If you want to do it here's a hint: The Feats are listed in file "Feats.lsx" with an attribute "PassivesAdded". Those point to entries in file "Passive.txt". There you can modify ability boosts, e.g. from "Ability(Dexterity, 2, 20)" to "Ability(Dexterity, 2)" in order to remove the upper limit of 20. You can find the files in Shared.pak and Gustav.pak game files. Check out the modding guides for general help. Cheers.
Thanks. Is it possible to change the description of the feats? I think you did it with Resilience Force that now is in place of default Resilient
I already added a feat i created and that is ok with description and everything else, but i'm aslo trying to change the description of feats that now do different things but it's not working
i don't know know what you mean with "debug your code". you already did what i need. you replaced a feat with your own one. you didn't just add a new one.
Make sure the UUID and Name attributes in your Feats.lsx are the same as the ones from the Feat you want to replace/modify. Put that UUID in the FeatId attribute in the corresponding FeatDescriptions (in FeatDescriptions.lsx).
Sorry, that's all I can tell you. This is my second mod, I'm absolutely new to this too. "Code debugging" is a term in software development which means "tracking down and fixing errors in computer programs". Cheers and Good luck!
If it helps to better answer the question, here's extra information.
Races and Classes both modify the Progression.lsx file. Feats are granted via class progression(ie everyone by default gets one at class level 4). Ergo, When you get feats is covered by the Progression.lsx file.
The Effects of feats (And New feats) are placed in the feats.lsx. Ergo, two different files so there should be no conflicts. Now if any of those mods also adds or modifies existing feats, then yes, there'd be a conflict.
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Passive boost (no upper bound): <- PLEASE
Feats.xml file can be found somewhere (with all feats) or you created it from nothing?
Public/SharedDev/Feats/Feats.lsx
Is it possible to change the description of the feats?
I think you did it with Resilience Force that now is in place of default Resilient
I already added a feat i created and that is ok with description and everything else, but i'm aslo trying to change the description of feats that now do different things but it's not working
can i send you my files?
you already did what i need. you replaced a feat with your own one. you didn't just add a new one.
Sorry, that's all I can tell you. This is my second mod, I'm absolutely new to this too. "Code debugging" is a term in software development which means "tracking down and fixing errors in computer programs". Cheers and Good luck!
Races and Classes both modify the Progression.lsx file. Feats are granted via class progression(ie everyone by default gets one at class level 4). Ergo, When you get feats is covered by the Progression.lsx file.
The Effects of feats (And New feats) are placed in the feats.lsx. Ergo, two different files so there should be no conflicts. Now if any of those mods also adds or modifies existing feats, then yes, there'd be a conflict.
Hope that helps!