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Star-EMC2

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StarEMC2

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  1. StarEMC2
    StarEMC2
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    IMPORTANT ~ New Version requires Firearms Addon for Tombstone Undead

    Animate Dead++
    Firearms
    FirearmsAddon
    Tombstone Undead
  2. GoldenFoxy05
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    Hello everyone!~
    I come here to report a bug with a fix already.

    So... I'm using Tombstone Undead, Dread Overlord and Path of Undeath (And all required mods for each) in my mod list, and was having trouble with Tombstone Undead not working with Dread Overlord.
    Turns out, The Dread Overlord Add On for Animate Dead ++ (that makes Animate Dead uses Warlock Spellslots to cast) gets in conflict somewhere with Tombstone Undead, even if Tombstone is higher in the priority list.
    So, to work, what you gotta do, is simply not use the Add On, and it should work just fine!

    Hope this helps anyone that was having the same troubles!
    Cheers!~
    1. capitancow
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      This was frustrating me for a while. lmao
  3. RayzerCalitri
    RayzerCalitri
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    Why did you delete your other mods including the Demilich one? I was looking to test the mod out soon since I remember seeing the mod months ago but is now deleted.
  4. Hoodiemancer
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    Is this Patch 7 compatible?
  5. TouristMcGee
    TouristMcGee
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    Thanks for this mod, it's a great addition to my necromancer's toolkit.

    What happened to the other summoning mods?  It was great to have themed summons for the various classes.
  6. TwistedScarecrow
    TwistedScarecrow
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    Does anyone know if this should work with Animate Dead + + Spell List Addon? I've been using it to try and make it work for undead warlock but I can't seem to find a load order that works.
  7. forgerofsouls
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    The Firearms mod has been set to hidden.  So, cannot use this mod now.  Which sucks, as I was wanting to be a necromancer with gun wielding skeletons.
    1. Vashmilla
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      it seems to keep working for me.

      https://www.nexusmods.com/baldursgate3/mods/1217
  8. Fargol
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    Enabled this mod after Animate Dead ++, Firearms, and the Firearms addon.

    I don't see the new options when casting Animate Dead. I just see the usual 3. 

    Is there something I'm missing? I assume it should work on an existing save?

    Edit: I see the new skellies with my Warlock Dread Overlord, but not any other Warlocks subclasses with the Animate Dead spell.

    Thanks.
    1. StarEMC2
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      the warlock spell slots are a bit funky (due to how worlocks "upcast")... im planning on looking at it again, but im waiting to see if next patch fixes Animate Dead or breaks it further before i do that 
    2. Fargol
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      Thanks. It's interesting how it works fine with the Dread Overlord mod. Haven't tried it with Great Old One. I will do so and let you know.
    3. StarEMC2
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      i think the base warlock slots always upcast so it causes wierdness... its possible the dread warlock author implemented his spell slots differently or modified how it handles animate dead... depending on what happens with next patch (if animate dead is still borked)... i will likely split these guys off into their own container spell to avoid future larian shenanigans (like all my other minion mods)...
    4. Fargol
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      This probably doesn't help but just fyi, the mod works for Dread Overlord, Archfey, Fiend, and Great Old One. Doesn't work for Hexblade and The Warrior and the latter doesn't seem to have access to the spell.
    5. StarEMC2
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      if the Warrior doesnt have Animate Dead thats not on my end... Archfey, Fiend, and Great Old One are base game versons, yes?... not sure why it would be different with hexblade... unless they have their own version of Animate dead
    6. Fargol
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      Oh sorry, never meant to blame your mod. I just put that there for the heck of it.

      It does work for 4 out of the 6 so I'll take it!
  9. actualsailorcat
    actualsailorcat
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    Very cool to have more options. If you need direction, feel free to get in touch on Discord. (Also, is the old mod obsolete?)
    1. StarEMC2
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      the old mod isnt exactly obsolete, just on hold while AnxietyTheOrc sets aside a standalone version of the old gun models... once ive got that in hand the Musketeer will get an update and join his brothers

      your mod threads seem to have disapeared on Discord, but ill try to find ya anywho
    2. actualsailorcat
      actualsailorcat
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      Ah, okay. Just asking so that I know how to update the links in the AD++ description. So I'll keep them both on.
    3. StarEMC2
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      any hints you can give on how to swap the skeleton model? (or even just a color change)...
      it would be best if they arent all twins...
    4. actualsailorcat
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      I don't think applying x armor model to y base skeleton model is easy (if possible). What I've been doing is changing the visual template entry in the creature's root template. Fortunately, there are a number of skeletal options out there. You can also apply a visual effect to the entire model using a status.
    5. StarEMC2
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      stumbled my way into skeleton model swaps... too bad there isnt a list of usable undead models...
      there are visual only status effects? or would i need to create one?

      oh and you can drop the old mod off your list... im rolling it into this mod
    6. actualsailorcat
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      StatusEffects on a boost sometimes come with mechanical effects, but usually they're just the same sort of visual effect you could find applied to a spell. So you can make a boost that you attach to the creature with no purpose but to apply that visual StatusEffect. The GitD skeletons have one that makes them glow, for example.
    7. StarEMC2
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      i will have to dig into that when i get to the seperate Elemental Skeletons mod i have planned... for now im running tests on zombie intelligence (can they be trusted with a blunderbus Scatter shot) and upcast elites like the Submod does @ spell lvl 5 & 6 (Musketeer >> Conquistador & Gunslinger >> Brigand)... but thats still work in progress
    8. StarEMC2
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      ran into an odd issue with the new update... the Skeletal Rifleman wont automate anymore... all the rest do and they all use nearly the same code
  10. changyi5531
    changyi5531
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    very cool!
  11. TheSchroedingercat
    TheSchroedingercat
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    awesome!!!