamed to Bond of the Pack. Ethereal Evasion is gained at level 3 instead of 5.
-Blink Dog once-per-combat abilities changed to operate on pack magic points. Doggie slowly gains points as they level, hitting 3 at level 12 and maxing out at 4 at level 17. Ethereal Evasion uses 1 point and Bonded Swap uses 2. These points replenish after each fight. This gives you flexbility with how you want to use them.
-Blink-Bound players gain an ability at level 5 called Bond of the Pack: Conversion. This allows you to convert your eldritch points to pack magic points for your blink dog on a 1:1 basis.
-Summoning your blink dog companion has an escalating eldritch point cost as your dog gets more powerful. At level 1, it costs 1 point. By level 20, it maxes out at 5 points. You can summon your blink dog in the middle of combat now, although only once per short rest. At low levels, even when you are at 0 points, you can still summon your dog for free if you attain max arcane fervor stacks.
-All of the above changes have been documented in the class description articles.
-Fixed issue with vanguard players being immune to Repelling Blast knockback from other characters. Also might have fixed issues with Repelling Blast on non-vanguard players not working correctly.
-Fixed incorrect sound effect used with Ensnaring Strike (Throw).
-Compressed version of class updated to incorporate latest changes. Not extensively tested, so please report any bugs.
-Various text changes for clarity.
- -Arcane Fervor stacks now decay over 10 turns, dropping down to lower stack levels over time rather than expiring immediately after combat ends. If you have 3 or more stacks, it will never decay past 2 stacks. The goal here is to allow for better engagement with the system at low levels, before you gain the ability to make multiple attacks/cantrips per turn. You should now be able to carry some of your stack momentum into subsequent fights, so your earlier efforts aren't wasted.
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Version 3.5.9
- -Blink-Bonded players now get animal handling proficiency at level 3.
-Fixed issue with some arcane strike passives showing up on the character sheet incorrectly.
- -Blink-Bonded players now get animal handling proficiency at level 3.
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Version 3.5.8
- -Blink-Bonded subclass icons are now working! Go download the latest ImprovedUI and ImprovedUI Assets to see them.
-Vanguard icons no longer oversize during level up/multiclass selection.
-Fixed Topple and Tenacity not triggering Symbiotic Channeling: Melee.
-All base game unique weapon actions now trigger Symbiotic Channeling: Melee. This includes Absolute Power, Blood Money, Colossal Onslaught, Corrosive Strike, Crowning Strike, Dawnburst Strike, Edge of Darkness, Gargantuan Cleave, Grand Slam, Hellflame Cleave, Moonlight Butterflies, Hush You!, Part the Flesh, Poison Mist, Profane Scourge, Razor Gale, Revitalising Strike, Searing Blood, Soulbreaker, Topple the Big Folk, Unshackling Strike
- -Blink-Bonded subclass icons are now working! Go download the latest ImprovedUI and ImprovedUI Assets to see them.
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Version 3.5.7
- -Hid some passives that were improperly marked as visible and thus showing up during level up.
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Version 3.5.6
- -Fixed issue preventing Repelling Blast from working correctly in general and with Arcane Strike.
-Added Ensnaring Strike: Throw spell variant to work with thrown weapons.
-Added new Vanguard Hexblade Invocations Fix file. Allows Grasp of Hadar and Lance of Lethargy to work correctly with Arcane Strike.
-Typo fixes with an Elemental Aura tooltip.
-The spell, Elemental Weapon, now adds its damage to thrown weapons. Compressed mod users must download a new version.
- -Fixed issue preventing Repelling Blast from working correctly in general and with Arcane Strike.
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Version 3.5.5
- -Ugh. I keep leaving debug progression spells in. Removed again.
-Added optional cantrip fix file for players having issues with Arcane Strike and/or taking damage when using cantrips to enhance their weapons.
- -Ugh. I keep leaving debug progression spells in. Removed again.
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Version 3.5.4
- -Fixed unintended extra attacks with cantrip + ranged weapon combinations.
-Poison Spray and Shocking Grasp now work with Conjure Volley.
-Smites no longer trigger Symbiotic Channeling: Spells when they miss. (Compressed mod users must download a new version as well).
- -Fixed unintended extra attacks with cantrip + ranged weapon combinations.
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Version 3.5.3
- -Fixed whoopsie with debug progression giving tons of cantrips and spells being left in 3.5.2.
- -Uploaded new v3.5.1 of Compressed mod to prevent players from getting debug test spells at level 2.
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Version 3.5.2
- -Added custom blink dog portrait.
