Very cool mod, but one single issue is keeping me from wanting to use it:
With the change to Hunter's Mark, you are no longer considered still concentrating it once the enemy it was on dies. This affects one of my favorite Ranger items, the Strange Conduit Ring. This ring adds 1d4 Psychic damage when concentrating, and that includes when you kill an enemy and gain the "Reapply Hunter's Mark". It allowed you to benefit from this ring across an entire long rest without having to spend the bonus action to apply Hunter's Mark. Is it possible for some kind of compromise?
Hello! I love your mod, but I am experiencing a particular issue with modded subclasses: Fey Wanderer (the standalone subclass mod) and Swarmkeeper in particular. My problem is that hunter's mark is applying on damage instances where it should not: Fey Wanderer's "Dreadful Strikes" for example (1d4 psychic damage per round). This leads to the damage effect occurring twice in a single shot: Once on the weapon's damage roll, and another on the d4 psychic damage roll.
I looked at the code for dreadful strikes, and it uses almost identical logic to that of Colossus Slayer from the vanilla subclass Hunter. Colossus Slayer works just fine, however. There aren't any references to Hunter's Mark in the mod's code either.
So, my question is: Do you know what could be causing this behavior, and how I could fix it? I am using Compatibility Framework and loading it last, with your mod second to last. I have tried various different mod orders, though, with the problem persisting.
Please let me know, thank you!
EDIT: After some testing, it appears this bug is related to your hunter's mark damage formula that uses LevelMap.lsx. I changed the damage values in the code back to a straight 1d6 and I'm no longer experiencing the issue. I would still like to be able to have my hunter's mark gain more damage lvl 5+ and lvl 9+ though!
i have but one wish, can you make a new Favored Enemy, like the old ranger knight? fighting for a royal is an actually quite fine concept, plus , i really need the heavy armour proficiency D: , and at the start
Hi, I wanted to take my time to thank you properly for this mod. It has changed my life and 100% of my playthroughs going forward.
First of all, I can confirm it works with patch 7 for those in the future wondering about it.
Second, I know you moved the Resistance features from Natural Explorer from 1st to 6th level to avoid dipping one level into Ranger for it. I generally agree... but you have built into 1st Favoured Enemy Grave Warden which gives CON Saves Prof and Mage Breaker which gives WIS Saves Prof. If a feature was begging to be used for 1 level dip is Grave Warden for Clerics and Druids for Prof in Concentration Checks.
Not complaining, I think it's great. Now my Shadowheart doesn't need to go into Fighter or Sorcerer for weird multiclass, Ranger fits like a glove. Just letting you know in case you didn't consider it.
Thanks for the mod! Awesome set of changes that make Ranger a worthy martial class without pushing it too hard for balance purposes.
I did have one question. Do you think it would be broken to shift the 3rd Natural Explorer/Favored Enemy down to level 9? It very well might be and it might be a crazy suggestion. The reason I ask is that making Mark not cost Concentration is HUGE, and being able to attain that while picking up a separate multi-class subclass could be really cool.
I personally was brewing multiclass thief for the extra bonus action before I realized you get the feature at 10. Mark costing a bonus action is a bummer in conjunction with Polearm Master and Great Weapon Master (not to mention some Ranger Spells cost A + BA for some reason), but without the concentration removal I wouldn't be able to self-haste and still apply mark.
All of that said, being able to pick up a subclass and self-Haste without breaking it with Mark just might be too busted.
Hi! First of all thank you for your this mod, it looks amazing!
Would you mind sharing the info to manually install it - namely: The folder name The mod name in the files The UUID
I found the UUID in a previous post but still couldn't make it work - so I'd love to try it out with all the info! I thin pinning a post with these info or adding them to the description (or adding an info.json) would really help everyone not using the mod manager!
Here after seeing the utter fail of the Ranger "update" by WOTC. I don't understand how they managed to fix or improve every class except this one (even Sorcerer got some love). They even had Larian and your versions to learn from but it looks like only Tales of The Valiant was willing to actually try fixing the class for tabletop.
90 comments
With the change to Hunter's Mark, you are no longer considered still concentrating it once the enemy it was on dies. This affects one of my favorite Ranger items, the Strange Conduit Ring. This ring adds 1d4 Psychic damage when concentrating, and that includes when you kill an enemy and gain the "Reapply Hunter's Mark". It allowed you to benefit from this ring across an entire long rest without having to spend the bonus action to apply Hunter's Mark. Is it possible for some kind of compromise?
I looked at the code for dreadful strikes, and it uses almost identical logic to that of Colossus Slayer from the vanilla subclass Hunter. Colossus Slayer works just fine, however. There aren't any references to Hunter's Mark in the mod's code either.
So, my question is: Do you know what could be causing this behavior, and how I could fix it? I am using Compatibility Framework and loading it last, with your mod second to last. I have tried various different mod orders, though, with the problem persisting.
Please let me know, thank you!
EDIT: After some testing, it appears this bug is related to your hunter's mark damage formula that uses LevelMap.lsx. I changed the damage values in the code back to a straight 1d6 and I'm no longer experiencing the issue. I would still like to be able to have my hunter's mark gain more damage lvl 5+ and lvl 9+ though!
First of all, I can confirm it works with patch 7 for those in the future wondering about it.
Second, I know you moved the Resistance features from Natural Explorer from 1st to 6th level to avoid dipping one level into Ranger for it. I generally agree... but you have built into 1st Favoured Enemy Grave Warden which gives CON Saves Prof and Mage Breaker which gives WIS Saves Prof. If a feature was begging to be used for 1 level dip is Grave Warden for Clerics and Druids for Prof in Concentration Checks.
Not complaining, I think it's great. Now my Shadowheart doesn't need to go into Fighter or Sorcerer for weird multiclass, Ranger fits like a glove. Just letting you know in case you didn't consider it.
Again, great job! Keep it up!
Cheers
I did have one question. Do you think it would be broken to shift the 3rd Natural Explorer/Favored Enemy down to level 9? It very well might be and it might be a crazy suggestion. The reason I ask is that making Mark not cost Concentration is HUGE, and being able to attain that while picking up a separate multi-class subclass could be really cool.
I personally was brewing multiclass thief for the extra bonus action before I realized you get the feature at 10. Mark costing a bonus action is a bummer in conjunction with Polearm Master and Great Weapon Master (not to mention some Ranger Spells cost A + BA for some reason), but without the concentration removal I wouldn't be able to self-haste and still apply mark.
All of that said, being able to pick up a subclass and self-Haste without breaking it with Mark just might be too busted.
Would you mind sharing the info to manually install it - namely:
The folder name
The mod name in the files
The UUID
I found the UUID in a previous post but still couldn't make it work - so I'd love to try it out with all the info! I thin pinning a post with these info or adding them to the description (or adding an info.json) would really help everyone not using the mod manager!
Thanks again!
<node id="ModuleShortDesc"> <attribute id="Folder" value="RangerRevised" type="LSString" /> <attribute id="UUID" value="b7ee8dee-d811-40ef-853d-5cb8c967a101" type="FixedString" /></node>