About this mod
This mod adds a pair of adamantine gloves and boots; and improves the adamantine armor and weapons.
- Permissions and credits
- Changelogs
Grymforge Boots:
+1 AC
Target is sent reeling for two turns after missing an attack on the wearer. (Same effect as the Adamantine Shield. The boots effect stacks with the shield.)
*Dropped by Grymforge.*
Grymforge Gloves:
+1 AC
Gain advantage on attack roles against reeling targets.
*Dropped by Grymforge.*
Adamantine Splint Armor: (If you don't want this change, there is an optional file which leaves the Splint, Scale, and Shield AC values alone.)
AC Increased to 20.
Adamantine Scale Armor: (If you don't want this change, there is an optional file which leaves the Splint, Scale, and Shield AC values alone.)
AC Increased to 18.
Adamantine Shield: (If you don't want this change, there is an optional file which leaves the Splint, Scale, and Shield AC values alone.)
AC Increased to 3.
Adamantine Longsword:
Magical enhancement increased to +3.
Improved Critical & if rolling a 1 or 2 on damage dice -> reroll.
Adamantine Scimitar:
Magical enhancement increased to +3.
Improved Critical & if rolling a 1 or 2 on damage dice -> reroll.
Adamantine Mace:
Magical enhancement increased to +3.
Improved Critical & if rolling a 1 or 2 on damage dice -> reroll.
Check out my other mods:
Underwood's Weapon Pack
https://www.nexusmods.com/baldursgate3/mods/3252
Underwood's Adamantine Pack
https://www.nexusmods.com/baldursgate3/mods/3523
Underwood's Blood of Lathander
https://www.nexusmods.com/baldursgate3/mods/3552
Underwood's Barbarian Armor
https://www.nexusmods.com/baldursgate3/mods/3597
Underwood's Eldritch Knight Armor
https://www.nexusmods.com/baldursgate3/mods/3650