-Fixed smites applying Arcane Strike damage twice.
-Fixed most cases in which Blink Dog's Arcane Bite wouldn't apply damage properly (Acid Splash has problems for some reason).
-Updated Compressed version of mod to include new subclass.
-Moved Eldrtich Combat to level 7 in Compressed Mod to fix an issue preventing it from working before you acquired Martial Magic. At level 4, you instead get Blade Dash.
- -Added custom blink dog portrait.
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Version 3.5.1
- -Fixed an error with how the new subclass icons were stored in the folder structure. Note that the subclass icons still won't show up until ImprovedUI Assets gets updated.
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Version 3.5.0
- -Big update to include Blind-Bonded subclass. Now you get a magical teleporting dog buddy to tag team with you on the battlefield.
-Added missing smite spells to spell list: Searing Smite, Branding Smite, Staggering Smite, Banishing Smite.
-Set most Arcane Strike spells to only affect a single target. Most were previously able to effect targets within a 1 meter radius.
-Added Elemental Weapon back to spell list so that Blink-Bonded vanguards can make use of it.
- -Big update to include Blind-Bonded subclass. Now you get a magical teleporting dog buddy to tag team with you on the battlefield.
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Version 3.1.1
- -Attacks of Opportunity will now properly trigger Eldritch Mark explosions.
-Rolled back class icon changes, as that was cuasing newly-created characters to be missing the class icon.
- -Attacks of Opportunity will now properly trigger Eldritch Mark explosions.
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Version 3.1.0
- -Fixed issue with reaction spells not triggering Symbiotic Channeling. Please report non-working spells if you run into them.
-Character proficiency bonus will now correctly increase to +5 and +6 as you level past 12.
-Fixed issue with Vanguard class icon being too large on level up class selection screen.
-Set Symbiotic Channeling duration to be 1 + Character Proficiency Bonus. Previous durations were too long.
-Surprised status from Ethereal Pirouette renamed to Flat-Footed to avoid confusion with the other same-named status effect.
-Fixed bug with being able to infinitely alternate between cantrip castings and ranged attacks.
-Weapon actions will now trigger Symbiotic Channeling even if you don't hit a target.
- -Fixed issue with reaction spells not triggering Symbiotic Channeling. Please report non-working spells if you run into them.
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Version 3.0.1
- -Fixed issue with Martial Magic bugging out when using Arcane Strike. It was possible to do things in a particular order and lose out on an attack. Example: Melee attack, Enhance a weapon with Arcane Strike, and then lose your ability to cast another cantrip that turn.
-Fixed several found cases of Arcane Strike damage not scaling cantrip damage values beyond level 16.
-Fixed issue with Repelling Blast causing the player to be knocked around when enhancing a weapon with Eldritch Blast.
-Fixed issue with Eldrtich Blast not dealing any damage when used with Arcane Strike.
-Repelling Blast will now knock targets back when hitting them with an Arcane Strke empowered with Eldrtich Blast.
- -Fixed issue with Martial Magic bugging out when using Arcane Strike. It was possible to do things in a particular order and lose out on an attack. Example: Melee attack, Enhance a weapon with Arcane Strike, and then lose your ability to cast another cantrip that turn.
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Version 3.0.0
- Christmas Eve present! Huge update to version 3.0. Check out the numerous changes in the Articles section: https://www.nexusmods.com/baldursgate3/articles/404
-Follow the safe update steps noted at the top of this page in orange.
-The main class description article has also been updated for those new to the class.
-If you play CHA/WIS vanguards, you'll need to download the new versions of those optional files.
-The feat every x level optional files have been deprecated. To get the same functionality, please use the More Feats Per Level mod.
- Christmas Eve present! Huge update to version 3.0. Check out the numerous changes in the Articles section: https://www.nexusmods.com/baldursgate3/articles/404
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Version 2.2.0
- -So, uhh, sorry to do this but the ability to scribe scrolls has been removed. This was never intended and should only be accessible to Wizards.
-But! Since some of you have had access to this feature for quite some time, I've added a new optional "Vanguard Scribe Scrolls" file that will restore this feature for base Vanguards only (INT spellcasting).
- -So, uhh, sorry to do this but the ability to scribe scrolls has been removed. This was never intended and should only be accessible to Wizards.
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Version 2.1.0
- -Blade Dash previously was only reactive and usable after you hit a target with a throw attack. It now has its own attack action that allows you to instantly teleport to any target you throw your bonded weapon at. This also now works with throwing at objects or the ground, so you can use it for environemntal navigation.
