Baldur's Gate 3

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VitruvianGuar

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VitruvianGuar

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77 comments

  1. KriegSurvivor
    KriegSurvivor
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    Bro I am legit taking some of these as my variant house rules of my homebrew for Real Dnd 5e. This s#*! is better than UA revised ranger of the wizards of the coast LOL
    1. baldalpaca
      baldalpaca
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      Same yo! This is legit.
  2. mmacola1
    mmacola1
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    Would it be possible for anyone knowledgeable enough on how to do it, to create a patch for this mod's True Strike to use the same effects as the one from Rebalance - Cantrips?
  3. MendilDren
    MendilDren
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    I have a small suggestion for Gloom Stalker based on the changed Ranger passives.

    In Vanilla BG3 Gloom Stalker's Iron Mind grants proficiency in INT and WIS saves, while in 5e it's WIS or one other mental saves proficiency, if WIS is taken (so either INT or CHA).

    Considering, that this mod adds more ways to get those profociencies, would you consider making a mod that would change Gloom Stalker's ability to picking a proficiency in a mental saving throw of choice, so that Iron Mind is not just partially applicable?
  4. CatDude55
    CatDude55
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    Does anyone know how this would work with Jessie's Ranger Rebalance?
    1. rollandpoke2000
      rollandpoke2000
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      Probably would have some conflicts. I prefer this one over Jessie's version. Jessie's version would be relatively easy to add to the base class features of this mod if you know how to. 
    2. IamPrettyUgly
      IamPrettyUgly
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      I tried Jessie's version and the passive ability that makes Hunter's Mark cause advantage wasn't working. Some of the spells like Blink, and the weapon spells weren't showing either. I switched to this one and everything works fine. So I'm definitely sticking with this.
    3. CatDude55
      CatDude55
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      yeah I figured, I just really liked some of that mods ideas, such as Hunter's reduced crit (though maybe not so early, and especially getting the Nature's Step Aura at lvl 10, but overall I prefer this mod so I'll stick with this
  5. sitsonatable
    sitsonatable
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    does this still work after patch 6?
  6. pawnz13
    pawnz13
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    hunters mark dont appear to cast on target
  7. ABoredSquirrel
    ABoredSquirrel
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    Hi! First of all thank you for your this mod, it looks amazing!

    Would you mind sharing the info to manually install it - namely:
    The folder name
    The mod name in the files
    The UUID

    I found the UUID in a previous post but still couldn't make it work - so I'd love to try it out with all the info! I thin pinning a post with these info or adding them to the description (or adding an info.json) would really help everyone not using the mod manager!

    Thanks again!
    1. CrazyWill71
      CrazyWill71
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      Am just replying to this because I am also interested in the manual install info and want to keep track of this comment
  8. Elefay
    Elefay
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    Great mod. Just wish it was either still maintained or setup so someone else could pick up the torch. I noticed the underlying mod, Blindsight, has the same restrictive permissions despite explicitly being a modder's resource, so maybe this is just an oversight.
  9. waterscapes
    waterscapes
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    Is this compatible with Ranger Unleashed and Hunter Multiattack? 
  10. VentusFlecho
    VentusFlecho
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    Mod looks super cool, just making sure though: Do we need a fresh character to do this? I Just got to the shadow lands and Im wondering If I need to start a new character to use this mod.