For some reason, after generating 6.1, only tieflings and gith were triggering the dynamic animation, so I had to downgrade the passive that does the job to race level 1 for each, leaving the character.txt practically unused. But we do have attack animations!
So, love the mod idea. However, I notice it doesn't work well with anything that modifies target_mainhandattack. Like the Mindweaver class's Soul Scion and one of the Forceblade's spells.
The mod bases its system on randomly interspersing Target_Weaponmainattack, anything that touches that, its unarmed version and its projectile version conflict.
These mods, like firearm mods, use a modified attack that they set as the weapon's preferred attack, so they effectively don't work. I tried patching it at the time, but it was very difficult. I wouldn't mind if someone modified it by patching it.
For some unknown reason, Lae'zel didn't trigger the animation system; it's been fixed.
For now, all I'm missing is the invisibility cloak mod for kills. I'll continue working on adding more unarmed monk moves to the attack repertoire, and finally, I'll add as many animations for the new subclasses as I can. (I'm not promising anything about this, because I can't even find them in the regular files.)
Any old bugs you're still waiting to test or new ones that have arisen, please leave them in the "bugs" section so I can keep track of them. It's been a while, and I don't remember the ones you've left in the comments (or if I've resolved them).
After uninstalling it through mod manager the animations still play and has an awkward reset after swinging your weapon and reinstalling the game does not work.
Thanks for the quick response and fix. I am trying to put the mod into bgmm but it's not showing up anywhere. It says it is succesfully imported and I verified it is in the mods folder with all the others I have. But it is not in the load order or overrides.
Hello. I have been tracking this mod since October 2023. Have you fixed the issue of the disappearing attack animations of the summons in the bug tab? I am asking cautiously because the mod was updated today. Thanks for your great work.
I was referring to the report "Myrmidons lose their combat animations" in the bug section. I'm relieved that the modder said there was nothing wrong. Thank you for your reply.
Well, the monk has been unexpectedly fixed by the mod of the good sir XiphiasRex. So the biggest impediment to continuing updating it is over.
I'll be looking at the new warrior, blade singer, and monk animations to see what I can get out of them, and I'll finish adding a new animation to the paladin Smite.
234 comments
These mods, like firearm mods, use a modified attack that they set as the weapon's preferred attack, so they effectively don't work. I tried patching it at the time, but it was very difficult. I wouldn't mind if someone modified it by patching it.
For now, all I'm missing is the invisibility cloak mod for kills. I'll continue working on adding more unarmed monk moves to the attack repertoire, and finally, I'll add as many animations for the new subclasses as I can. (I'm not promising anything about this, because I can't even find them in the regular files.)
game does not work.
how to fix?
Unarmed animations still bug out on my BT4 Tav.
At first glance, it seems like an incompatibility with something.
Try testing them alone, because they work perfectly for me, so I suspect it's an incompatibility with some mod.
Are you using UTav or something similar? Although it shouldn't cause any problems either.
Thanks!
I am trying to put the mod into bgmm but it's not showing up anywhere. It says it is succesfully imported and I verified it is in the mods folder with all the others I have. But it is not in the load order or overrides.
NVM, It's in my load order now.
I have been tracking this mod since October 2023.
Have you fixed the issue of the disappearing attack animations of the summons in the bug tab?
I am asking cautiously because the mod was updated today.
Thanks for your great work.
I'm relieved that the modder said there was nothing wrong.
Thank you for your reply.
I'll be looking at the new warrior, blade singer, and monk animations to see what I can get out of them, and I'll finish adding a new animation to the paladin Smite.