Just wanted to leave a note here directing people in the future to Shivero's comment below about this as it applies to the staff as well as the bow. The extra charges only work if you also install one of their mods for magic missile (either the individual one or the pack with all the custom spells). Works like a charm with that :)
Hey, just fyi I noticed a small bug in LeggyEquip_SHV_RndTT,
in LeggyEquip_SHV_RndTT/Public/LeggyEquip_SHV_RndTT/Stats/Generated/TreasureTable.txton line 44.
You have: new treasuretable "Gold_Combat_Leader_Strong" CanMerge 1 new subtable "1,1" object category "T_SHV_Legy_Bag_1_TT,1,0,0,0,0,0,0,0
but that's missing a ": new treasuretable "Gold_Combat_Leader_Strong" CanMerge 1 new subtable "1,1" object category "T_SHV_Legy_Bag_1_TT",1,0,0,0,0,0,0,0
This might cause that T_SHV_Legy_Bag_1_TT to never show up. Thanks for the mod!
No problem at all! I'm working on a python project that involves parsing all of the treasure tables of all of my mods.
Specifically my goal is to remove things from the tutorial chest if the mod also puts them anywhere else. This is because I have a massive list of ~2950 mods, and opening the tutorial chest is incredibly slow to load all of the items.
So I'm basically doing: - extract all paks - if it has a treasure table, see if anything in TUT_Chest_Potion are also being added anywhere else - if so change it and compress the files back into a pak.
So when I was parsing your treasuretable, my code crashed because I was looking for that specific double-quote, lol.
Hello! Thank you so much for this incredible mod, I absolutely love everything you've included, but I have to ask: at the risk of sounding like an idiot, does the cloak have an actual texture or is it supposed to be invisible? Whenever I equip it, I don't see anything, and I'm not sure if that's because it's supposed to be like that or if I've hit a snag in my mods loading order. The art for it on the description is so beautiful, I'd hate to miss out on seeing it in game if it is in fact there!
How do I figure out which mod is conflicting with the treasure tables? the only mods I have that add items only add them to vendors? I also have your legendary items loaded last. They only spawn in the tutorial chest, not in the world.
I am trying to understand the lightning orb passive on the bow. Does it work with melee attacks if I have the bow equipped? Melee attacking, I cannot get the orb to proc--only by using the bow. Is this intentional? When melee attacking, I only get lightning bursts (standard lightning charge burst), but never an orb.
I have some feedback about the combination of Amulet of Chilling Scream + Staff of Condensing Cold. Now I got these two items in act 1 for my Monk and I'm towards the end of Act 2 and haven't changed them out. Together, they seem a bit over tuned.
First off I wanna confirm what the Amulet actually does - the tooltip says "When you apply damage to a creature, there's a chance you get an Aura of screaming cold for 3 turns that does 1-4 cold damage to enemys within 18m". However, what actually happens is enemies within the aura get a Debuff: Screaming Cold, and the tooltip for the debuff says something slightly different: "Affected entity has 1d6 penalty to mental Saving Throws. When it is attacked, it takes an additional 1-6 Cold damage".
So the tooltip is a bit inconsistent, I don't think I've ever noticed the initial "1-4 cold damage". In regards to the debuff, basically with the staff, you can give an enemy wet to make them vulnerable to cold, and if the screaming cold debuff activates, the enemy effectively gets 2-12 extra cold damage on every instance of damage - I'm fairly certain this activates with damage-over-time statuses, such as bleeding or burning. Depending on how many attacks your party can pull of in the turn, it can add up to a lot of extra cold damage and it can get a bit cheesy.
I think the extra damage needs to be tuned down. Maybe have it so they can only get the extra damage once for each activation of the debuff? Or tune it down to 1d4 if you still want it to be strong? Or maybe have it so the aura actually does what it says on the tooltip (1-4 cold damage to enemies within 18m per turn.
