0 of 0

File information

Last updated

Original upload

Created by

Me

Uploaded by

BannerAD

Virus scan

Safe to use

15 comments

  1. GuiltyCrow938
    GuiltyCrow938
    • member
    • 0 kudos
    Should I use vortex or can I just drop this in my Data folder? (relatively inexperienced with modding)
    1. Koroniss
      Koroniss
      • member
      • 1 kudos
      It's a pak, so use a manager (BG3MM or perhaps Vortex, although I am not familiar with it).
    2. Kakashi2016
      Kakashi2016
      • premium
      • 0 kudos
      Use Vortex to download mods but use BG3MM to manage the load order
    3. MasterAce92
      MasterAce92
      • member
      • 0 kudos
      So I have tried to load this in BG3MM by it self with only Mod fix, and some Improved UI, is there a way to tell why this is not working?
  2. Pradoxal
    Pradoxal
    • member
    • 0 kudos
    Can you uncap till 50 please
  3. BurningFalcon
    BurningFalcon
    • member
    • 5 kudos
    Changing Set-Attribute Items to Add-Bonus items isn't the right call for me.

    Just with your example of the set to 18 would be a +3 assuming you use it at 15, those items would be useless for builds that dump that attribute in favor of setting it with those items instead.
    A better way to solve this would be to set the Attribute to X or if you already have that, increase it by Y. Given that the Item usually already should check this, because they won't set your Attribute to 18 if you already have 20 in it.
  4. staticshock969
    staticshock969
    • member
    • 0 kudos
    Would it be possible to make a patch for Feats Expanded or Feats Extra?

    Edit: Learned how to edit it myself, wasn't too hard with yours as an example. Keep up the great work!
    1. staticshock969
      staticshock969
      • member
      • 0 kudos
      For anyone else trying to do this, here's how:
      1: Download the Baldur's Gate 3: Modder's Multi-Tool.
      2: Unzip the Multi-Tool and then run the executable.
      3: Grab your mod of choice's .pak file and insert it into the Multi-Tool window.
      4: Go into the newly made "UnpackedMods" folder and navigate to the mod of your choice.
      5: Now go down the path of "Public > [Name] > Stats > Generated > Data" and open the text file of whatever you need to edit. [Passives for me]
      6: Now do a Find search for the stats. They'll look like [Stat], [Number] for example: Constitution, 1
      7: Now you just need to add a [, {Wanted Stat Cap}] to the end. Example: Constitution, 1, 30
      8: Repeat steps 6 and 7 until all wanted stat boosts follow that pattern.
      9: Save your text file and insert the mod folder from "UnpackedMods" back into your Multi-Tool.
      10: Install the generated .zip file same as you would any other mod.
    2. LeBob007
      LeBob007
      • member
      • 0 kudos
      Do you know whether the missing stat cap just means no stat cap?
  5. Hexx0117
    Hexx0117
    • member
    • 0 kudos
    for the asi feat, have you tried looking at auntie ethel's hair or the mirror of loss and just replacing the asi feat with that?
  6. IrishGamer88
    IrishGamer88
    • premium
    • 0 kudos
    Haven't gotten through my playthrough too far yet, but it appears the tooltip (Elixir of Strength so far) is not working even though the stats itself is.
  7. syrops
    syrops
    • supporter
    • 10 kudos
    great idea, will test it out later today!
  8. akgis32
    akgis32
    • premium
    • 11 kudos
    something is wrong

    I can see this working on the gloves of dexterity like you have in the picture but not in the Elixir or Cat's grace armour.

    The mod is the highest possible meaning last in the load order.

    edit: Elixir worked but the tooltip isnt reflected.
  9. DarkAnsem
    DarkAnsem
    • member
    • 6 kudos
    To be fair, the fact that not even house of hope items allow going up to 30 is embarassing. Well done to you.
  10. ScaledFeather
    ScaledFeather
    • member
    • 6 kudos
    Tracking and endorsed your excellent work. Thank you so much, my friend.😊👍