Hello everyone!~ I come here to report a bug with a fix already.
So... I'm using Tombstone Undead, Dread Overlord and Path of Undeath (And all required mods for each) in my mod list, and was having trouble with Tombstone Undead not working with Dread Overlord. Turns out, The Dread Overlord Add On for Animate Dead ++ (that makes Animate Dead uses Warlock Spellslots to cast) gets in conflict somewhere with Tombstone Undead, even if Tombstone is higher in the priority list. So, to work, what you gotta do, is simply not use the Add On, and it should work just fine!
Hope this helps anyone that was having the same troubles! Cheers!~
Why did you delete your other mods including the Demilich one? I was looking to test the mod out soon since I remember seeing the mod months ago but is now deleted.
Does anyone know if this should work with Animate Dead + + Spell List Addon? I've been using it to try and make it work for undead warlock but I can't seem to find a load order that works.
the warlock spell slots are a bit funky (due to how worlocks "upcast")... im planning on looking at it again, but im waiting to see if next patch fixes Animate Dead or breaks it further before i do that
i think the base warlock slots always upcast so it causes wierdness... its possible the dread warlock author implemented his spell slots differently or modified how it handles animate dead... depending on what happens with next patch (if animate dead is still borked)... i will likely split these guys off into their own container spell to avoid future larian shenanigans (like all my other minion mods)...
This probably doesn't help but just fyi, the mod works for Dread Overlord, Archfey, Fiend, and Great Old One. Doesn't work for Hexblade and The Warrior and the latter doesn't seem to have access to the spell.
if the Warrior doesnt have Animate Dead thats not on my end... Archfey, Fiend, and Great Old One are base game versons, yes?... not sure why it would be different with hexblade... unless they have their own version of Animate dead
the old mod isnt exactly obsolete, just on hold while AnxietyTheOrc sets aside a standalone version of the old gun models... once ive got that in hand the Musketeer will get an update and join his brothers
your mod threads seem to have disapeared on Discord, but ill try to find ya anywho
I don't think applying x armor model to y base skeleton model is easy (if possible). What I've been doing is changing the visual template entry in the creature's root template. Fortunately, there are a number of skeletal options out there. You can also apply a visual effect to the entire model using a status.
stumbled my way into skeleton model swaps... too bad there isnt a list of usable undead models... there are visual only status effects? or would i need to create one?
oh and you can drop the old mod off your list... im rolling it into this mod
StatusEffects on a boost sometimes come with mechanical effects, but usually they're just the same sort of visual effect you could find applied to a spell. So you can make a boost that you attach to the creature with no purpose but to apply that visual StatusEffect. The GitD skeletons have one that makes them glow, for example.
i will have to dig into that when i get to the seperate Elemental Skeletons mod i have planned... for now im running tests on zombie intelligence (can they be trusted with a blunderbus Scatter shot) and upcast elites like the Submod does @ spell lvl 5 & 6 (Musketeer >> Conquistador & Gunslinger >> Brigand)... but thats still work in progress
27 comments
Animate Dead++
Firearms
FirearmsAddon
Tombstone Undead
I come here to report a bug with a fix already.
So... I'm using Tombstone Undead, Dread Overlord and Path of Undeath (And all required mods for each) in my mod list, and was having trouble with Tombstone Undead not working with Dread Overlord.
Turns out, The Dread Overlord Add On for Animate Dead ++ (that makes Animate Dead uses Warlock Spellslots to cast) gets in conflict somewhere with Tombstone Undead, even if Tombstone is higher in the priority list.
So, to work, what you gotta do, is simply not use the Add On, and it should work just fine!
Hope this helps anyone that was having the same troubles!
Cheers!~
What happened to the other summoning mods? It was great to have themed summons for the various classes.
https://www.nexusmods.com/baldursgate3/mods/1217
I don't see the new options when casting Animate Dead. I just see the usual 3.
Is there something I'm missing? I assume it should work on an existing save?
Edit: I see the new skellies with my Warlock Dread Overlord, but not any other Warlocks subclasses with the Animate Dead spell.
Thanks.
It does work for 4 out of the 6 so I'll take it!
your mod threads seem to have disapeared on Discord, but ill try to find ya anywho
it would be best if they arent all twins...
there are visual only status effects? or would i need to create one?
oh and you can drop the old mod off your list... im rolling it into this mod