Due to life circumstances, I am currently not modding. There's a lot that goes into this and obviously I have not been around to do anything lately. Especially with all text and files, getting back into the swing of things wouldn't really be feesible.
Once the mod author tools become available, I will do what I can to bring the mods to parity with whatever the tools allow; and probably expand or make new mods if I can back into it. This is something I enjoy, but I am just too tired this year to have been working on them more.
Sorry for the troubles and if there are game-breaking issues, I can see about fixing them or de-listing the mods. ~Cleric
Could you make a version that adds +1d4 or gives advantage to your next attack but only if you miss?
Nullifying disadvantage and doing additional cantrip damage seems like enough. Getting a bonus to attack with each successful hit feels like it might be too much?
For some reason, this cantrip counts as a level 1 spell instead of a cantrip (meaning it can trigger effects that aren't supposed to trigger from casting cantrips)
I really would like to see this as well. It is also in line with the most recent UA changes to True Strike. I would like to give my Wizard a nice crossbow cantrip to keep it competitive with the other cantrips.
How does this react with weapons/features that add true strike as a condition on a creature? (Like the Watcher's Guide spear). I noticed your message in the bottom of the mods description, but it isn't exactly clear.
If an item applies True Strike (the condition) without the use of the True Strike skill in any form (such as the spoiler dagger from Act 3) it will be the base game version of true strike (the owner of the condition gets advantage on their next attack on the creature affected by the condition).
10 comments
Once the mod author tools become available, I will do what I can to bring the mods to parity with whatever the tools allow; and probably expand or make new mods if I can back into it. This is something I enjoy, but I am just too tired this year to have been working on them more.
Sorry for the troubles and if there are game-breaking issues, I can see about fixing them or de-listing the mods.
~Cleric
Nullifying disadvantage and doing additional cantrip damage seems like enough. Getting a bonus to attack with each successful hit feels like it might be too much?
Really enjoying the mod btw! thanks!