You are right though. So likely I had an issue with getting the TC to reload its treasure table. But I just tested the entire series, and it all works fine as-is on Patch 7.
Boots are questionable item here, cuz eevryone will change them instantly, i understand that they are for drow cosplay look xD thx anyway pretty nice items, didnt even know such dagger exist in the game. How do you think is it safe add at mid game? idk how hard scripted is add such packs
I don't think you should have a problem adding it late at all. The items are based off of existing items, but they are copies and therefore should not mess anything up.
I have tested the mod both on a new game, and using the Tutorial Chest summon on a party I had in act 3, didn't have any problems. I even had some of the original items on me when I summoned, no issue. Mind you, I've not done a hundred hours of play testing :D I just don't see how this should be much of an issue, given these are new items on their own.
And yes on the boots. I'm guessing everyone will probably want to add the Night Walkers or whatever. But for one thing, these are marked as a Story Item and this worries me a bit. I also feel they would be TOO OP to bring into a starter character.
In any event, the mod is intentionally not locked in on anything other than "being a thief", and then people can fill in the blanks as they see fit. The gloves, for instance, is also not something I would wear into combat.
6 comments
Updated for Patch 7 with a workaround.Mod tested and confirmed to work with Patch 7.
The mod has been cleared for console release. The approval process is beyond my personal control.
I will not be posting further updates to this series here on Nexus.
Hi! Do you mind sharing the UUID of the Drow Leather Boots?Edit: Never mind! Found it! b1bf7df1-94e0-43b1-b083-e55eaafde2ae
I have tested the mod both on a new game, and using the Tutorial Chest summon on a party I had in act 3, didn't have any problems. I even had some of the original items on me when I summoned, no issue. Mind you, I've not done a hundred hours of play testing :D I just don't see how this should be much of an issue, given these are new items on their own.
And yes on the boots. I'm guessing everyone will probably want to add the Night Walkers or whatever. But for one thing, these are marked as a Story Item and this worries me a bit. I also feel they would be TOO OP to bring into a starter character.
In any event, the mod is intentionally not locked in on anything other than "being a thief", and then people can fill in the blanks as they see fit. The gloves, for instance, is also not something I would wear into combat.