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ReallyLazyIcarus

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ReallyLazyIcarus

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111 comments

  1. faraway866
    faraway866
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    i get an error called invalid installer
  2. bougalu
    bougalu
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    Hello, sorry to bother you, does anyone know what the cause of this error is? i'm having trouble figuring it out

    Python: Traceback (most recent call last):
      File "C:\Users\*****\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\outfit_builder.py", line 304, in execute
        do_transfer_shapes(body, armor, view_layer)
      File "C:\Users\*****\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\outfit_builder.py", line 254, in do_transfer_shapes
        bpy.ops.object.transfer_mesh_data()
      File "C:\Program Files\Blender Foundation\Blender 3.6\3.6\scripts\modules\bpy\ops.py", line 113, in __call__
        ret = _op_call(self.idname_py(), None, kw)
    AttributeError: Calling operator "bpy.ops.object.transfer_mesh_data" error, could not be found

    Thanks
    1. I've been getting this error too, and I have no idea what's causing it. Did you ever figure it out?
    2. burntwater
      burntwater
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      FIGURED IT OUT, LOL

      It's the Mesh Data Transfer addon, specifically the old, free, version. It's out of date. You'll need to get the $1.00 (CA) updated 2.0 version. That works. https://mmemoli.gumroad.com/l/tOKEh
  3. Claymore1412
    Claymore1412
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    Thank you for creating this tool!I have an issue about the transfer between different body types,like F to M or FS.The original mod doesn't have the version of the body type,how can I use the function of visual bank generating to edit lsx to make the transferred armor be displayed on a FS or M body?sorry English is not my mother tongue and I'm quite new in modding,thank you again!(never mind it's solved:D)
    1. Claymore1412
      Claymore1412
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      But the physics broke when I exported the file.How can I fix that?Thanks!
    2. ReallyLazyIcarus
      ReallyLazyIcarus
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      Sorry can't help too much with physics - I haven't seen it breaking cloth physics for me. You can debug by looking at the vertex color of the mesh. For cloth physics, the more red a vertex is, the more cloth-like it is.
    3. Claymore1412
      Claymore1412
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      Thanks for replying:)I will have a try.
  4. kisass112
    kisass112
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    physics were broken when I exported the file
  5. Ocupog
    Ocupog
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    .
  6. CheapShotUK
    CheapShotUK
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    I just want to say thanks for creating this. I'm a veteran user/modder from TES to Fallout and am looking for more flexibility over BG3 body types and clothing/armor. I think this tool is a big step in the right direction and I expect the mod scene for this game will continue to grow so I'm excited about future prospects for it. Thanks!!
  7. etsunao
    etsunao
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    Hello Icarus, I would like to modify a mod outfit for personal use, and remove for example pants, or jewelry stuck to the outfit, or a choker, underwear. Do you know how to do this? Or is there a tutorial for this? thanks a lot <3
    1. ReallyLazyIcarus
      ReallyLazyIcarus
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      There are some loose guides in the official discord and down by the river - I recommend checking out Padme's guides first
  8. seira123
    seira123
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    Hey :) how would one make a M to F converter? :)
    1. ReallyLazyIcarus
      ReallyLazyIcarus
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      There actually already is one - check out the HUM_M_NKD_Body_A_Mesh. It has a Human_F shape key on it
  9. jfowler8
    jfowler8
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    I would love it if someone could perhaps give me a step by step tutorial on how to convert modded outfits to my modded body (SBBF). I'm very new to blender and don't know what I'm doing. Any help would be greatly appreciated.
    1. ReallyLazyIcarus
      ReallyLazyIcarus
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      There is a step by step tutorial on the github page https://github.com/PerplexedPeach/outfit_builder
    2. jfowler8
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      Hey there. sorry to bother you, but I keep getting this error when trying to fit this modded outfit:
      https://www.nexusmods.com/baldursgate3/mods/8795

      And trying to convert it to work with my modded body:
      https://www.nexusmods.com/baldursgate3/mods/4864

      This is the error I'm getting. I'm really new to blender and trying to follow the steps on the Github page but I guess I'm too stupid maybe?

      Python: Traceback (most recent call last):
        File "C:\Users\Justin\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\outfit_builder.py", line 295, in execute
          shapes = body.data.shape_keys.key_blocks
      AttributeError: 'NoneType' object has no attribute 'key_blocks'
       
    3. ReallyLazyIcarus
      ReallyLazyIcarus
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      Probably means your custom body is not defined as a shape key on a standard body, and is probably instead a standalone object.
    4. jfowler8
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      So I guess that means I'm not able to convert different outfits for my custom body?
    5. ReallyLazyIcarus
      ReallyLazyIcarus
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      You'll have to convert the object into a shape key - check online resources and the down by the river discord for guides on how to do that
  10. k489530
    k489530
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    I am trying to change camp outfit mods body shape but error pops up when I click the built button, it shows that

    Python: Traceback (most recent call last):
      File "C:\Users\KOUCYAN\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\outfit_builder.py", line 292, in execute
        context.scene.ls_properties.game = 'bg3'
    AttributeError: 'Scene' object has no attribute 'ls_properties'

    Cant figure out whats go wrong T_T
    1. ReallyLazyIcarus
      ReallyLazyIcarus
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      I think you are missing the import/export bg3 blender plugin https://github.com/Norbyte/dos2de_collada_exporter 
    2. k489530
      k489530
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      It works! Thanks!
    3. cruzj9377
      cruzj9377
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      can you send it to me when you are done.