Put more emphasis on shields and heavy armor as the best source of AC
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Armor tiers don't make much sense when medium armor is as good or better than heavy armor in most circumstances.
Armor class (AC) is essentially your chance to be missed by an attack. Attaining high levels just results in a "miss-fest" which isn't very challenging or interesting. Negating attacks more often should be reserved for those who go all-in on defense by using shields and heavy armor, or nearly replicated by lower armor tiers who invest heavily in dexterity.
Overall, the mod should result in a small difficulty increase. Choice of armor, shield, dexterity, and elixirs or spells giving AC are now weighted more heavily.
This mod alters vanilla armor data, other mods who do the same could conflict.