Changing Set-Attribute Items to Add-Bonus items isn't the right call for me.
Just with your example of the set to 18 would be a +3 assuming you use it at 15, those items would be useless for builds that dump that attribute in favor of setting it with those items instead. A better way to solve this would be to set the Attribute to X or if you already have that, increase it by Y. Given that the Item usually already should check this, because they won't set your Attribute to 18 if you already have 20 in it.
For anyone else trying to do this, here's how: 1: Download the Baldur's Gate 3: Modder's Multi-Tool. 2: Unzip the Multi-Tool and then run the executable. 3: Grab your mod of choice's .pak file and insert it into the Multi-Tool window. 4: Go into the newly made "UnpackedMods" folder and navigate to the mod of your choice. 5: Now go down the path of "Public > [Name] > Stats > Generated > Data" and open the text file of whatever you need to edit. [Passives for me] 6: Now do a Find search for the stats. They'll look like [Stat], [Number] for example: Constitution, 1 7: Now you just need to add a [, {Wanted Stat Cap}] to the end. Example: Constitution, 1, 30 8: Repeat steps 6 and 7 until all wanted stat boosts follow that pattern. 9: Save your text file and insert the mod folder from "UnpackedMods" back into your Multi-Tool. 10: Install the generated .zip file same as you would any other mod.
Haven't gotten through my playthrough too far yet, but it appears the tooltip (Elixir of Strength so far) is not working even though the stats itself is.
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Just with your example of the set to 18 would be a +3 assuming you use it at 15, those items would be useless for builds that dump that attribute in favor of setting it with those items instead.
A better way to solve this would be to set the Attribute to X or if you already have that, increase it by Y. Given that the Item usually already should check this, because they won't set your Attribute to 18 if you already have 20 in it.
Edit: Learned how to edit it myself, wasn't too hard with yours as an example. Keep up the great work!
1: Download the Baldur's Gate 3: Modder's Multi-Tool.
2: Unzip the Multi-Tool and then run the executable.
3: Grab your mod of choice's .pak file and insert it into the Multi-Tool window.
4: Go into the newly made "UnpackedMods" folder and navigate to the mod of your choice.
5: Now go down the path of "Public > [Name] > Stats > Generated > Data" and open the text file of whatever you need to edit. [Passives for me]
6: Now do a Find search for the stats. They'll look like [Stat], [Number] for example: Constitution, 1
7: Now you just need to add a [, {Wanted Stat Cap}] to the end. Example: Constitution, 1, 30
8: Repeat steps 6 and 7 until all wanted stat boosts follow that pattern.
9: Save your text file and insert the mod folder from "UnpackedMods" back into your Multi-Tool.
10: Install the generated .zip file same as you would any other mod.
I can see this working on the gloves of dexterity like you have in the picture but not in the Elixir or Cat's grace armour.
The mod is the highest possible meaning last in the load order.
edit: Elixir worked but the tooltip isnt reflected.