Working on some new stuff as well as changes to existing things for the next update. I may however release new attacks slowly so that I get more time with the visuals. Someone is going to hate me but I'm moving Discharging Howl to level 5 and rebalancing some damage numbers to focus more on utility that raw damage.
Adjusting the targeting for Bite. I get annoyed when Raiju thinks he isn't in range. UPDATE: Fixed v1.1.0.0
Looking at movement distance in relation to his role to make sure his turns are meaningful UPDATE: Added ranged attack for now for relief still looking at distance.
Adding some more team support abilities that don't necessarily have damage components
Would like a small explosion(low damage) to go with his death animation
I have something fun in the works for summoning but it needs balancing first
Minor changes to Figurine because I believe certain mods were creating instance of spawning, without the players removing the figurine leading to it never showing up again.
I'm very interested in this mod but just looking at the numbers - and some of the comments - puts me off. This seems... Strong. Like, excessively so. Any chance of a balanced version? Or at least, a version that doesn't basically get free damage and hamstring a turn or summing?
dog is very strong as it gets multiple attacks each turn from level 1. damage should be toned down and additional attack with bonus action should be learned at much higher level.
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damage should be toned down and additional attack with bonus action should be learned at much higher level.
currently - this unbalances the game.
>6-25 damage on a mobility/attack skill
>Also applies Hamstrung
>It's a bonus action
>No limit to uses per battle, nor per day
Jebus man, that lightning volf is OP.
At least limit the uses... Maybe add some skill checks for enemies struck by it.