This mod should be compatible with other mods as long as they don't modify the progression table for 2nd level Druids.
If you encounter any issues or bugs, please make a bug report rather than a comment so I don't have to move it manually. Also, please make sure you read the Potential Issues/Disclaimers section of the mod description before making a report—thanks! 😊
Yes. Unless it changes the Druids progression table for level 2, it should be compatible. If another mod does change the progression table, i.e. it's another Druid related mod, I recommend using Compatibility Framework, which allows compatibility between subclasses. Any issues related to that mod should be directed to its comments section. This mod features innate support for that mod, and requires Script Extender to function.
Why doesn't the subclass show up in character creation?
You probably either: 1) Didn't install it properly. Take a look at the installation guide at the end of the mod description. or 2) Haven't updated all your mods. Make sure that ImprovedUI and Script Extender in particular are up-to-date. or 3) Have other mods that overwrite it. Please place Community Library at the very top of your load order, and Compatibility Framework at the very bottom. If that doesn't work, try placing this mod further down in the load order. If the problem still persists, disable all other addons except the ones required by this mod, enable your mods one by one, and see which one is causing the issue.
X happens when I do Y, even though it shouldn't. Why?
Your other mods are most likely causing a conflict. The first thing you would need to do is to update each and every single one of your other mods to make sure they're not the ones causing the problem. If you've done that and the issue persists, try respeccing out of this subclass before updating it, then respec back. If that doesn't help, disable all mods apart from the required ones and enable your them one by one to see which one is causing problems. Once you've done that and the issue still persists, you are welcome to open a bug report.
My mods are designed to be as non-dependent on other mods as possible, and I'm not responsible for issues appearing when playing with multiple mods. I will not go out of my way to accommodate or implement workarounds to make it compatible with mods other than the ones listed in the Required files section. If the authors of other mods that cause conflicts wish to do so, they may.
Can you make a version where everything is unlocked by the time you reach level 12? No.
Will you make a custom class icon? I demand a custom subclass icon/I can't stand seeing blank space. The blank space in place of an icon is because I haven't included a custom one. I have no plans to do so at the moment. We'll see if I have the time and energy to spare in the future.
I know Patch 8 makes the new subclasses not show up. CompatibilityForOfficialClass works wonders in the meantime, so use that one if you want to keep using my mods and have the new subclasses show up too.
I'm using it as a multiclass in with Expansion Lv 13-20 as a 12-Storm Sorcerer/2-TempestCleric/6-Storm Druid for a Dark Urge. I was wondering what I'd need to change to get Empowered Shift at level 6?
10 - Circle of Stormchasers Druid 2 - Tempest Domain Cleric 8 - Storm Sorcerer use Dragonborn and Breath Weapons Enhanced and pick a bronze or maybe a silver dragonborn... this shall be my good aligned dark urge playthough!
Two quick questions... 1. Mod Fixer is no longer required, correct? As I understand it, it's no longer required for any mods on the latest version of the game (built-in instead). 2. Does the storm "wild shape" allow for multi-class interactions like Monk's unarmored defense + unarmed attacks; or (less likely) a barbarian's rage?
Pretty sure it's not a requirement as of patch 7, but I'm not entirely sure how it works tbh. And I'm not entirely sure what kind of interactions you mean—it works similarly to Symbiotic Entity in the sense that it's still you, but with some buffs. Unless you're wearing non-armor it's not going to be affected.
Just wanna say, wow. I played with this before and liked it, but scrapped my Storm Druid to try Sea Druid as it was an official subclass, and wow. Stormchaser blows Sea Druid out of the water. Definitely gonna redo that character(along with the new Water Spells mod in the mod manager) and shock these bitches to a crisp
194 comments
This mod should be compatible with other mods as long as they don't modify the progression table for 2nd level Druids.
If you encounter any issues or bugs, please make a bug report rather than a comment so I don't have to move it manually. Also, please make sure you read the Potential Issues/Disclaimers section of the mod description before making a report—thanks! 😊
Is this mod compatible with other mods?
Yes. Unless it changes the Druids progression table for level 2, it should be compatible. If another mod does change the progression table, i.e. it's another Druid related mod, I recommend using Compatibility Framework, which allows compatibility between subclasses. Any issues related to that mod should be directed to its comments section. This mod features innate support for that mod, and requires Script Extender to function.
Why doesn't the subclass show up in character creation?
You probably either:
1) Didn't install it properly. Take a look at the installation guide at the end of the mod description.
or
2) Haven't updated all your mods. Make sure that ImprovedUI and Script Extender in particular are up-to-date.
or
3) Have other mods that overwrite it. Please place Community Library at the very top of your load order, and Compatibility Framework at the very bottom. If that doesn't work, try placing this mod further down in the load order. If the problem still persists, disable all other addons except the ones required by this mod, enable your mods one by one, and see which one is causing the issue.
X happens when I do Y, even though it shouldn't. Why?
Your other mods are most likely causing a conflict. The first thing you would need to do is to update each and every single one of your other mods to make sure they're not the ones causing the problem. If you've done that and the issue persists, try respeccing out of this subclass before updating it, then respec back. If that doesn't help, disable all mods apart from the required ones and enable your them one by one to see which one is causing problems. Once you've done that and the issue still persists, you are welcome to open a bug report.
My mods are designed to be as non-dependent on other mods as possible, and I'm not responsible for issues appearing when playing with multiple mods. I will not go out of my way to accommodate or implement workarounds to make it compatible with mods other than the ones listed in the Required files section. If the authors of other mods that cause conflicts wish to do so, they may.
Can you make a version where everything is unlocked by the time you reach level 12?
No.
Will you make a custom class icon? I demand a custom subclass icon/I can't stand seeing blank space.
The blank space in place of an icon is because I haven't included a custom one. I have no plans to do so at the moment. We'll see if I have the time and energy to spare in the future.
I'm using it as a multiclass in with Expansion Lv 13-20 as a 12-Storm Sorcerer/2-TempestCleric/6-Storm Druid for a Dark Urge. I was wondering what I'd need to change to get Empowered Shift at level 6?
2 - Tempest Domain Cleric
8 - Storm Sorcerer
use Dragonborn and Breath Weapons Enhanced and pick a bronze or maybe a silver dragonborn... this shall be my good aligned dark urge playthough!
Two quick questions...
1. Mod Fixer is no longer required, correct? As I understand it, it's no longer required for any mods on the latest version of the game (built-in instead).
2. Does the storm "wild shape" allow for multi-class interactions like Monk's unarmored defense + unarmed attacks; or (less likely) a barbarian's rage?