0 of 0

File information

Last updated

Original upload

Created by

Belinn

Uploaded by

Belinn

Virus scan

Safe to use

28 comments

  1. Belinn
    Belinn
    • premium
    • 320 kudos
    Locked
    Sticky
    Vendor List:
    Spoiler:  
    Show

    Scribe's Crude Notes, Pages 1, 2, and 3, and Scribe's Tools

    • Roah Moonglow at the Goblin Camp
    • Brem at the Zentharim Hideout
    • Blurg at the Myconid Colony

    Scribe's Crude Notes, Page 4, and Advanced Scribe's Tools

    • Roah Moonglow at Moonrise Towers

    Scribe's Crude Notes, Page 5, and Expert Scribe's Tools

    • Exxvikyap at Rivington
    • Sticky Dondo at the Guildhall

    *Per JWL Crafting Framework vendor rules, if a vendor sells a higher tier of an item, they also have all the other lower tiers.
  2. UmbralJewels
    UmbralJewels
    • supporter
    • 139 kudos
    Awesome use of the framework! Love the idea of random results!
    1. Belinn
      Belinn
      • premium
      • 320 kudos
      Thank you! I tried it on a whim and it turned it out to work. Was awesome discovery :)
  3. unreallevi
    unreallevi
    • member
    • 0 kudos
    I'm looking for a way to get artistry of war scroll without having to go to act 3, does this mod allow that? I need that scroll of another mod but i dont wanna have it so late in the game.
    1. Belinn
      Belinn
      • premium
      • 320 kudos
      Yup, you have a chance to get that scroll if you do this combo: Expert Scribe's Tools + Vitriol + Vitriol + Vitriol + Vitriol. As long as you can access the expert tools, you can try to craft for it :) I think there's a tutorial chest version of the tools if you want to get those earlier in the game.
    2. unreallevi
      unreallevi
      • member
      • 0 kudos
      Thnx! From what part of the game do they sell the expert scripe? 
    3. Belinn
      Belinn
      • premium
      • 320 kudos
      Exxvikyap at Rivington General during Act 3. If you want it sooner than that, you can get the tutorial chest version of UmbralJewels's JWL Crafting Framework mod.
    4. unreallevi
      unreallevi
      • member
      • 0 kudos
      tyvm! Havent found a scroll spawner so i'll use this to craft it with some luck :P
  4. jr2594
    jr2594
    • supporter
    • 0 kudos
    Is this currently still working in patch 5?
    1. Belinn
      Belinn
      • premium
      • 320 kudos
      It should, yes. If you're not finding the framework stuff on the vendors, you'll need to long rest.
  5. Cabakka
    Cabakka
    • member
    • 1 kudos
    Hello

    Is it nececcary to start a new game for mods correct working?

    Coz i install and activate  this mod but my scribe's tool cant make any of scrolls

    P.S.  i found solution - its need to wait 1 day and everything appear in druid trader inventory
    1. Belinn
      Belinn
      • premium
      • 320 kudos
      Thank you for updating your comment :)
  6. doomdevil88
    doomdevil88
    • member
    • 0 kudos
    I have just downloaded the mod and all it's requirements.

    When i try to mix anything from the recipes shown in the mod page it gives me "Invalid Combination" no matter what I do.
    1. Belinn
      Belinn
      • premium
      • 320 kudos
      Says here you haven't downloaded any files from this mod at all. Maybe try to redownload? xdemonxrebornx had a similar issue with another of my crafting mods and says redownloading worked.
  7. Hexx0117
    Hexx0117
    • member
    • 0 kudos
    do you think you could make a mod that implements dark alliance 2's  weapon enhancement system? you take a mundane weapon and add 2 gems to it and that adds various effects based on the gem.

    also do you have a mod that lets you take the various ores and ingots  and craft actual weapons and armor out of them?
    1. Belinn
      Belinn
      • premium
      • 320 kudos
      I had something like that in mind, but this type of mod takes a lot of time to do, so I'm not sure when or if I'll ever get around to it :( I already dropped the update I had planned for this one that would have let people take the passive from an amulet or ring and add it to an amulet or ring that already has a different passive.
    2. Hexx0117
      Hexx0117
      • member
      • 0 kudos
      i see. well, thanks for making the mods you already have then.
  8. Ratgirlholly
    Ratgirlholly
    • member
    • 2 kudos
    Not a "Request" more just a general question bc I have been using all of these types of mods you've been working on... 

    have you thought about doing a food crafting in the future? Like turning individual ingredients into those like little bowls of soups and stews? It might be nice because most of those give 10-15 supplies.

    so going 3 camp supplies + 1 water = Random Soup of 15 Supply value feels like it would honestly be pretty balanced by default. 

    That question aside, downloading this now -- Thanks for the work as always! 
    1. Belinn
      Belinn
      • premium
      • 320 kudos
      My other mod does already have the 5 + 5 = 10 Supplies feature, so I may expand it to the rest :) May need to readjust the supply values I assigned to them, though.


      That question aside, downloading this now -- Thanks for the work as always! 

      My pleasure! I hope enjoy this mod :)
    2. Ratgirlholly
      Ratgirlholly
      • member
      • 2 kudos
      Oh! I didn't know you did a camp supply one! LOL. 

      Already one step ahead of me!
    3. Belinn
      Belinn
      • premium
      • 320 kudos
      Haha, no worries. The other mod is technically not cooking and more about turning camp supplies into alchemy ingredients, but it does have one feature where you can combine 5 camp supplies with each other to create a random item that gives 10 supplies, so I could expand that :)
    4. Ratgirlholly
      Ratgirlholly
      • member
      • 2 kudos
      Ah nice! I just downloaded it and was gonna ask if I have permission to modify it (specifically so that I could combine other amounts of supplies with each other) but like I just said, Already one step ahead of me! 
    5. Belinn
      Belinn
      • premium
      • 320 kudos
      You're very free to change up anything in the files for personal use :)
  9. tantanoid
    tantanoid
    • member
    • 1 kudos
    Are the scroll lists created dynamically, so they would incorporate scrolls added by other mods? Like Secret Scrolls and Secret Scrolls for 5e Spells

    If not, would you be willing to create patches?
    1. Belinn
      Belinn
      • premium
      • 320 kudos
      It is not dynamic, no. I'd have to add anything new manually, and then also manually update the Scribe's Crude Notes.

      For Secret Scrolls, I can do it since darkcharl is very generous with permissions, but I won't be able to do it for 5E since DiZ91891 has very strict permissions.
    2. tantanoid
      tantanoid
      • member
      • 1 kudos
      Ok, though technically even if DiZ91891 doesn't grant you permission you can still add a patch for Secret Scrolls for 5e Spells, since you would only be referencing the scrolls created by darkcharl, you wouldn't be referencing any of DiZ91891 work directly. But of course, you should still ask first.
    3. Belinn
      Belinn
      • premium
      • 320 kudos
      Yes, best to be respectful of DiZ91891's permissions, so I'll just do Secret Scrolls.
  10. Thalittleboy
    Thalittleboy
    • member
    • 2 kudos
    This looks wild.

    Thank you
    1. Belinn
      Belinn
      • premium
      • 320 kudos
      Thank you! :)

      I hope the RNG makes it fun :)