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Sailor Cat

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actualsailorcat

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55 comments

  1. CheneyLamina
    CheneyLamina
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    Sticky
    Is this the tara who teleported behind me by using misty step and then threw me a fireball?
    1. actualsailorcat
      actualsailorcat
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      Nothin' personal, kid.
  2. Reianor1
    Reianor1
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    Easily in the top 10 ways to turn a dogfight into a cat fight.
  3. maxshlong
    maxshlong
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    does this work on patch 7?
    1. actualsailorcat
      actualsailorcat
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      Yes
    2. maxshlong
      maxshlong
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      awesome thank you
  4. SwiftBlade95
    SwiftBlade95
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    I would like to suggest if Tressym can have the same behavior as Scratch whenever in camp
  5. Tricking9169
    Tricking9169
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    I noticed that this (awesome) mod cuasues new game started as only manekins visible instead of character creation. Mod fixer seems to fix it, tho. But most notably, things in current game (especially looting corpses, containers) feels like open so slowly, laggy. Is there any way to fix it?
    1. actualsailorcat
      actualsailorcat
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      That's because mod fixer fixes mods lol. Don't know what's going on with the second part, but it probably isn't this or else I and others would've experienced it.
    2. Tricking9169
      Tricking9169
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      edit: I solved it xD 
    3. Tricking9169
      Tricking9169
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      Also, mod deepened pact of chain feature is not working correctly. Like -  first turn tooltip shows that that feature is active, and familiar could have extra attack after first one, but second turn there's no such thing, and extra attack is not possible. 
      at 5 lvl PotC warlock all familiars have "extra attack" passive visible on the list, but not this one. 
  6. WandererTJ
    WandererTJ
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    1) Any chance you could add a version that's exclusive to Gale like how Boo is exclusive to Minsc?
    As in.... rather than a mod to the summon familiar options, have her added as a spell just for Gale?
    Or maybe a throwable summon option at least?

    2) Could there be an option to get "Tara" instead of just "Tressym"?
    I know it's just text, but it'd feel more personal having the named version.
    1. actualsailorcat
      actualsailorcat
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      Generally, I do as few different versions of mods as possible, but I'll consider adding something of the sort
    2. Firesighn
      Firesighn
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      try the mod Find Familiar 2, although I think that's just the wizard version of the spell, anyway. others can also cast find tressym, but only Gale gets the Tara version.
  7. 3rh2920
    3rh2920
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    Would you be willing to add support for Familiar Casting and Fixes? Your familiar doesn't register with their script (as an issue of naming conventions; its name doesn't properly indicate to the script that it is in fact a familiar) and would require an API call to benefit from the casting functionality of that mod. I made my own patch using their Wildfire example as a base and repacking your file with it inside.
    1. 3rh2920
      3rh2920
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      Here's my patched version.
  8. Sylien
    Sylien
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    Heya! I'd like to throw my vote behind making an invincible version! Also, I don't know if it's just on my side, or if it's a part of the mod, but my tressym doesn't have the hide action? Could you add that, please? :)
    1. actualsailorcat
      actualsailorcat
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      I avoid multiple versions of my mods as much as possible, but I'll add hide when I get a chance.
    2. Sylien
      Sylien
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      That's completely fair, but thanks for adding hide! I appreciate it!
  9. nonyabizzy
    nonyabizzy
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    Does this work with No Rest Find Familiar?
    1. actualsailorcat
      actualsailorcat
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      Not sure, but maybe not if it edits the spell
    2. nonyabizzy
      nonyabizzy
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      Even with the script extender?
    3. actualsailorcat
      actualsailorcat
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      SE won't magically make them work together unless either mod is doing something specifically with scripts to allow as much. I haven't checked that mod for scripts, but this one doesn't have any.
    4. nonyabizzy
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      Oh ok. Sry I don't know much about modding I just saw on a different mod that it needed se to be compatible with other changes to the same files. I'ma ask the maker of the other mod if it's compatible
    5. actualsailorcat
      actualsailorcat
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      Yeah, it's possible to add compatibility with SE. But SE for the most part enables modders to do things rather than outright doing them. Something I do intend to script for this mod, just many other things that need attention first.
  10. allaizzix
    allaizzix
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    add meowing and I will die for this mod
    1. canihaveacarrot
      canihaveacarrot
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      You can do this pretty easily by using Norbyte's Export Tool (lslib) to unpack the mod's pak file, then adding the line:

      add spell "Shout_Distract_Cat_Summon"

      to SpellSet.txt located at Public\Tressym Familiar\Stats\Generated in the unpacked mod. Then use the tool to repack and she can meow.
    2. canihaveacarrot
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      Also, reordering the whole SpellSet.txt file to 

      new spellset "Sailor_Tressym"
      add spell "Shout_Dash_NPC"
      add spell "Shout_Disengage"
      add spell "Projectile_Fly"
      add spell "Projectile_Jump"
      add spell "Shout_Distract_Cat_Summon"

      seems to make it so that my jump hotkey triggers fly instead on the tressym. I am now flying all over the place as Tara.
    3. actualsailorcat
      actualsailorcat
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      I'll re-order the spellset so that tressym's fly is before jump.
    4. canihaveacarrot
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      Consider also adding the ability to hide, which I believe other summons do have.
    5. actualsailorcat
      actualsailorcat
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      Yeah sure
  11. Firesighn
    Firesighn
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    insert yes haha yes sicko meme here