-Added In Your Face, given at level 1. It allows Vanguards to use Strength to determine their Intimidation bonuses. This simulates variant rules for skill checks described in the PHB.
-Found issue with Eldritch Combat not giving you an extra attack if players with Martial Magic activate it before using an attack action. This ability is now only usable after you have expended all standard actions and sources of extra attacks, which fixes the problem.
-Added workaround for found issue with bonded weapons. After being thrown and returning to your hand, these items will lose their bonded weapon status effect until the next turn due to a game bug. This prevents any abilities that can only be used with bonded weapons from activating: Elemental Blade, Blade Dash, Eldrtich Combat. The workaround fixes all known cases, but does currently allow you to activate these abilities in some situations in which it's not intended. Enjoy that extra flexibility before I eventually fix it via Script Extender.
-CHA and WIS variant players must download newly-uploaded versions of those files to get the above changes.
- -Blade Dash previously was only reactive and usable after you hit a target with a throw attack. It now has its own attack action that allows you to instantly teleport to any target you throw your bonded weapon at. This also now works with throwing at objects or the ground, so you can use it for environemntal navigation.
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Version 2.0.0
- -Class now uses only a single new action resource that you gain each time you level up: Eldrtich Points. Blade Dash and Elemental Blade now consume these. You see these being acquired on the level up screen.
-Major new feature gained at level 11: Elemental Aura. This is a 15-foot damaging aura in all 5 element types that also applies elemental status effects on enemies: Acid, Cold, Burning, Shocked, Wet. This ability also costs Eldritch Points.
-Symbiotic Throw is now obtained at level 10 instead of 11.
-Eldritch Strike has been removed as a level 10 feature. It has been added as a Weapon Bond improvement at level 8, but only applies to bonded weapon strikes.
-New feature gained at level 1: Eldritch Combat. You can spend 1 eldritch point after casting a spell to gain a single extra attack. Prior to getting Martial Magic, this is your only way to cantrip + attack in a turn. After getting Martial Magic, you can augment your turn's actions: cast a leveled spell + attack, or attack + cantrip + attack.
-Removed unintended hightlight/glow around your weapon that would show up when triggering Symbiotic Channeling.
-Elemental Blade was never meant to last until a long rest. Duration is now 1 hour.
-Elemental Blade was meant to work only with bonded weapons. This restriction is now in place.
-New CHA and WIS variant files. New Feat Every Level and Feat Every Other level files. If you use these, you must update them.
- -Class now uses only a single new action resource that you gain each time you level up: Eldrtich Points. Blade Dash and Elemental Blade now consume these. You see these being acquired on the level up screen.
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Version 1.5.2
- -A previous change to fix Elemental Blade compatibility issues with Magus was leading to crashes for some folks. This update should fix that while still maintaining compatibility with the Magus mod.
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Version 1.5.1
- -Reminder: We now have working class icons! Be sure to download the latest versions of ImprovedUI and ImprovedUI Assets.
-Fixed issue with Symbiotic Throw no longer allowing you to choose any valid targets.
-Added Armor of Agathys to Vangaurd spell list.
- -Reminder: We now have working class icons! Be sure to download the latest versions of ImprovedUI and ImprovedUI Assets.
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Version 1.5.0
- -Elemental Blade no longer conflicts with the Magus' similarly-named ability.
-Elemental Blade can no longer be cast on other NPCs.
-Fixed bugs with Multiclassing into Vanguard. You should no longer gain extra attribute points or have extra skill allocations.
-Vanguard levels for determining multiclassing spell slots now work like the Artificer, rounding up for calculation rather than down. Multiclassing into Vanguard now also gives you the correct number of spell slots. Both tricky problems to solve, big thanks to KiderionLykon for allowing me to use their solution developed for the Artificer mod.
-Removed incorrect VFX playing on player when triggering Symbiotic Channeling. The flaming eyes was a bit much and never intended.
-Elemental Blade and Elemental Smite now show up as highlighted features on the character details page.
-Minor feature icon changes.
- -Elemental Blade no longer conflicts with the Magus' similarly-named ability.
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Version 1.4.1
- -Fixed bug preventing Booming Blade and Green-Flame Blade cantrips from being cast after making a melee attack during your turn. Players with Martial Magic can now Melee Attack + Green Flame/Booming Blade in one turn!
-Fixed incorrect text used with Elemental Blade Charges and Martial Magic UI text.
-Added Deity selection add-on files in Misc files section, one each for default, CHA or WIS. Place at the bottom of your load order. - -Fixed error in Feat Every Level and Feat Every Other Level addons that was preventing Arcane Armor from working.
