About this mod
The fist and the sword is a mod that, using the game's own resources, randomly changes the character's attack animation
- Requirements
- Permissions and credits
First of all, a special thanks to AdamMasher, Thanks to it, we can all enjoy this mod without the annoying action wave animation and Wildmagic sound.
News:
- Wild magic casting animation disabled
- Wild magic casting sound disabled.
Updated 02/01/2024.
Melee Weapon Attack Animations: Works perfectly for all races
Dual Wield Animations: Works perfectly for all races
Ranged Animations: Works perfectly for all races
The Unarmed Attack (New): Toggles all four flurry animations for the Monk's strikes.
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For melee weapons, it rotates the weapon master animations, and for ranged weapons, it rotates the base attack, sneak attack, and the weapon master ability animation (which, ironically, is the only animation used for almost all weapon attacks).
It now supports dualwielding, adding damage and applications from the off-hand weapon to the primary weapon. For a before and after example, here's the formula:
Before: Main weapon damage + Strength/Dex + Hex (1d6)
Now: Main weapon damage + Strength/Dex + Abuse + Off-hand weapon damage + Strength/Dex (if you have the combat style) + Hex (1d6)
It doesn't cause any issues; the dual-wielding cost leaves it at 0. (06/12/2023)
Note that the Weapons Master's melee animations reuse depending on the race and weapon (for example, the Dragonborn does it with the shortsword for 2 or 3 animations). (I can't control the shorts, though.) The unarmed attack is a work in progress, hahahahaha.