Ancient Version Release In response to player complaints, I have created a special version that presents the most advanced and elaborate random drop system ever made - involving only my equipment mods. You can download it by clicking here.
quick question! i changed over to the cheat version of the mods from the roleplay ones and everything seems good (jewelry, armory, weaponry), but for some reason the cloaks don't show up in bulk in the tutorial chest, at least for me!
You're not the first person who can't figure out the mechanics of the game. Show me where you are looking and you will realize that you are looking in the wrong place. The item works as intended.
My friend, you sound a bit aggravated. I didn't mean to offend or to criticize you or your work. I couldn't figure this item out, and I genuinely considered if this one was meant as a joke because it's sold by Mattis who is known to sell joke items.
I looked in the summary and skills tabs of the character screens. Neither my ability scores, nor my skills showed any changes. Would you please explain to me what precisely this cloak is supposed to increase, because a blanket increase to all skills and all abilities by +2 sounds way too powerful in comparison to what most other cloaks do.
I wasn't planning on bashing you, just pointing out that this is a consistent occurrence, every month someone comes in and asks about this cloak. The item has a vanilla description format - that's how Larian sees the check bonus. Thus, you will only see the bonus on the die screen. Of course, this only affects checks.
I absolutely love this series of randomized loot mods.. they have revitalized the game for me. I never know what loot i'm going to have available to me in a playthrough so i'm constantly theorycrafting, and i am no longer bound to making certain choices for certain gear. best bg3 mod on nexus!
i'd like to know how all the items scale stuff like wild frost and cloak of healing flow say the effect scale with level, but which effect and how much? i.e the heal is 5hp at 30% chance, do i get more hp or more chance and by how much if there's a way to look at details or if u could tell me how they are coded (interested for the other mods too) itd be nice
You can click to unzip the mod and see for yourself. I'm not used to complicate the description for the user, and the formulas there are always different, so i can't remember everything. Download Multitool and you can change the values yourself.
Hello, of course after, otherwise the mod will have nowhere to get information about the items. Works with the Light version, but I recommend waiting until I release the Mega Light version.
Hi! I love the mod! <3 I had a question, about it though!
With the new mandatory integration of REL, I do not want to update this in my current save because I'm building a very specific campaign and losing predetermined items in loot lists at vendors (e.g. Melf's First Staff at the Myconid Colony) would mess with my current save. Is it safe to keep the last roleplay version or is it safer to just remove these REL dependent RP mods until I complete this run?
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In response to player complaints, I have created a special version that presents the most advanced and elaborate random drop system ever made - involving only my equipment mods. You can download it by clicking here.
Tooltip says
Skill Check +2
Raw Ability +2
but I see no changes anywhere
I looked in the summary and skills tabs of the character screens. Neither my ability scores, nor my skills showed any changes. Would you please explain to me what precisely this cloak is supposed to increase, because a blanket increase to all skills and all abilities by +2 sounds way too powerful in comparison to what most other cloaks do.
stuff like wild frost and cloak of healing flow say the effect scale with level, but which effect and how much? i.e the heal is 5hp at 30% chance, do i get more hp or more chance and by how much
if there's a way to look at details or if u could tell me how they are coded (interested for the other mods too) itd be nice
With the new mandatory integration of REL, I do not want to update this in my current save because I'm building a very specific campaign and losing predetermined items in loot lists at vendors (e.g. Melf's First Staff at the Myconid Colony) would mess with my current save. Is it safe to keep the last roleplay version or is it safer to just remove these REL dependent RP mods until I complete this run?