About this mod
Essentially turns the Iron Flask into a Pokeball, you can capture and release creatures around Faerun
- Requirements
- Permissions and credits
Enables the Iron Flask to be reused, in order to capture another creature and release it an infinite amount of times.
Can only have 1 creature at a time, multiple Iron Flasks will not make a difference
Configuration
On first launch a config will be generated at
AppData\Local\Larian Studios\Baldur's Gate 3\Script Extender\ReusableIronFlask\config.json
with the following default values:{
"DOMINATE_DURATION" : 5,
"DOMINATE_ON_RELEASE" : 1,
"MOD_VERSION" : "3.0.0",
"ONLY_CAPTURE_ENEMIES" : 1,
"SAVING_THROW_ABILITY" : 3,
"SAVING_THROW_DC_OVERRIDE" : 17,
"SAVING_THROW_TO_CATCH" : 1
}
MOD_VERSION is not configurable, its purely as a debug tool
Booleans (True or False / 1 or 0):
- SAVING_THROW_TO_CATCH (Enable to use a saving throw to catch the target)
- ONLY_CAPTURE_ENEMIES (Enable to only be able to capture enemies of the thrower)
- DOMINATE_ON_RELEASE (Enable to dominate the target when released from the flask)
- DOMINATE_DURATION (Duration in turns to dominate the released creature for)
- SAVING_THROW_ABILITY (Ability to use for the saving throws, 1-6 are the only accepted values, 1 is Strength and 6 is Charisma)
- SAVING_THROW_DC_OVERRIDE (DC to use for the Saving Throws, 0-20 is valid)
Other Files:
- TreasureTable: Adds the flask to the chest in the Nautiloid and to Arron in the grove. Can summon the chest using the Tutorial Chest Summoning mod
- Default Config: Gives a sample config to use to avoid having to launch the game to generate one
Requirements
BG3SE
Functionality
Removes the target from the stage and stores its ID, upon throwing the target is Shown on the stage once more and teleported to the point of impact.