I noticed that this (awesome) mod cuasues new game started as only manekins visible instead of character creation. Mod fixer seems to fix it, tho. But most notably, things in current game (especially looting corpses, containers) feels like open so slowly, laggy. Is there any way to fix it?
That's because mod fixer fixes mods lol. Don't know what's going on with the second part, but it probably isn't this or else I and others would've experienced it.
Also, mod deepened pact of chain feature is not working correctly. Like - first turn tooltip shows that that feature is active, and familiar could have extra attack after first one, but second turn there's no such thing, and extra attack is not possible. at 5 lvl PotC warlock all familiars have "extra attack" passive visible on the list, but not this one.
1) Any chance you could add a version that's exclusive to Gale like how Boo is exclusive to Minsc? As in.... rather than a mod to the summon familiar options, have her added as a spell just for Gale? Or maybe a throwable summon option at least?
2) Could there be an option to get "Tara" instead of just "Tressym"? I know it's just text, but it'd feel more personal having the named version.
try the mod Find Familiar 2, although I think that's just the wizard version of the spell, anyway. others can also cast find tressym, but only Gale gets the Tara version.
Would you be willing to add support for Familiar Casting and Fixes? Your familiar doesn't register with their script (as an issue of naming conventions; its name doesn't properly indicate to the script that it is in fact a familiar) and would require an API call to benefit from the casting functionality of that mod. I made my own patch using their Wildfire example as a base and repacking your file with it inside.
Heya! I'd like to throw my vote behind making an invincible version! Also, I don't know if it's just on my side, or if it's a part of the mod, but my tressym doesn't have the hide action? Could you add that, please? :)
SE won't magically make them work together unless either mod is doing something specifically with scripts to allow as much. I haven't checked that mod for scripts, but this one doesn't have any.
Oh ok. Sry I don't know much about modding I just saw on a different mod that it needed se to be compatible with other changes to the same files. I'ma ask the maker of the other mod if it's compatible
Yeah, it's possible to add compatibility with SE. But SE for the most part enables modders to do things rather than outright doing them. Something I do intend to script for this mod, just many other things that need attention first.
55 comments
at 5 lvl PotC warlock all familiars have "extra attack" passive visible on the list, but not this one.
As in.... rather than a mod to the summon familiar options, have her added as a spell just for Gale?
Or maybe a throwable summon option at least?
2) Could there be an option to get "Tara" instead of just "Tressym"?
I know it's just text, but it'd feel more personal having the named version.
add spell "Shout_Distract_Cat_Summon"
to SpellSet.txt located at Public\Tressym Familiar\Stats\Generated in the unpacked mod. Then use the tool to repack and she can meow.
new spellset "Sailor_Tressym"
add spell "Shout_Dash_NPC"
add spell "Shout_Disengage"
add spell "Projectile_Fly"
add spell "Projectile_Jump"
add spell "Shout_Distract_Cat_Summon"
seems to make it so that my jump hotkey triggers fly instead on the tressym. I am now flying all over the place as Tara.