- -Fixed bug preventing Booming Blade and Green-Flame Blade cantrips from being cast after making a melee attack during your turn. Players with Martial Magic can now Melee Attack + Green Flame/Booming Blade in one turn!
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Version 1.4.0
- -Added non-temp custom actionresource icons. All icons are done for now, pending new build of ImprovedUI Assets for appearance in-game.
-Updated Arcane Armor to work with medium armors that have unlimited Dex bonuses. Both Light and Medium armor will scale up to 24 INT/CHA/WIS
-Fixed issues introduced in last version with the Thrown property change. This was breaking Blade Dash on weapons that were given the Thrown property, and might have also prevented those weapons from triggering Eldritch Mark's effects.
-Weapons enhanced with Elemental Blade will now apply their elemental damage on throw attacks.
-Updated CHA and WIS variant files to work with updated Arcane Armor functionality. IMPORTANT: Update these files or you will run into errors with Arcane Armor.
- -Added non-temp custom actionresource icons. All icons are done for now, pending new build of ImprovedUI Assets for appearance in-game.
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Version 1.3.1
- -Fixed issue with Thrown property not getting applied to weapons at level 5. Updated Elementalist Class icon, again for anticipate future usage.
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Version 1.3.0
- -Added Class icons and Action Resource icons in preparation for update from ImprovedUI. Untested at the moment, and includes some example icons from other mods that will be replaced once functionality has been proven. NOTE: You should not see these icons in game yet.
-Deleted all found old icon data I had temporarily included as refrence data from other mods.
- -Added Class icons and Action Resource icons in preparation for update from ImprovedUI. Untested at the moment, and includes some example icons from other mods that will be replaced once functionality has been proven. NOTE: You should not see these icons in game yet.
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Version 1.2.1
- -Fixed issue with Blade Dash being added as a temporary ability before it is meant to be unlocked.
-Fixed ClassDescriptions.lsx error with CHA being listed as the primary ability for the subclass. Unsure if this was causing problems, but worth cleaning up.
- -Fixed issue with Blade Dash being added as a temporary ability before it is meant to be unlocked.
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Version 1.2.0
- -Arcane Armor now works on light armor.-
-Symbiotic Channeling now begins with a 3 turn duration instead of 2 turns to increase effectiveness at low levels.
-New characters now also start with a dagger to give finesse builds a throwable weapon.
-Fixed issue with Ethereal Pirouette only allowing you to teleport to enemies. You can now teleport anywhere.
-Disarming Strike now properly triggers Symbiotic Channeling.
-Changes made to status boosts to make things safer when respecing your character.
-Addied missing multiclass spell caster modifier to properly track spell slots when multiclassing.
-Added Charisma variant of class as an optional add-on file.
-Added requested Wisdom variant of the class as a miscellaneous add-on file.
-Added requested Feat every level and every other level as miscellaneous add-on files.
- -Arcane Armor now works on light armor.-
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Version 1.1.0
- -Default spells/cantrips are populated during character creation and armor/weapon proficiencies now show up.
-Slight adjustments to class skills (Persuasion dropped for Perception, Investigation added).
-Updated to self-compile and not require Mod Fixer.
-Martial Flow state now provides bonuses for Dexterity or Strength, whichever is higher.
-Added basic support for levels 13-20: you will gain spell slots, select spells, gain feats and increase vanguard ability charges, but no other features exist. To access these levels, pair with a mod like Unlock Level Curve.
- -Default spells/cantrips are populated during character creation and armor/weapon proficiencies now show up.
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Version 1.00.1
- Remove erroneously-included GUI files never meant for release.
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Version 1.00.0
- First release. Feature complete, but lacks custom resource icons for some class abilities for the moment.
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- Author's activity
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May 2025
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19 May 2025, 11:07PM | Action by: Gawesome
Attribute change
'Description changed.'
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19 May 2025, 11:07PM | Action by: Gawesome
Mod edited
'Full Class Details'
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19 May 2025, 11:03PM | Action by: Gawesome
Mod edited
'Full Class Details'
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13 May 2025, 8:21AM | Action by: Gawesome
Attribute change
'Description changed.'
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13 May 2025, 8:20AM | Action by: Gawesome
Changelog added
'Change log added for version 5.7.2'
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13 May 2025, 8:20AM | Action by: Gawesome
File added
'Spellsword Class [version 5.7.2]'
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08 May 2025, 5:01AM | Action by: Gawesome
Attribute change
'Description changed.'
