Hello, sorry to bother you, does anyone know what the cause of this error is? i'm having trouble figuring it out
Python: Traceback (most recent call last): File "C:\Users\*****\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\outfit_builder.py", line 304, in execute do_transfer_shapes(body, armor, view_layer) File "C:\Users\*****\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\outfit_builder.py", line 254, in do_transfer_shapes bpy.ops.object.transfer_mesh_data() File "C:\Program Files\Blender Foundation\Blender 3.6\3.6\scripts\modules\bpy\ops.py", line 113, in __call__ ret = _op_call(self.idname_py(), None, kw) AttributeError: Calling operator "bpy.ops.object.transfer_mesh_data" error, could not be found
It's the Mesh Data Transfer addon, specifically the old, free, version. It's out of date. You'll need to get the $1.00 (CA) updated 2.0 version. That works. https://mmemoli.gumroad.com/l/tOKEh
Thank you for creating this tool!I have an issue about the transfer between different body types,like F to M or FS.The original mod doesn't have the version of the body type,how can I use the function of visual bank generating to edit lsx to make the transferred armor be displayed on a FS or M body?sorry English is not my mother tongue and I'm quite new in modding,thank you again!(never mind it's solved:D)
Sorry can't help too much with physics - I haven't seen it breaking cloth physics for me. You can debug by looking at the vertex color of the mesh. For cloth physics, the more red a vertex is, the more cloth-like it is.
I just want to say thanks for creating this. I'm a veteran user/modder from TES to Fallout and am looking for more flexibility over BG3 body types and clothing/armor. I think this tool is a big step in the right direction and I expect the mod scene for this game will continue to grow so I'm excited about future prospects for it. Thanks!!
Hello Icarus, I would like to modify a mod outfit for personal use, and remove for example pants, or jewelry stuck to the outfit, or a choker, underwear. Do you know how to do this? Or is there a tutorial for this? thanks a lot <3
I would love it if someone could perhaps give me a step by step tutorial on how to convert modded outfits to my modded body (SBBF). I'm very new to blender and don't know what I'm doing. Any help would be greatly appreciated.
111 comments
Python: Traceback (most recent call last):
File "C:\Users\*****\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\outfit_builder.py", line 304, in execute
do_transfer_shapes(body, armor, view_layer)
File "C:\Users\*****\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\outfit_builder.py", line 254, in do_transfer_shapes
bpy.ops.object.transfer_mesh_data()
File "C:\Program Files\Blender Foundation\Blender 3.6\3.6\scripts\modules\bpy\ops.py", line 113, in __call__
ret = _op_call(self.idname_py(), None, kw)
AttributeError: Calling operator "bpy.ops.object.transfer_mesh_data" error, could not be found
Thanks
It's the Mesh Data Transfer addon, specifically the old, free, version. It's out of date. You'll need to get the $1.00 (CA) updated 2.0 version. That works. https://mmemoli.gumroad.com/l/tOKEh
https://www.nexusmods.com/baldursgate3/mods/8795
And trying to convert it to work with my modded body:
https://www.nexusmods.com/baldursgate3/mods/4864
This is the error I'm getting. I'm really new to blender and trying to follow the steps on the Github page but I guess I'm too stupid maybe?
Python: Traceback (most recent call last):
File "C:\Users\Justin\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\outfit_builder.py", line 295, in execute
shapes = body.data.shape_keys.key_blocks
AttributeError: 'NoneType' object has no attribute 'key_blocks'
Python: Traceback (most recent call last):
File "C:\Users\KOUCYAN\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\outfit_builder.py", line 292, in execute
context.scene.ls_properties.game = 'bg3'
AttributeError: 'Scene' object has no attribute 'ls_properties'
Cant figure out whats go wrong T_T