Looking forward to hearing your thoughts on this! I have enjoyed thoroughly enjoyed the equipment I've gotten so far btw, they are very creative
I'm about to tune most of them down a little bit on the next update because during testing and working on my Subclass I realized, some are way too strong in combination.
Inside or outside? edit: nevermind! edit #2: yea theres nothing at the waterfall. not sure where its supposed to be. i found the boots but the selune temple and gob camp items are no where to be found
103 comments
in
LeggyEquip_SHV_RndTT/Public/LeggyEquip_SHV_RndTT/Stats/Generated/TreasureTable.txt
on line 44.You have:
new treasuretable "Gold_Combat_Leader_Strong"
but that's missing a ":CanMerge 1
new subtable "1,1"
object category "T_SHV_Legy_Bag_1_TT,1,0,0,0,0,0,0,0
new treasuretable "Gold_Combat_Leader_Strong"
CanMerge 1
new subtable "1,1"
object category "T_SHV_Legy_Bag_1_TT",1,0,0,0,0,0,0,0
This might cause that T_SHV_Legy_Bag_1_TT to never show up. Thanks for the mod!
Specifically my goal is to remove things from the tutorial chest if the mod also puts them anywhere else. This is because I have a massive list of ~2950 mods, and opening the tutorial chest is incredibly slow to load all of the items.
So I'm basically doing:
- extract all paks
- if it has a treasure table, see if anything in TUT_Chest_Potion are also being added anywhere else
- if so change it and compress the files back into a pak.
So when I was parsing your treasuretable, my code crashed because I was looking for that specific double-quote, lol.
Thanks for your mods!
Theyre fine (If you hace Elemental Spells and not the seperate mod)
Glad to hear you enjoying that stuff
I am trying to understand the lightning orb passive on the bow. Does it work with melee attacks if I have the bow equipped? Melee attacking, I cannot get the orb to proc--only by using the bow. Is this intentional? When melee attacking, I only get lightning bursts (standard lightning charge burst), but never an orb.
Love your mod and weapons.
Thanks
I have some feedback about the combination of Amulet of Chilling Scream + Staff of Condensing Cold. Now I got these two items in act 1 for my Monk and I'm towards the end of Act 2 and haven't changed them out. Together, they seem a bit over tuned.
First off I wanna confirm what the Amulet actually does - the tooltip says "When you apply damage to a creature, there's a chance you get an Aura of screaming cold for 3 turns that does 1-4 cold damage to enemys within 18m". However, what actually happens is enemies within the aura get a Debuff: Screaming Cold, and the tooltip for the debuff says something slightly different: "Affected entity has 1d6 penalty to mental Saving Throws. When it is attacked, it takes an additional 1-6 Cold damage".
So the tooltip is a bit inconsistent, I don't think I've ever noticed the initial "1-4 cold damage". In regards to the debuff, basically with the staff, you can give an enemy wet to make them vulnerable to cold, and if the screaming cold debuff activates, the enemy effectively gets 2-12 extra cold damage on every instance of damage - I'm fairly certain this activates with damage-over-time statuses, such as bleeding or burning. Depending on how many attacks your party can pull of in the turn, it can add up to a lot of extra cold damage and it can get a bit cheesy.
I think the extra damage needs to be tuned down. Maybe have it so they can only get the extra damage once for each activation of the debuff? Or tune it down to 1d4 if you still want it to be strong? Or maybe have it so the aura actually does what it says on the tooltip (1-4 cold damage to enemies within 18m per turn.
Looking forward to hearing your thoughts on this! I have enjoyed thoroughly enjoyed the equipment I've gotten so far btw, they are very creative
There will be a nerf coming in in general
what or where is this waterfall chest you describe in the text file?
Thank you in advance
edit: nevermind!
edit #2: yea theres nothing at the waterfall. not sure where its supposed to be. i found the boots but the selune temple and gob camp items are no where to be found
GOB_WaterfallChest1Goblin Camp Chest