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08 May 2025, 5:00AM | Action by: Gawesome
Attribute change
'Description changed.'
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08 May 2025, 4:59AM | Action by: Gawesome
Attribute change
'Description changed.'
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08 May 2025, 4:58AM | Action by: Gawesome
Changelog added
'Change log added for version 5.7.1'
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08 May 2025, 4:57AM | Action by: Gawesome
File added
'Spellsword Scribe Scrolls [version 1.1.1]'
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08 May 2025, 4:57AM | Action by: Gawesome
File added
'Spellsword Charisma Variant [version 1.1.1]'
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08 May 2025, 4:56AM | Action by: Gawesome
File added
'Spellsword and Mystra\'s Spells [version 1.1.1]'
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08 May 2025, 4:56AM | Action by: Gawesome
File added
'Spellsword and 5e Spells [version 1.1.1]'
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08 May 2025, 4:55AM | Action by: Gawesome
File added
'Spellsword Class [version 5.7.1]'
April 2025
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22 Apr 2025, 9:58PM | Action by: Gawesome
Attribute change
'Description changed.'
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22 Apr 2025, 9:58PM | Action by: Gawesome
Attribute change
'Description changed.'
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22 Apr 2025, 6:38PM | Action by: Gawesome
Attribute change
'Name changed to \'Spellsword Class - Arcane Martial Half-Caster - Version 5.7\'.'
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22 Apr 2025, 6:37PM | Action by: Gawesome
Attribute change
'Description changed.'
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22 Apr 2025, 6:36PM | Action by: Gawesome
Attribute change
'Description changed.'
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- Mod page activity
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May 2025
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23 May 2025, 5:35PM | Action by: Pipo999
Tracked
'Spellsword Class - Arcane Martial Half-Caster - Version 5.7'
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23 May 2025, 4:15AM | Action by: nikoluseggs
Tracked
'Spellsword Class - Arcane Martial Half-Caster - Version 5.7'
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22 May 2025, 9:38PM | Action by: hellowtherepao
Endorsed
'Spellsword Class - Arcane Martial Half-Caster - Version 5.7'
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21 May 2025, 4:59PM | Action by: szj199566
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'Spellsword Class - Arcane Martial Half-Caster - Version 5.7'
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21 May 2025, 2:36AM | Action by: sworddancer27
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Spellsword Class - Arcane Martial Half-Caster - Version 5.7
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20 May 2025, 8:49PM | Action by: HekateWitch
Endorsed
'Spellsword Class - Arcane Martial Half-Caster - Version 5.7'
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20 May 2025, 1:57PM | Action by: LaHopps
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'Spellsword Class - Arcane Martial Half-Caster - Version 5.7'
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19 May 2025, 12:58PM | Action by: kimmistuer
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19 May 2025, 12:07PM | Action by: Ryouyo1108
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'Spellsword Class - Arcane Martial Half-Caster - Version 5.7'
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19 May 2025, 1:55AM | Action by: DrLurker
Endorsed
'Spellsword Class - Arcane Martial Half-Caster - Version 5.7'
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17 May 2025, 7:15PM | Action by: xueyeyaoshi
Untracked
'Spellsword Class - Arcane Martial Half-Caster - Version 5.7'
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17 May 2025, 2:40AM | Action by: Herbando
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'Spellsword Class - Arcane Martial Half-Caster - Version 5.7'
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15 May 2025, 6:51PM | Action by: Ycary
Endorsed
'Spellsword Class - Arcane Martial Half-Caster - Version 5.7'
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15 May 2025, 4:03PM | Action by: Deleted251702877User
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'Spellsword Class - Arcane Martial Half-Caster - Version 5.7'
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15 May 2025, 11:08AM | Action by: Hxdurian
Endorsed
'Spellsword Class - Arcane Martial Half-Caster - Version 5.7'
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15 May 2025, 6:58AM | Action by: NaughtyKhajiit
Untracked
'Spellsword Class - Arcane Martial Half-Caster - Version 5.7'
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15 May 2025, 3:54AM | Action by: icecreamsandwich88
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Spellsword Class - Arcane Martial Half-Caster - Version 5.7
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14 May 2025, 11:10PM | Action by: galtoria3
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'Spellsword Class - Arcane Martial Half-Caster - Version 5.7'
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14 May 2025, 7:22PM | Action by: riphord17
Untracked
'Spellsword Class - Arcane Martial Half-Caster - Version 5.7'
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14 May 2025, 4:15PM | Action by: Superman5868
Endorsed
'Spellsword Class - Arcane Martial Half-Caster - Version 5.7'
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